• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Wario's Week 5 Matchup: Marth

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371
Sadly, I don't play many Marths, so I've not enough experience to provide any nuggets of wisdom. However, it's a basic fact that this is a toughie for Wario.

Discuss.
 

MorphedChaos

Smash Lord
Joined
Aug 20, 2008
Messages
1,231
Location
CT / United States
Long reach attacks that can tip if you weave away from him like you do with other characters. That and most of his attacks aren't very laggy and hes hard to punish.

The good news is, once hes off the stage, he should be dead.
 

Dynomite

Smash Champion
Joined
Feb 23, 2008
Messages
2,899
Location
Atlanta, GA
NNID
GA_Dyno
Being a marth secondary, i know a a trick or 2.. marths love to fair wall and air wall. so watch for openings and patterns

GRAB RELEASE: marth has one of the most confusing and gayest grab releases, i dont fully understand how it works, but it kind of like Air release> stutter step forward > side smash the other way that you are facing and somehow it tips you while you are in the air >.> lame

Marth can up smash, side smash (stated above), and even up tilt if you get air released.
 

Dynomite

Smash Champion
Joined
Feb 23, 2008
Messages
2,899
Location
Atlanta, GA
NNID
GA_Dyno
Being a marth secondary, i know a a trick or 2.. marths love to fair wall and air wall. so watch for openings and patterns

GRAB RELEASE: marth has one of the most confusing and gayest grab releases, i dont fully understand how it works, but it kind of like Air release> stutter step forward > side smash the other way that you are facing and somehow it tips you while you are in the air >.> lame

Marth can up smash, side smash (stated above), and even up tilt if you get air released.
^^ picking up where i left off...

*SMASHVILLE*: some warios might know this, and some dont, but i might as well say this so people who dont know this can get saved. when marth has you in a grab on smashville its best do wait for the platform that moves to come to you. If marth pummel, dont worry about it, its better to take the pummel damage rather than to eat the smash or up tilt for death. if you are at a high damage that is a good thing, use it to your advantage. one marth up smash or up tilt will most likely kill u at 150 no doubt, but at that health you stay in the grab for quite some time. so dont press anyting and wait for the platform to come to you, once u know its close then start mashing. marth cant do anything if you break and before hit the platform hold shield. marth cant punish you after that.

FAIR: Marth's like using Fair alot, they usually fall back with it and fair wall. Wario's Fair trades with marth's Fair but if marth jumps and fairs you then you are in trouble. Wario's fair isnt as good as marth's (duh) so if you trade fairs then I suggest that you retreat because marth will win. but that doesnt mean you can fight back, a smart wario can put up a good fair fight against a good marth. i might have a video of that which i will upload really soon. it also trades with marth's back air.

VIDEOS/EXAMPLES:

1:39 weird grab release to pivot smash tip...

http://www.youtube.com/watch?v=V1zcjcueORA

i have another video of me on smashville vsing the same marth in a monthly right after that one, but i am not at home right now so i cant upload it.
 

YagamiDark

Smash Journeyman
Joined
Dec 20, 2008
Messages
328
Location
Richmond Hill, Ontario
I use Bair against Fair Spammy Marth's and it works to an extent. And the platform-above-you grab release escaping is universal and well known. That's why we ban FD a lot xD
 

Dynomite

Smash Champion
Joined
Feb 23, 2008
Messages
2,899
Location
Atlanta, GA
NNID
GA_Dyno
I use Bair against Fair Spammy Marth's and it works to an extent. And the platform-above-you grab release escaping is universal and well known. That's why we ban FD a lot xD
Yes the platforms are universal, i was just stating that the platform moves, trying to state that if people dont see the platform above them they take the up smash. im just telling them to wait.
 

Kit Cal-N

Smash Ace
Joined
May 11, 2005
Messages
856
Location
St Louis, MO
Grab a lot. A LOT A LOT A LOT.
Neutral air a lot. Keeps you close but still builds damage.
Clap shouldn't be saved in this match-up. Sure, a fresh one would kill low, but if he's above you you can get nice damage off. He's not good at protecting his butt.
There are 200 ways to gimp him. Bite, fair, bair, sour-spot nair to footstool.

This match-up might be 35:65 if we didn't have farts. Land them!
 

