Xyro77
Unity Ruleset Committee Member
when samus CANT kill and ICs need one grab a stock.....theres no way its 50-50.
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Actually RC is one of my favourite CP stages against D3. You can time him out really well on that stage.Wolf is actually a beast on rainbow cruise. Only characters who have advantage on rc over wolf is d3, mk, rob, and dk. Wolf can jump around the stage and just laser from afar. I take kirbys here. LOL. Kirby may be good in close range on wolf. But kirby doesn't have too many approach options on this stage when wolf is spamming laser at a distance.
And my new seagull avatar is so cute.
naw, check it again, most of them are worse, mayyyybe some are betterwtf Wolf isn't that bad at RC. It's just that many of Wolfs bad match-ups are good at this stage so most Wolf players avoid it. It's a legit CP against Marth though Marth blows @RC a lot more than Wolf does.
Wolf has Halberd and RC as CP stages and IMO also Delphino and Yoshi's because Wolf ***** on those stages.
BigM, you don't make sense you're like "you guys completely overrate Wolf" and then your match-up numbers vary only very slighly and in some cases are actually HIGHER then most Wolf players think lol
You can also get killed by throws. Wall infinited on the boat. And glitched when cg'd up on the level. This is not good to take d3s to.Actually RC is one of my favourite CP stages against D3. You can time him out really well on that stage.
Its ok but I dunno about that low ceiling.norfair is wolfs best stage imo
I agree especially versus DeDeDenorfair is wolfs best stage imo
You mean 60-40 in favor of Wolf?This MU is 40:60 for us, no questions asked.
EDIT: You can get away with blastering him, but don't form some kind of habit, or he will bucket it.
Uh ok, I changed something.Sess, I noticed that the MU ratings are inconsistent with format. Most say bigger#:smaller# X's advantage, but Falco has the lesser number beforehand. I would recommend you just simplify each rating to our#:their#. Makes for less typing and more simplicity.
No, the forty is ours.You mean 60-40 in favor of Wolf?
You can DI the Turtle and punish it with a Bair. None of GnW's Smashes are fast enough to land unless Wolf makes a mistake. So GnW is going to kill with Uair/Fair at 150 and up...Whereas Wolf has setups for Dsmash, and Usmash OoS. Where does GnW have any advantage besides recovery?
And I bet he can follow up from that last bit of the turtle.Uh ok, I changed something.
Another thing is if he keeps randomly turtling just take a few step back and punish with f-smash or blaster. But if you time the f-smash wrong tho you'll just ram into his turtle or get punished yourself.
...wait it was? Dang I forget.And I bet he can follow up from that last bit of the turtle.
Again, don't start a habit with the blaster, make it unpredictable.
EDIT: Sess, you changed Falco from 45:55 to 40:60! lol... I think. Wasn't it?
yeah its like 50%Getting combod by GW's nair sucks though
Teching the throw is much more effective, and easy.Look out for dthrow tech chase from the G&W, best bet it to play dead and lay there for a second then mindgame him off.
Depends on the G&W I guess. The one I played was very smart and could read me no matter where I teched.Teching the throw is much more effective, and easy.
I'm changing my MU for this to 45:55, GnW's favor. I think that this is definitely a possible MU, but we have to think more than we normally would. Using blaster is less effective than usual, and GnW has tricks that we should really know about. He has more range and multi-hit moves as well. I think he has a very small advantage, but still, this MU is far from disadvantageous. It's very doable, and the better player will win.
lol What the hell? GnW can actually get to someone who techs the Dthrow? I mean, when actually teching and rolling away from GnW?Depends on the G&W I guess. The one I played was very smart and could read me no matter where I teched.
I've played extremely good G&Ws (i.e. Needle of Juntah) and one thing that defeats them is patience. One could argue that Brawl is patience, but this matchup in particular I think in the end will be 55 45 Wolf. Maybe not for a year or whatever as the metagame continues to develop but I think Wolf takes the cake, barely in 1 v 1. Blasters are bad yeah but the occasional blaster, using it rarely, can rack up dmg over a long period of time. G&W is overrated he's one of the most predictable characters IMO, Diddy and others are way harder. On the ground a smart Wolf should win, just don't try to pwn him in the air.
That's my input anyway, I can see why many people think G&W has the favor in this though.
My bad. I meant rolling. You know how after dthrow you're literally on the ground and you roll away to get up. I didn't realize you could tech that it's been a while lol.lol What the hell? GnW can actually get to someone who techs the Dthrow? I mean, when actually teching and rolling away from GnW?
Hm... So you really think that Wolf has better tools than GnW does? While it's easy to see that with patience, you can beat your opponent, but take a look at a perfectly playing GnW and a perfectly playing Wolf. Does Wolf really have better tools than GnW does? I would think with his better moves, like dsmash and such, he would have a lead, even if slight.
haha It's fine. But yeah, tech and roll behind the GnW. I don't know frame advantages, but I'm sure you can jump/run away.My bad. I meant rolling. You know how after dthrow you're literally on the ground and you roll away to get up. I didn't realize you could tech that it's been a while lol.
Define perfect. A perfectly playing G&W would be someone who turtles perfectly without taking a necessary risk. Same with the Wolf, minus the bair wall, etc. Only Wolf would have the rare occasional mindgame blaster to rack up small damage if the match were to go like that. Again, that's an extreme hypothetical example. The best G&Ws are the ones that are extremely passive and stay in their turtle.
How is G&W dsmash better? It has little range compared to Wolf's, and Wolf if the dsmash spaced properly doesn't even get punished for it.
I don't see how dair is a problem when knowledge of the matchup means you don't challenge G&W's aerials. The ability to utilt has got to require some solid timing, if someone can do it that's awesome but I much prefer not to bother challenging G&W aerial wise. G&W's aerial game just pwnz Wolfz.haha It's fine. But yeah, tech and roll behind the GnW. I don't know frame advantages, but I'm sure you can jump/run away.
Well, most of my problem with this MU is approaching with aerials when GnW has that turtle. And when I mean playing perfectly, I'm prompting you to take out any possible error on either side, like patience, and instead just say who has the MU easier. I would imagine GnW would have to think less than the Wolf would have to, which is why I say GnW has an advantage, only slightly, mind you.
Well, I was going to say his dsmash is scary, having IASA frames and a lot of power. Shouldn't have said better, but I see Wolf getting caught by moves like these easier than the GnW would be in Wolf's moves.
I was going to say dair was a problem, but apparently we can utilt it. I still don't understand that.