Collective of Bears
King of Hug Style
... ****. Again, I haven't really got a lot of experience in this matchup, so I've nothing to say.
Discuss?
Discuss?
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Actually if he's recovering from below, you can just grab the ledge right before he upbs and punish(waft/uair/etc) as he goes above you onto the stage.NO ledge games. You cannot beat him. Under the ledge he can do anything to your bike. He can even do it with his own recovery. You cannot gimp him.
The only trick here is if he doesn't sweet-spot on the way up you can grab-gimp him like Snake.
Yes, but it's basically impossible for that lag to be created. They just have to do an aerial or an airdodge.Actually if he's recovering from below, you can just grab the ledge right before he upbs and punish(waft/uair/etc) as he goes above you onto the stage.
another note: G&W also has a little sitdown animation if he just barely gets onto the stage with ample time to punish
Sure it is but it beats all off our aerials, if the oponnent is usmashing doesnt mean you should leave the center platform just be aware of it...usmash is punishable
It comes out immediately. It's got a crazy long-lasting hitbox.usmash is punishable
I can't believe his up air is problematic, G&W is slower than Wario in the air, and he hasn't so fast ground speed.GW has ONE kill setup, that's it, and it's nair (when it pulls you in as you're hitting the ground) > dsmash. Aside from that he has nothing. Also, our upangled ftilt beats out nair as does a well spaced upair... besides, air doesn't even matter all that much, we're gonna be grab ****** you all game.
Upair is also inconsequential in this matchup b/c Wario can avoid it just by DIing left and right :\
sry but wario uses air n then he fsmash but he no get hit even if he get hit so it still kill gaw at 50% if he no bucket brake but gaw all sucks so no bucket brake ever : D :D hope it helpsI would like a rediscuss on G&W.
The current stand on the given pros either character has are kind of... lame.
Multiple disadvantages Wario has are given, yet the only real thing Wario seems to have on G&W is that 'he kills G&W really early'.
That would make the Ike matchup even as well. I really feel G&W has a clear advantage.
Yes I did just revive and old thread, deal with it.
EDIT: As to why G&W has an advantage.
Wario has no approach, G&W's upB and Nair beat all of his aerials, usually there is no worry there, since Wario doesn't have to approach in the first place.
However, how can Wario really deal with G&W's approach? His OoS options do not punish a well spaced Turtle, and upB really hands Wario's arse back at him when he tries to punish.
Wario kills G&W early, G&W kills Wario early. Nothing to see there. Wario's uair is a better killer than any of G&W's moves, yes, but G&W has enough kill setups on Wario to even up on that level.
G&W's Nair is god in this matchup. Yes, upangled ftilt beats it. Big deal. If you're actually going to stay grounded in order to beat Nairs you're just going to get *****.
Bite is ineffective, almost near useless. G&W is not the character to spotdodge, and he shouldn't feel the need to shield in this matchup. Almost all of his moves outrange it, so there's nothing on that as well.
I cannot stress G&W's uair enough. It completely destroys any spacing Wario may have. Once Wario is hit by the wind, he's above G&W. Wario doesn't like to be above G&W.
Honestly, where does he like to be?
Really, this discussion did not feature these points too thoroughly. If it featured any real point at all.
Nair is a kill setup, Fair just kills. Angled ftilts are kinda... why are you punishing with ftilt if you might as well just fsmash through it with the same 'ease'?GW has ONE kill setup, that's it, and it's nair (when it pulls you in as you're hitting the ground) > dsmash. Aside from that he has nothing. Also, our upangled ftilt beats out nair as does a well spaced upair... besides, air doesn't even matter all that much, we're gonna be grab ****** you all game.
Upair is also inconsequential in this matchup b/c Wario can avoid it just by DIing left and right :\
G&W has 0 risk in Uairing while landing, while it messes up Wario's spacing pretty bad.I can't believe his up air is problematic, G&W is slower than Wario in the air, and he hasn't so fast ground speed.
What do you suggest to camp G&W with?So what is it. Get the lead and camp for the rest of the match?
Really, such an argument is only valid if you're playing a character that can consistently hit with unstaled, easy to land killing moves. Uair is stale in this match-up, leaving you with Waft, which is decent, and an impossible-to-land fsmash. Yes, landing fsmash against G&W shouldn't be possible.G&W is very light so we kill him pretty early when hitting from edges of stages (Bucket is useless when hit from close to the blast line).
The only thing that does is resetting the situation.And remember, his bair can be SDIed out of.
You can grab G&W in between his bair if he spaces it wrong. Ftilt is your longest ranged attack and beats out a couple of G&W attacks. It's also relatively safe.Nair is a kill setup, Fair just kills. Angled ftilts are kinda... why are you punishing with ftilt if you might as well just fsmash through it with the same 'ease'?
I don't really understand what grab ****** G&W's spacing game means. In my 9 hours straight of playing against kaak I'm having a tough time getting the time to grab. Grabbing bair? Neh. Grabbing Nair? Sure, but why would G&W resort to Nair if you're grounded?
Care to explain how Uair messes up his spacing?G&W has 0 risk in Uairing while landing, while it messes up Wario's spacing pretty bad.
Ftilt ?Really, such an argument is only valid if you're playing a character that can consistently hit with unstaled, easy to land killing moves. Uair is stale in this match-up, leaving you with Waft, which is decent, and an impossible-to-land fsmash. Yes, landing fsmash against G&W shouldn't be possible.
You can't expect a G&W to mess up his bair spacing that much.You can grab G&W in between his bair if he spaces it wrong. Ftilt is your longest ranged attack and beats out a couple of G&W attacks. It's also relatively safe.
Wario gets popped up, Wario is high(er) up, Wario is vulnerable to Nair/further Uair harassing.Care to explain how Uair messes up his spacing?
Decent enough, doesn't kill until 130% (unless at the edge) and is fairly cumbersome to land.Ftilt ?
So I should assume the space it perfectly every time?You can't expect a G&W to mess up his bair spacing that much.
That still doesn't explain how uair messing up Wario's spacing.Wario gets popped up, Wario is high(er) up, Wario is vulnerable to Nair/further Uair harassing.
It's easier to land ftilt than fsmash IMO.Decent enough, doesn't kill until 130% (unless at the edge) and is fairly cumbersome to land.