FattyFatFatso

Smash Apprentice
Joined
May 14, 2009
Messages
176
Location
Lost in my head up my ***.
Baiting their forward moving F-airs to your falling away B-air seems to work well for me. It stops the flow of their F-air walls. Work more on Full hop D-airs to shield poke them because if you do it too low to the ground you could eat a Dolpin Slash out of shield. Don't be afraid to challenge them off stage and be wary of approaching a retreating F-air or you will just land to meet a Dancing Blade. Learn the spacing game quickly and when they are hanging on the ledge stand a certain distance away to punish, I will try to describe it: When you do your F-tilt the hand will be about a few spaces away from the edge. This is very important as you can severely punish Marth's recovery options. If he jumps to N-air or F-air he will be barely out of range but since his hand is extended your F-tilt should connect. If he short hops to airdodge just F-tilt as you will hit him right when he lands on stage. (Got D-phat with that one so many times lol). If he rolls, F-tilt, if he just stands up on stage your F-tilt should just push him off back onto the ledge where you can repeat. Most Marths seem to want to short hop attack out of ledge or short hop air dodge onto the level. The only situations where I was beaten back from the ledge was from a short hop counter that baited my F-tilt (stupid!) and a Full hop f-air. If you are quick (and lucky) you might be able to clab the Marth right under his F-air. For giggles, if he does Dancing Blade on you, if it is a little slow, you can trade hits with fart. It is hilarious because Wario falls on the ground and Marth goes shooting away and you can't tell what happened.
 

BMX

Smash Lord
Joined
May 20, 2008
Messages
1,993
Location
Hoodbridge, VA
Well, everything has basically been explained and I agree. Be wary of his aeriels and don't get tipped. Smash DI away from the Dancing blades(unless you have a fart, thanks fatty!). Marth has moves that combo into other moves, so try not to be lead on. Look for any openings and take advantage. IMO, gimping him is the majority of his deaths. Don't fall for his planking game, though.
 

Padô

Smash Lord
Joined
Oct 2, 2007
Messages
1,562
Location
São Paulo, Brazil
Which way to Smash DI out of dancing blades?
Nairs doesnt work well on this matchup. Bair is the best option and sure grabs. Dair to a bite is excelent in this matchup abuse of it.
 

Corrupted

Smash Journeyman
Joined
Dec 14, 2008
Messages
446
If the Dancing blade doesn't tipper smash DI towards and behind him (not too hard). Tippers are easy to escape just smash DI away. And smash DI up the dancing blade 4 down (the green pokie wiggly attack) = free waft
 

BMX

Smash Lord
Joined
May 20, 2008
Messages
1,993
Location
Hoodbridge, VA
I agree. TBH, it's not hard if you develop a strategy against Marth. I only worry about Neo -_-

Anyways, avoid being tippered. Properly space your attacks. I find doing specific combos on him don't work due to the fact that Fair is just too good of a get out of my face attack. Watchout because it combos into itself. DI properly when grab-released to an up-smashed. I have lived through it when I was at 167, but it was overused D: Gimp is a viable strategy, but Fair will be problem so predict and punish. Works for me ^_^
 

Dynomite

Smash Champion
Joined
Feb 23, 2008
Messages
2,899
Location
Atlanta, GA
NNID
GA_Dyno
Im hearing that neo doesnt play marth anymore. he is more focused on his diddy. he is saying stuff like "diddy cant play against camping, but he is an awesome character" (didnt mean that in a form of johns, neo is awesome and i look up to him as a marth)
 

_Phloat_

Smash Champion
Joined
Dec 1, 2006
Messages
2,953
Location
Tennessee V_V
If we dair his shield, and he has great timing, can he *in theory* DS us OOS every time, due to the range and speed compared to our retreat speed?
 

PhantomX

WarioMan
BRoomer
Joined
Apr 16, 2008
Messages
10,683
Location
Round Rock, Texas
That's too risky b/c if we go through him instead then he's completely vulnerable. By no means is it any worse than 45:55 us.
 

_Phloat_

Smash Champion
Joined
Dec 1, 2006
Messages
2,953
Location
Tennessee V_V
Do you guys like bite in this matchup? I find that Marth doesn't hide in his shield enough, he relies more on spacing to protect him...


But I don't really play good marths, so maybe I SHOULD be using more bite. idk.
 

