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Inactivity: Jigglypuff's Anime Club

Framerate

Smash Lord
Joined
May 7, 2007
Messages
1,036
The only character I can think of off hand that I can't dacus with is kirby. I dunno if he even has one. Side note: G&Ws dacus completely stops his momentum.
 

Framerate

Smash Lord
Joined
May 7, 2007
Messages
1,036
Is fox's one of the ones that requires a instead of z?

I like doing sonic's and luigi's, because it's pretty much the exact same as their running u-smash lol
 

JigglyZelda003

Smash Hero
Joined
Aug 17, 2006
Messages
6,792
Location
Cleveland, OH

Nysyarc

Last King of Hollywood
Joined
Apr 21, 2009
Messages
3,389
Location
Dartmouth, Nova Scotia
NNID
Nysyarc
3DS FC
1075-0983-2504
So guess what guys? Awesome new and helpful info has been found regarding Jigglypuff's defensive game (particularly against Ike)!

While experimenting on the Home Run Contest stage in a FFA, myself and a few others from SWF discovered that when Jigglypuff is at 999% damage with 2.0 damage ratio, it takes Jiggs 16 minutes to reach the ground after being hit by a flashing Eruption from Ike.

With this information, you now know that you should definitely avoid the flashing Eruption at any percent... I mean that's just overkill to the max.


:034:
 

Teh Brettster

Smash Master
Joined
Nov 30, 2008
Messages
3,428
Location
Denton, Texas (Dallas)
So guess what guys? Awesome new and helpful info has been found regarding Jigglypuff's defensive game (particularly against Ike)!

While experimenting on the Home Run Contest stage in a FFA, myself and a few others from SWF discovered that when Jigglypuff is at 999% damage with 2.0 damage ratio, it takes Jiggs 16 minutes to reach the ground after being hit by a flashing Eruption from Ike.

With this information, you now know that you should definitely avoid the flashing Eruption at any percent... I mean that's just overkill to the max.


:034:
Holy crap, guys. Before that 7th whoosh sound, you'd better get the hell outta there. I think this is a GOOD THING TO KNOW.

Good find, Nysyarc.
 

lcampoy8

Smash Journeyman
Joined
Jun 16, 2007
Messages
439
Location
Montclair, California
3DS FC
1220-8395-9035
So guess what guys? Awesome new and helpful info has been found regarding Jigglypuff's defensive game (particularly against Ike)!

While experimenting on the Home Run Contest stage in a FFA, myself and a few others from SWF discovered that when Jigglypuff is at 999% damage with 2.0 damage ratio, it takes Jiggs 16 minutes to reach the ground after being hit by a flashing Eruption from Ike.

With this information, you now know that you should definitely avoid the flashing Eruption at any percent... I mean that's just overkill to the max.


:034:
Hmmm useful stuff you found there. It something every jiggs main should know. Thanks for the info it may come in handy one day ;p
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
LMAO wow, i didn't know that. i should keep that in mind when i play jiggs vs ike in my matches, nysyarc
 

Noobicidal

Smash Master
Joined
Dec 27, 2008
Messages
3,551
The only thing I find odd is the red trim on the shoulder pads. Besides that, you did a great job of emulating Dr. Doom.
 

Cold Fusion

ヽ༼ຈل͜ຈ༽ノ JIGGLYPUFF OR RIOT ヽ༼ຈل͜ຈ༽ノ
Joined
Mar 30, 2009
Messages
836
I think I might have found a very situational Jab-lock set-up with Jigglypuff. It involves causing your opponent to be in a platform fall animation. After wards, you must hit them with a weak attack such as N-air as they hit the ground. The way I did this was by hitting my opponent at a low damage with a B-air. I buffered a N-air to hit them in their tumbling animation, allowing a Jab-lock.

lain
 

Chaco

Never Logs In
Joined
May 21, 2008
Messages
12,136
Location
NC
It's been said before, but it's infraction worthy to spam a persons name just to get them to look.
 
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