#HBC | Red Ryu
Red Fox Warrior
- Joined
- Jun 15, 2008
- Messages
- 27,486
- Location
- Milwaukee, Wisconsin
- NNID
- RedRyu_Smash
- 3DS FC
- 0344-9312-3352
Match-up #3: Metaknight
MK mains:
None posted LOL.
Stages:
Important posts:Link vs. Metaknight
30:70 Metaknight
This is another of Link harder match-ups. Metaknight is by far one of the hardest for Link to fight. Stay on the ground for a majority of the fight, Metaknight can juggle Link very easily in the air. I know people are going to ask, yes Link can beat tornado, bomb is the best consistent way to beat it. Link does have range to hold up against Metaknight, he lacks the speed to actually use it well. Z-air will outrange him in the air, but it's much harder to hit a grounded MK, he's too short. Jab isn't a bad option to keep MK away. MK won't approach from above, Utilt and Usmash outrange his dair. He'll most likely try to approach from the ground.
MK excels at playing defensively, this won't work too well on a Link that knows how to camp. Metaknight will need to approach, thus you should expect a more aggressive. Link's main advantages come from his projectiles and his ability to KO early. Dair can kill MK on some stages very early, Dsmash can do the same.
Offstage Link gets *****, hard. One of the best edgeguarders in the game vs one of the worst offstage characters in the game. You get the idea. I'd try to boomeranr or Z-air if MK is trying to set-up for a gimp. If you reach the ledge and MK is above, try to ledge drop Z-air the ledge a few times to try and make an opening.
For stages Norfair is a godsent for Link vs MK, it makes the match-up closer to even, like 55-45/60:40 MK. If Norfair is banned in your area then go to Brinstar. Ban Rainbow Cruise and Delfino.
MK mains:
None posted LOL.
Stages:
I need to do this for quite a while. Also I hate how I posted three months back.On Norfair, MKs tend to abuse all their aerial moves.
On Norfair, MK dies really early due to dair. The extremely low ceiling and high platforms make Link's dair a nightmare. Not to mention Link can autocancel dairs extremely easy. No need to worry about dair losing power, it still has enough to kick a light character's butt (like MK). And MKs UpB tends to clash with Link's dair. MKs trying to use UpB will get themselves slaughtered. Dair is arguably one of Link's most spammable moves on Norfair, which is a scary thought for just about everyone else.
An MK that is chasing Link around, comboing him in the air is just asking for an autocancelled dair.
The positioning of the platforms heavily favors Link's projectiles due to their arcs and the directions Link can throw/shoot them. Plus Link can camp his way to victory extremely easy due to the minimal horizontal space the stage takes up. He can easily jump from a side platform, FF onto the middle platform and usmash any attempts to prevent him from making his way to the other side to continue spamming.
Usmash is also heavily spammable on this stage; it goes through platforms and SDI, particularly for a fastfalling character like MK, won't be useful for escaping.
An MK that planks against Link on this stage is just stupid. Sure, you have about 3 ledges to grab on any given side, while Link has infinite spamming options to rack up damage as you attempt to plank.
This stage also makes it easy for Link to whiplash recover. Dsmash at 200% from the center platform? Whiplashed. This is really helpful against a horizontal KOer/gimper like MK.