PhantomX

WarioMan
BRoomer
Joined
Apr 16, 2008
Messages
10,683
Location
Round Rock, Texas
You can land bites from time to time, especially when edgeguarding, but since he can space us so well in the air (like GW) and has a dangerous up b, it's not as effective as vs others. I DO Wariocide or pivote bite gimp/stagespike Marth when I get the chance, though.
 

Corrupted

Smash Journeyman
Joined
Dec 14, 2008
Messages
446
If we dair his shield, and he has great timing, can he *in theory* DS us OOS every time, due to the range and speed compared to our retreat speed?
Nope. You have to autocancel near-perfectly though.
 

smashkng

Smash Lord
Joined
Feb 11, 2009
Messages
1,742
Location
Malmö, Sweden
NNID
Smashsk
3DS FC
0318-7423-9293
Marth is not really hard, it's far from impossible. Wario lacks very hard matchups. Is then Marth's range and speed enough to avoid a Wario punishment?
 

Padô

Smash Lord
Joined
Oct 2, 2007
Messages
1,562
Location
São Paulo, Brazil
If we dair his shield, and he has great timing, can he *in theory* DS us OOS every time, due to the range and speed compared to our retreat speed?
yeah if you land in his face, but if you land his back do whatever you want...

Shielding our dair is not the best option for marth they will always try to fair it or uair it...

Just agreed with PhantomX's numbers they make sense, this match is pretty winnable
 

_Phloat_

Smash Champion
Joined
Dec 1, 2006
Messages
2,953
Location
Tennessee V_V
Can't he reverse it out of shield though? I thought anything he can DS from the front he can DS from the back...
 

ssbbFICTION

Smash Champion
Joined
Mar 5, 2008
Messages
2,535
Marth can up b dair out of shield DURING the move lol. He doesnt have to wait till the end XD. Its like 45-55 prlly.
 

_Phloat_

Smash Champion
Joined
Dec 1, 2006
Messages
2,953
Location
Tennessee V_V
That is what I was thinking would be the problem.

He can do that to the turtle too. One of the reasons I quite GaW.


How do you approach the matchup? What should be your goal against Marth?
 

PhantomX

WarioMan
BRoomer
Joined
Apr 16, 2008
Messages
10,683
Location
Round Rock, Texas
My main approach against Marth is usually one of two things, Grab **** him til he's offstage where he's easy (imo) to edgeguard, or get him above me and rack up damage with upairs/upsmashes, or more grabs.
 

_Phloat_

Smash Champion
Joined
Dec 1, 2006
Messages
2,953
Location
Tennessee V_V
Above or offstage, good thoughts.


You like to rising Dair to FF clap? I find that knocks my opponents above me fairly consistently, as long as I mix it in properly with retreating or airdodge, or another dair.... they don't react in time and end up above me.
 

En.Ee.Oh

Smash Champion
Joined
Jul 31, 2003
Messages
2,527
Im hearing that neo doesnt play marth anymore. he is more focused on his diddy. he is saying stuff like "diddy cant play against camping, but he is an awesome character" (didnt mean that in a form of johns, neo is awesome and i look up to him as a marth)
10/10

would read again
 

Humpy Thrashabout

Smash Journeyman
Joined
Mar 10, 2009
Messages
294
I hope my input isn't too late, but I feel that shielding correctly in this matchup gives you a huge advantage. It's tough to get in close to a Marth, so once you do they will expect you to attack. Try mixing in empty jumps to shield grab. For throws I would stick to forward or up (only to put him above you), down throw will usually leave you retreating.

Marth's approach is also pretty predictable, so you can play shield campy. Usually I will up-tilt OoS and go for an unexpected clap. Then when I get a pretty good Waft charged I will up-tilt OoS again to bait their laggy Dair for a free waft.

Watch the video posted of Dynomite against that Marth he has an excellent shield game when he gets in close. Especially against Dancing Blades towards the end.
 

pup42512n

Smash Rookie
Joined
Jul 17, 2009
Messages
6
So, let me get this straight: Do you just buffer the fart while Marth is getting you in Dancing Blade, or do you have to smash DI out and then fart?
 

Supreme65

Smash Apprentice
Joined
Aug 5, 2009
Messages
110
Location
Milwaukee, WI
I think it's 40/60 marth. Warios grab a lot and stay clear of tippers and this match isn't too hard. The same thing nearly applys to peach somewhat. But she glides a lot and will prevent ya from throwing.
 
Top Bottom