FINAL DESTINATION:
Positives-
* Long and flat which enables camping uninhibited by terrain/obstacles
* No platforms which can be used to molest ROB from underneath
* Lip can at times trap players with vertical trajectories in their recovery
*
Negatives-
* Harder to KO here. While ROB lives a long time here bc of it, so do opponents due to ROBs lackluster KO potential.
* ROB stays in Locks/Cgs/Traps that can be extended for the length of the stage longer.
*
Characters to Bring Here-
* Marth; Lack of platforms to get ***** with
* Donkey Kong; Slow DK + Camp + Lack of platforms for U-tilt/air
* Ganon; Slow Ganon + Camping
* Wolf; can out-camp him, B-air approach becomes less effective, inability to scar, ledge gimps
* Peach; Float attacks don't turn half the stage into a hitbox
*Olimar; Lack of platforms for U-tilt/air/smash ****, large boundaries, more room to work with to avoid grabs
* Snake; Can outcamp. Snake is going to live forever anyway, so the boost in stock duration helps ROB, imo. May get lucky with a ledge-gimp (
doubtfu;)
* Luigi; Less U-tilt/air ****, more room to maneuver, cyclone becomes less effective
* Mario; Possible ledge-gimps, less U-tilt/air ****, more room to get around fireballs
* MK; Last I heard, one of his lesser great stages (b/c he has no bad ones =P)
Characters to Avoid Here-
* Ice Climbers (
depends); I personally don't like taking IC's here. Hobbling lasts soo long, which adds one more grab=stock to their repetoire.
* DDD (
possibly); CG's are extended around 2 throws. If you can keep close to the edge with your back to it, its not as large of a problem. Your call.
* Falco; Lasers
* Diddy Kong; Bananas. But, then again you have some camping room and aren't as cramped so you can avoid bananas. But, if you fall into a 'naner trap... the trap is extended waaay longer.
Strategies-
* Ample room for camping, use it.
* More room to maneuver, use it to strengthen your aerial approaches (if you feel like approaching) by allowing yourself less-cramped environments with which to space.
Other-
Rating-
7.5/8
BATTLEFIELD
Positives-
* Platforms to camp under that ruin a lot of chars aerial approaches
* Platforms enable you to get some U-tilts and U-smashes off
* Can be flown under with plenty of fuel remaining
* Less massive boundaries than FD
Negatives-
* Platforms enhance the game of chars with strong 'underneath games', while showcasing ROB's inability to deal with the 'underneath game'
* Platforms can be "controlled" by characters with independant projectiles (
Snake)
Characters to Bring Here-
* Falco
* Fox (I do well vs Fox here, personally)
* Diddy
POSSIBLY
* DDD (only if you are willing to trade off less CGs for a random U-tilt KO early)
Characters to Avoid Here-
* Ganon; murder choke to put you on a platform to reading your limited/slow roll/get-up
* Link
* Marth
* Falcon (lol); his U-air and U-tilt is solid here
* Luigi
* Mario
* GaW
* MK
* Snake
* Bowser
* Olimar (
Usually )
Strategies-
I, personally, tend to be a bit more aggressive here to maintain the area under the top-center platform. Staking out that area as your own allows ROB to effectively control almost all of the horizontal, and the back halves (portions nearer the center) of the platforms. Characters with superior stage control options, primarily Snake (when talking about stage control) excel here, as a D-smash mine, C4, and grenade, Snake's tilts (U/F-tilts especially) results in him being able to control literally almost the entire stage.
Other-
To be honest, this is actually *MY* neutral of choice. I personally do well here, even against chars that are typically strong here ( Snake, DK, Marth most notably). I refuse to take a Mario/Luigi/GW here. Basically, anyone whose entire U- moveset is extremely viable, avoid. Even though the list of chars to avoid here is larger than those to bring here, in the event I get taken here either as a CP or as a neutral (assuming I struck a stage that was worse for the matchup) I enjoy this stage & do quite well on it.
Rating-
8/10