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Aether can reach high enough to land on the stage if the Ike knows how to meteor cancel properly.i've done that, though it's better to hog the edge as a reaction to their jump since you have a good # of frames before the up b
How?don't up b stall on the ledge, it's stagespike-able
You said that ledgehogging was a better option than following Ike with Bair, but the first option can be avoided easily. Which aerials can follow with after a Dair spike and how can Ike avoid it?falcos will play to grab you at the beginning of the stock if they're good, regardless of how much you put on them because one grab for you = death
I didn’t understand this part; you’ve meant to say that Falco can turn around and Bair as an OOS punishment? You’ve said that Falco can punish aerials with Fsmash OOS?if you guys hit anything on falco's shield at the wrong space, if it's aerial he can jc bair you unless you do a cross up bair but shielddrop fsmash will reach you
Gatling combo doesnt work after the chain grab just di up and away to avoid the Usmash. wtf? Falcos best option after a chain grab is Dair since it can lead to so many other things.The CG itself stops at 45% people. However, if he tacks on a Gatling combo, it can easily approach 65-70%.
No, eating a few lasers is defiantly a good thing in this match. And even with proper DI I doubt Ike will normally live to 160%. A lot of Falco's moves have horizontal knockback to them, with very little vertical. (At least the ones that got me). Try around 130%.When people start to eat lasers and erupt themselves in fear of a chaingrab, you know they aren’t thinking straight anymore. The Falcos still haven’t commented on the possible setups for gimp following CG -> Dair, I’ll check for it directly at their board. As it is now, this matchup doesn’t look that nightmarish for me. The CG will “only” cause 40%, CG -> Dair won’t be enough to kill, and the gatling combo is a very evident follow-up to Dthrow on-stage. Taking into consideration that Falco has some issues with finishing opponents, Ike could survive well over 160% with proper DI. I’m not sure about gimping, but I believe the Falco player should probably try to spam lasers, wall of pain Bairs or walk-off Fair. Ike’s approach should be limited to the ground only, but Ike’s approach by the ground never was a bad thing and Ike does beat Falco at close range combat in my opinion.
The match-up is hard because Falco has [arguably] the best spammable projectile in the game; after you take 50%+ from the chaingrab (chaingrab up to 45% then DAir spike or DAC USmash for more damage), you can't even approach him properly because of his lasers. It doesn't matter if you die at high %s if you can't even get close to do some damage; the best thing you can do is to run in while powershielding the lasers and, if you think he's going to grab you, shieldgrab right after powershielding to get him first. He can short-hop Illusion to get away from you; it is possible to hit him out of it with practice, but it is annoying since jabbing or grabbing are your best options, both of which don't have very big hitboxes.When people start to eat lasers and erupt themselves in fear of a chaingrab, you know they've lost their hopes. The Falcos still haven’t commented on the possible setups for gimp following CG -> Dair, I’ll check for it directly at their board. As it is now, this matchup doesn’t look that nightmarish for me. The CG will “only” cause 40%, CG -> Dair won’t be enough to kill, and the gatling combo is a very evident follow-up to Dthrow on-stage. Taking into consideration that Falco has some issues with finishing opponents, Ike could survive well over 160% with proper DI. I’m not sure about gimping, but I believe the Falco player should probably try to spam lasers, wall of pain Bairs or walk-off Fair. Ike’s approach should be limited to the ground only, but Ike’s approach by the ground never was a bad thing and Ike does beat Falco at close range combat in my opinion.
There are two KO moves that knock opponents horizontally: Dsmash and Fsmash. Dsmash is very swift and reliable as an OOS response but it’s still very weak even when fresh. Fsmash is very strong though only when it hits with its sweetspot, it’s also much laggier. Usmash is his most reliable killing move, being something more “in between” those two previously stated options, but then there’s the fact Ike’s heavy. So, as you can see, his killing game is lacking. I didn’t come up with the (160%) percentage, it is just how far I usually survive to when fighting Falcos.No, eating a few lasers is defiantly a good thing in this match. And even with proper DI I doubt Ike will normally live to 160%. A lot of Falco's moves have horizontal knockback to them, with very little vertical. (At least the ones that got me). Try around 130%.
Falco's Fsmash is not too hard to sweetspot. Even sourspotting it sends Ike far enough so Falco could run and continue to SHDL.Guilhe said:There are two KO moves that knock opponents horizontally: Dsmash and Fsmash. Dsmash is very swift and reliable as an OOS response but it’s still very weak even when fresh. Fsmash is very strong though only when it hits with its sweetspot, it’s also much laggier. Usmash is his most reliable killing move, being something more “in between” those two previously stated options, but then there’s the fact Ike’s heavy. So, as you can see, his killing game is lacking. I didn’t come up with the (160%) percentage, it is just how far I usually survive to when fighting Falcos.
