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Feel free to provide your input on the matter. I'd like to see what other experiences people have had versus Snake or what other Snake mains know of the matchup so I can compare my thoughts to their own.Shiri said:How to beat Snake: a tutorial.
Forgive me if I sound at any point during this PM as if I am pretending you don't know how to play the game. The matchup is really easy if you approach it with very very basic tactics, so I'm just asking you to use a simple approach, that's all.
There are four places this match takes place on: the main stage, the edge, the air, and any platforms that may be present. I'll describe some basic strategies here, but the one overwhelming point is this: do not hesitate to reset. Yoshi is already a character balanced with plenty of risk for his rewards. You do not need to waste percentage or stock running into Snake's bullsh*t. If you see an opportunity to reset your positioning and "start over," you should take it.
On the main stage, this is where Yoshi really has to go head to head with Snake intelligently to gain an upper hand. One wrong step means you're 25% behind and another mistake means you've probably lost the stock, or will spend your next stock trying to get back in the game. Snake has two weapons on his part of the stage: forward tilt and dash attack. Jabs and grabs to a lesser extent, but Snake doesn't just throw those out. He only uses them when he has an opportunity to set them up, so they're not applicable.
Snake's forward tilt is such that if they're about to land and you go for the dash attack, let's say, to intercept their landing...Snake can intercept with forward tilt using its ludicrous speed and range. He can, in fact, throw this move out (just the first step) with very little risk to himself. Because of this, do not be afraid to shield early and shield often. Let's go back to the scenario where Snake is landing. If, instead of dash attacking, you dash into shield (early, especially since forward tilt has the range and speed), many Snakes know not to perform the second step of forward tilt on a shielding opponent. They will most often opt, instead, to perform a jab, and then another forward tilt to apply shield pressure. After the jab, you can roll away with relative safety and reset your positioning. If you do happen to shield a second step of the forward tilt, examine how far away from Snake you are. If you are close, you can jab combo and reset or rush into a grab. If you are medium range, you can dash grab or try for a dash attack, but watch out for powershields. If you are at maximum length, do not do anything. If you begin to roll back and Snake tries to forward tilt again, you will get hit in the vulnerability frames. Sit tight and wait to see what he does and try to react accordingly. If he does perform another tilt, you can roll immediately after the first swing.
Dash attack is killer. There are three ways to deal with this move. Pivot grabbing is one way. Unfortunately, you oftentimes do not have the space and time to deal with a dash attack in this manner. Another way to deal is to use forward tilt. I cannot express, however, how precise your timing has to be with forward tilt to beat out Snake's dash attack. There is no tie; you will either beat it or you won't. It almost has to be a twitch reaction, but it could be worth it if you learn the timing. The final way is to, again, shield. On shielding the dash attack, you should release immediately and perform jabs to reset your position. Don't try anything else--it's not worth it. Even if you have to run away after you double jab, it will be that much better.
Now, Yoshi has a few weapons to use here. First and foremost is to realize that eggs beat grenades hands down. However, you have to be careful to not just lob eggs mindlessly. Snake can throw grenades faster than you can throw eggs and if he slips a grenade your way he will immediately follow up with a mortar slide to cover distance and apply massive pressure. Don't let him do this. At mid range, it is your job to spot an opening for a back aerial. PLEASE DO NOT PERFORM RISING BACK AERIALS WHEN ATTEMPTING TO COMBO SNAKE AT LOW PERCENTS. Do the back air when you're at the peak of your jump to get the maximum amount of hits with the minimum amount of downtime. A full back air leads into a forward tilt, which leads into an up tilt almost (honestly) 100% of the time. This is a free almost 40% damage that leads into your main weapon: the pivot grab.
Grabs **** Snake. Hands down. Period. Whenever you see a spot to grab him, go for it. Yes, you can chaingrab Snake, it does work. You have to buffer the dash, but it works. If you grab Snake at or near the edge, forward throw. Forward throw and back throw do ridiculous damage; just toss him in whichever direction puts him off the stage. I'll discuss how to deal with him offstage later. Make efforts to recognize predictable spotdodge patterns and capitalize on them. Grabbing Snake will win you matches; this is fact...not opinion. If you're on a smaller stage with platforms like Battlefield, chaingrabbing is not the way to go. Use forward and back throws and follow up with the following strategy.
Other than grabs, the basic way to beat Snake while he's on the stage is to pepper him with small hits at a constant rate over some period of time. You don't have to do massive amounts of damage or game-breaking combos. You just have to keep pecking at him to 1] push him to the edge and 2] to keep him from hitting you. It's best to stop Snake from getting at you by constantly keeping him flinching with jabs and other light hits. Keeping him flinching and slightly off the ground (to prevent pseudo CC forward tilts and such) will keep Snake off-balance for a majority of the match and will eventually force him to start pulling grenades to defend himself when he gets hit. A simple scenario is if you manage to forward tilt him at close range at a somewhat low percentage. You can follow up with a jab combo and run straight into a dash attack. If they're still at low altitude, you can follow with another dash attack or something else suitable that keeps Snake vulnerable. Remember, you want to focus on low knockback moves that keep Snake off the ground, but at low altitudes until you can get in that stock-ending grab or neutral air to push him off the stage. One more word about grabs; abuse them. Really. When he is landing? Grab. He missed a tilt? Grab if you can. Predictable spotdodge? Don't forward smash, grab.
At the edge and off the stage, Yoshi wins hands down. If you're on the stage and Snake is trying to recover, a standing grab is more than adequate to stop him. Once you get comfortable with how Snake moves off the edge, you can start getting consistent forward air spikes on Snake's sides while he's recovering from below to make your job easier. When in doubt, neutral air.
Okay, I was gonna type more, but my hands are hurting. If you want more, I'll get back to you tomorrow. I'm hoping at least some of this is going to help.
that huge disjoint? how do u expect to consistantly space that
I'd be pessimistic too if I realized that Snake's leg is 20 feet long.You're awfully pessimistic.
Stop being pessimistic and get better. You should always be trying to strive for something better in your skills. Yeah, he has insane range within the Utilt. So what? When you know where the range is, it's the same as any other move.that huge disjoint? how do u expect to consistantly space that
All aerial attacks have the same priority in Brawl. http://www.smashboards.com/showthread.php?t=229521Also, perhaps my spacing is off, but do we have an aerial that beats snakes Nair / Bair?
I'm a bit sceptical too...P.S. - That dude doesn't know what he's talking about. Don't believe everything you read.
Is Ivysaur's bair disjointed?If I remember correctly, I read that Yoshi has the largest non-disjointed hitboxes in the game. So, while he has long reach, he can still be hit by attacks with longer range (particularly disjointed attacks).
Being an Ivy player I'd have to say....no, it's even better than disjointed.Is Ivysaur's bair disjointed?
I disagree with a few points. Yoshi should live to AT LEAST 130-140% The second your yoshi rolls past 130 you need to egg camp HARD.Shiri speaks the truth. I've played this matchup from both sides and if Yoshi tries to send Snake offscreen without gimping, he will most likely fail.
Snake lives to over 150% in this matchup if you don't gimp him. Meanwhile, Yoshi won't live over 120% here.
Also, While CGing him, he will have 1 frame to act, in which case he can drop a grenade when you grab him.
As Snake, you don't have to work that hard to win against Yoshi. Unfortunate but true.