Pr0phetic
Dodge the bullets!
THE SHIELD COMPENDIUM!!!
Welcome to a place of safety. I had the idea to go into one aspect i have yet to seen, a thread dedicated to shields! Now this is far from complete, I have big plans for it. And, this is OPEN, so please help as mch as you can in any way.
[DISCLAMER] All values and frame data in this are for now BASE values taken from no other factors.
Basic Info
Shield: General - Shielding is the true defence method in the SSB series. It blocks all attacks, but however, is susceptable to grabs. The shield is one one the fastest actions in the game, coming out in 1 frame and only has a cool down of 7 frames (power shielding excluded).
Shield Coloring - Depending on your controller position, your shield can be one of four colors: P1 - Red, P2 - Blue, P3 - Yellow, and P4 - Green.
Shield Energy - Your shield maintains energy over time, and is the factor that depends shield size and the resistance of attacks.
Shieldstab - This what happens when you have low shield energy, or you angle you shield in a bad way, and a part is not covering your character. This in part allows the hitbox of an attack to connect and drop the sheld.
Shieldbreak - A term used for when your shield runs out of energy, and basically cracks. Some attacks can cause it to crack regardless. Most shields last for 183 frames (3.05 seconds) without factoring in other major aspects. Shieldbreak stun lasts for 438 frames (7.3 seconds) without mashing, and lasts 282 frames (4.7 seconds) with mashing.
Technical Info
Shield Stun - When hit by attacks while shielding, you will lag for a number of frames during which you can't do anything. The number of shield stun lag frames varies depending on which character hit you and with what attack, the lag is not based on who you are. This is different from shield hitstun in that it is the person shielding, not the attacker, that receives the lag.Shield Hitstun - When you hit a shield with an attack, you will suffer shield hitstun. During these frames, you can't do anything.
Shield Drop Lag - When you drop your shield, you suffer drop lag, which you can't do anything for a few frames.
Powershielding - If you press the shield button all the way down within 8 frames of you being hit, you will block the attack without putting up your shield and be able to retaliate immediately. The computer does this frequently.
Application of Shields
Defensive- Powershielding: This is a very good aspect of shield. If you throw up your shield right as the hit would connect, you'll successfully block it, and suffer no shieldstun or drop lag. It allows for a quick follow up, and can successfully out do some campers (i.e. works good for Falco's lasers).
- Shield Conservation: Always be wary of your shield. You always want to think about how much shield energy is remaining. This will help you strateically use your shield, and avoid shieldstabbing or a shieldbreak. This can save you a stock if the situation arises.
- Angling Your Shield: This can be done while shielding by pushing the analog stick in a given direction. The angle of your shield can help you or hurt you. Say said character starts an attack above you, such as Meta Knight's Tornado, which could shieldstab by regular shield. If you angle it up towards the attack, it can survive most of the hits (depending on shield energy). However, with an incorrect or bad angle, attacks may easily shieldstab.
Offensive
- Out of Shield: Most know it as OoS, and is a very great aspect of Brawl. After an opposing character strikes your shield, or comes close to it, certain characters can instantly use an attack (i.e. Marth and Meta Knight's UpB.) OoS options include:
- - jumping into aerials
- - shield dropping into tilts
- - Usmash directly OoS
- - UpB directly OoS
- Shieldbreaking: This can literally turn the tide of match. One shield breaker at even mid percents = death. If your opponent overshields, pick up on this pattern, and own them. Don't over abuse Brawl's shield mechanic! Great Shield Breakers are:
- - Marth's Shieldbreaker (Neutral B)
- - Snake's Fsmash
- - Donkey Kong's Side B
- - Jigglypuff's Pound (Side B)
- - Mr.Game and Watch's Judgment 3 (Side B)
Character-Specifics
Special Shield & ConditionsEffects & Resultants on/of Shields
- Comming soon!!!~ Credits
- All who contributed; large contributions will get your name up here or else this would be a LONG list.
- All who had great ideas and suggestions!
- All who found it a good read! Thanks for the support~
- The Smash Dojo (The pictures)
- Myself
More updates everyday!