Unfortunately, as I found, powershielding then attempting to grab Falco is not pretty. Falco's Jab comes out ridiculously fast and I was unable to grab Falco. Instead, I suffered a Jab cancel -> Dthrow into Gatling Combo.metroid1117 said:The match-up is hard because Falco has [arguably] the best spammable projectile in the game; after you take 50%+ from the chaingrab (chaingrab up to 45% then DAir spike or DAC USmash for more damage), you can't even approach him properly because of his lasers. It doesn't matter if you die at high %s if you can't even get close to do some damage; the best thing you can do is to run in while powershielding the lasers and, if you think he's going to grab you, shieldgrab right after powershielding to get him first. He can short-hop Illusion to get away from you; it is possible to hit him out of it with practice, but it is annoying since jabbing or grabbing are your best options, both of which don't have very big hitboxes.
The match-up is hard because Falco has [arguably] the best spammable projectile in the game; after you take 50%+ from the chaingrab (chaingrab up to 45% then DAir spike or DAC USmash for more damage), you can't even approach him properly because of his lasers. It doesn't matter if you die at high %s if you can't even get close to do some damage; the best thing you can do is to run in while powershielding the lasers and, if you think he's going to grab you, shieldgrab right after powershielding to get him first. He can short-hop Illusion to get away from you; it is possible to hit him out of it with practice, but it is annoying since jabbing or grabbing are your best options, both of which don't have very big hitboxes.
Against Ike, hitting a Fsmash is only possible through mindgames or if Ike lags right at his face. Fsmash hitbox becomes active during the 16 to 18 frames of execution. Also, DI up and you'll avoid the SHDL, the gatling combo, and survive longer while you are at it.Falco's Fsmash is not too hard to sweetspot. Even sourspotting it sends Ike far enough so Falco could run and continue to SHDL.
Unfortunately, as I found, powershielding then attempting to grab Falco is not pretty. Falco's Jab comes out ridiculously fast and I was unable to grab Falco. Instead, I suffered a Jab cancel -> Dthrow into Gatling Combo.
As metroid has said, the matchup is hard because it is VERY difficult to approach Falco. Even after getting inside Falco and jabbing the hell out of him, the most damage you're going to rack up is probably 30% and above. Then the whole hellish process of getting inside Falco repeats over and over. Meanwhile, Falco already has 50-70% on you and he can drain you down really quickly with lasers. Falco's Dash attack is also fantastic. This matchup is at least 70:30 Falco's favor.
Reiterating what I said earlier, I believe getting into aerial range than spacing your aerials is the best way to fight Falco. Throwing in a few jabs here and there will definitely help, but relying on Ike's ground game will not win you this matchup. Bair really helps here.
Short-hopping with an airdodge won't work if Falco firing silent lasers; once he sees that you airdodged, he'll just rush in and attack when you land (there's still at least 2 frames of landing lag). Powershielding is, in my opinion, a better option because shields are only beaten by grabs; if you know he's coming in for a grab, you can just grab him right after you powershield.I don't agree that running in while powershielding is your best option, SHAD is just as nice. Phantasm won't be enough for Falco to escape Ike, it has enough starting lag for Ike to shield it and ending lag for him to close in afterwards. It is possible to punish phantasm with if the Falco players uses it in a predictable manner. Anyway, if the Ike player shields it, the Falco player won't regain any space.
Falco doesn't have to kill with FSmash; he also has DSmash and BAir, both of which are very quick and can set up for edgeguards rather than out-right kills. For an FSmash, 16 frames is actually reasonable; Marth's FSmash is only slightly faster than that (10 frames for the hitbox to come out, but if you're hitting a target in front of you it will take slightly longer to come out in front). DI'ing won't help you avoid lasers, that's what airdodging/jumping/shielding is for.Against Ike, hitting a Fsmash is only possible through mindgames or if Ike lags right at his face. Fsmash hitbox becomes active during the 16 to 18 frames of execution. Also, DI up and you'll avoid the SHDL, the gatling combo, and survive longer while you are at it.
Fortunately, there is a point where you can shield/jab before the spinning part.Hey, guess what? I just figured out Falco's jab comes out faster than ours.
Jab - Spinning Wings
-Damage: 4% - 2% - 1%, 1%
-Speed: Awesome, 2 frames for the first hit.
Not everyone knows that, I think a lot of Brawl players have come to believe that Ike has one of the best jabs in the game, therefore, limiting their thought on that.^No duh. Anyone knows that. :/
Fortunately for us Ike users though, Ike has a sweet jab cancel too. xP
Reiteration does help those people who don't read .Not everyone knows that, I think a lot of Brawl players have come to believe that Ike has one of the best jabs in the game, therefore, limiting their thought on that.
Also Kimchi, I think a few people in this topic have already said that Falco's jab is faster >_>...
Unfortunately, many good Falcos will cancel their first jab and proceed into a shield grab if you try to jab them after they cancel their jab.Ussi said:Fortunately, there is a point where you can shield/jab before the spinning part.
I was talking about Phantasm in general. If the Ike manages to shield those, Falco can't resume his camping.I'm not talking about a grounded Phantasm; an aerial Phantasm has considerably less ending lag than a grounded Phantasm, making it much harder to punish. Phantasm is also very long, so if they use it to get behind you the only attacks that might work after you shield it are short-hopped FAir or dash attack; while both options can put the Falco in a bad position, they don't really lead into situations that can rack up a lot of damage like jabs can.