Sudai
Stuff here
Go!
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You play high and force him to the ledge. If he comes in even higher, to ensure he makes it back on-stage, he'll have landing lag and you just throw him back off. If he goes for the ledge, you play like Marth does against ROB and try to keep him there. Falco has absolutely no ledge game to speak of, you just have to stand back far enough to punish a ledgehopped Phantasm and he's sunk.Unfortunately, if the Falco has good DI and is recovering from above the stage, he can start his side-B at any time and you won't have time to react with a bair. You either have to predict it and hope he runs into it, or grab the ledge and try to punish the ending lag (which is minimal).
FD is about as neutral as Skyworld.good neutral stage like FD
I guess I'm just not good at PlankingHanging the ledge in order to make it very difficult to approach, and running the time out in the process. Running away in a loop on a stage like Luigi's Mansion could also be considered planking.
Um no. DI up + 2nd jump + side-B anywhere you want = Falco avoids the gimp.Doesn't ROB have the 0 to death thing with backthrow and dair/fair?
But that's a gimp and we should ignore it huh.
If you just instantly grab and throw, they usually don't have enough time to DI.That's true, I forgot how hard it can be to DI with how fast you can pull off a B-throw. Plus close to the edge, it should be easy to kill with.
I do agree it's really bad but brainstorming to find the best way to fight him would help.http://www.youtube.com/watch?v=KZNrhmeSDaI (a little old, sorry)
'nuff said.
You can only get close when Falco makes a mistake. But on the same note, he outcamps ROB hardcore.
laser laser laser laser laser zip. Such an incredibly boring and frustrating match.