deepseadiva
Bodybuilding Magical Girl
I think it's time we start focusing more now on the hows, whys, and what ifs, about Peach. She's an interesting character, with some interesting attributes; I think with some help from the overall community, we can take a look into how this chick works. And who knows, maybe we can formulate some ATs from this. Think of it as an advanced and whimsical Q&A.
CURRENT PONDERINGS
- What is the full extent of Peach's planking capabilities?
- How can Peach put Diddy's bananas to the best use?
- Does Peach have any 0-80% combos on a good part of the cast?
- What are Peach's capabilities with a wall?
- How can Peach use her footstool to the best effect? Offensively and defensively?
- Is it possible to consistently get usmashes by chasing and/or predicting certain movements on the edge?
- How can we best to take advantage of the usable 21 frames of invincibility received from grabbing the ledge and what recoveries can be punished with them?
SOLVED PONDERINGS
- How does Peach's 'random' fsmash work?
I just pulled out a golf club first thing in a match. And It followed a 19 move pattern. and repeated itself.
g f g f g f t g f t g t g t f g t f t
Though when I restarted the game, it was a completely different pattern. I think the game randomly generates f smash patterns which will actually make it impossible to properly disect.
- How does stale move negation affect the fsmash, Toad, and turnips?
Q1: Does the F-Smash decay? If it does, do the different clubs do it individually or as a group?
Yes, it does and they all decay as a group.
Q2: Does Toad decay?
Yes, he does.
Q3: Do turnips decay?
Yes, they do and as a group.
- Does the AT, Ledge Float Cancelling actually exist or is it a myth?
It does indeed exist. The mistake I've made (I apologise for this Niko xD) is misunderstanding when it has to be done
If you don't do it pretty much immediatly after grabbing the ledge, you won't get the invincibility frames when Floating back onto the stage. If you let the invincibility frames run out, you won't get them when Ledge Floating either.
I'm pretty sure this does exist now after going straight through one of Mario's fireballs in my tests when Ledge Floating. In Brawl, when characters have invincibility frames, they also flash white which is what Peach does when Ledge Floating correctly
- What can Peach do when she Grab Releases a character? Who can she force a Jump Release on and what guaranteed attacks can she follow up with upon a Ground/Jump Release?
Mario
- Can force Jump Release
Luigi
- Can force Jump Release
Peach
- N/A
Bowser
- N/A
Donkey Kong
- N/A
Diddy Kong
- N/A
Yoshi
- Can force Jump Release
Wario
- Can force Jump Release
- Upon Jump Release, Peach can follow up guaranteed (when performed correctly) with: Hyphen Up Smash, Footstool, Double hit Nair, Double hit Bair, Uair, Up Tilt, F Tilt
- If Wario loses his 2nd jump and is grabbed, Peach can infinite Jump Release and regrab him
Link
- N/A
Zelda
- N/A
:shiek: Sheik
- N/A
Ganondorf
- N/A
Toon Link
- Can force Jump Release
Samus
- N/A
Zero Suit Samus
- N/A
Pit
- N/A
Ice Climbers
- Can force Jump Release
R.O.B
- N/A
Kirby
- Can force Jump Release
Meta Knight
- Can force Jump Release
King DeDeDe
- N/A
Olimar
- Can force Jump Release
Fox
- N/A
Falco
- N/A
Wolf
- N/A
Captain Falcon
- N/A
Pikachu
- Can force Jump Release
Squirtle
- Can force Jump Release
- Upon Jump Release, Peach can follow up guaranteed (when performed correctly) with: Fair, Two hit Dash Attack, Dash regrab
Ivysaur
- Can force Jump Release
Charizard
-N/A
Lucario
- N/A
Jigglypuff
- Can force Jump Release
Marth
- N/A
Ike
- N/A
Ness
- Can force Jump Release
- Upon Ground Release, Peach can follow up guaranteed (when performed correctly) with: Fair, Jab, F Tilt, Dash attack, Dash regrab
Lucas
- Can force Jump Release
- Upon Ground Release, Peach can follow up guaranteed (when performed correctly) with: Jab, F Tilt, Dash Attack, Dash regrab
Mr. Game & Watch
- Can force Jump Release
Snake
- N/A
Sonic
- N/A
- Can the landing lag on Peach's Up Special (The Parasol) be avoided/eliminated?
http://www.youtube.com/watch?v=LU4rlwYFCdE
So yea, to cancel UpB landing lag, just slide of a ledge.
- Ganon's Upb has no hitstun - how can we take the best advantage?
As if giving us two virtually unusable moves (you know which ones I mean) wasn't enough, the Brawl developers had to give us a move that hurts us when we land it. Not only that, but its our recovery move as well, so its a move we have to use often (Apparently manly characters don't need hitstun to recover). The following list is all of the characters (in percent order) and what percents they can attack Ganondorf out of his up+B, as well as which attacks can do the trick. The bolded moves are the moves that are really going to ruin Ganon's day. Obviously B-moves are left out because aerials get you out of hitstun faster than B-moves.
Peach- 36% (Nair)
- Using the first three initial hits of dair, do we have any potential kill setups?
I remember asking about a potential set-up into USmash involving the first three hits of Dair. It turns out that USmash isn't possible, but you can get smaller follow-ups. Here's a link to the original thread I made:
http://www.smashboards.com/showthread.php?t=239271
Here are some of the main parts worth noting:
Taken from Yaay's list, here's the follow-ups that would be guaranteed:
0%: +1
Nothing is guaranteed, but a Jab will probably work.
50%: +3
Jab (hits on frame 2)
100%: +6
Jab (2)
Dash attack (6)
Ftilt (6)
Dsmash (6)
Grab (6)
150%: +8
Jab (2)
Nair (3)
Dash attack (6)
Ftilt (6)
Dsmash (6)
Grab (6)
UpB (8)
This could be very useful, because it allows Peach a guaranteed FTilt from around 100%+, and since it's got quite good killing power it might help us with our killing issues a bit. Getting a guaranteed Nair is also nice. At lower percents, you can slap to dash attack.
SDI shouldn't affect it since you can simply end the Dair early AND it sets up for USmash that way.
- Is there legit combo potential in Peach's uair string?
Ground float uair -> ground float uair -> *repeat as many times as possible* -> full hop uair (usually) -> followup (nair/dj nair is good)
Video demonstration: http://www.youtube.com/watch?v=sF-pxIUO3gE
As I'm sure you can tell this is peach's most devastating combo string.
- Is there combo potential in decayed ftilts?
Oh, I forgot to post this earlier. Ftilt at best will give you a +1 adv. The move simply has too much cooldown. So yeah, if you connect with ftilt -> ftilt it's because your opponent screwed up or you out-guessed them; not because it's guaranteed or anything.