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Old 11-03-2009, 10:23 AM   #1
thesacredphoenix
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TheSacredPhoenix's Custom CSS Layout, Images, and Compiled User Textures (+Questions)

VERSION 1.0
http://www.youtube.com/watch?v=P0uz16HGO_s
Check it out, tell me what you think!

VERSION 1.1 done!
What's new : Strap loader, 4 Ways to Play, Game and Watch colors and CSPs, and some stages that I liked from others put on. Also, Auto Ruleset code implemented to 3 Stock, Infinite Time (yeah, yeah), Stock, Turn Stage Choice, and then other "normal" options. NO GAMEPLAY CHANGES MADE. I am kinda against that. I am considering No Tripping, but I probably won't do it.

Wanna see it in action? Sure you do! See first video for all characters, this is just a video of additional changes.
http://www.youtube.com/watch?v=ixk5JXnwNTw Enjoy.

This is my CSS arrangement too. See the first video for textures on the CSS, and also in game images too.


Version 1.1 Available for download!
- Includes code file, a list of the codes I use, all textures, CSP and CSS changes, Strap Loader, 4 Ways to Play screen, and for kicks I even threw in my TGA files that I spent like, 30 hours working on.

Sorry it's not Megaupload or something, it kept getting part way and then stopping. This site seemed to work just fine.

Enjoy!


Oh, and still looking for that non-Pink Silver the Hedgehog. Anyone? Or can someone tell me how to do it? I can look into it.

Thanks!
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Last edited by thesacredphoenix; 11-05-2009 at 06:03 AM.
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Old 11-03-2009, 11:25 AM   #2
Naucitos
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Your CSPs are well made, but i don't like alot of the textures you used
Especially some of the DK ones like the hulk, i don't think its worth using low quality textures just to fill up spots, ill be sticking with my half completed pile of textures for now


Also, i know i saw a CSS like that a while ago, but don't know wher it is now (it was on smashboards)
and theres a whole bunch of other texture places , check dasdonkii and the forums on kitty corps

Last edited by Naucitos; 11-03-2009 at 11:29 AM.
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Old 11-03-2009, 01:53 PM   #3
dessert fox5
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[quote=thesacredphoenix;8773531]Wings or other) made a CSS where the player spots are in the corners instead of lined at the bottom?
QUOTE]
Phantom Wing's CSS Organizer?

http://www.smashboards.com/showthrea...=249286&page=4

Read through that whole thread, though, because I know other people had quite a few problems in some places.
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Old 11-03-2009, 02:25 PM   #4
thesacredphoenix
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Yeah, some characters did feel like I put them on there just to fill up space, (Wario, DK), but I figured if I was going to replace them, I want to replace them all. I completely agree with you though.

And yeah, that CSS Organizer does allow the rearranging but doesn't seem to support have 45 Characters on Screen, but thanks for the reference. I'll be looking into that more.

Thanks for the replies as well, I'll be scouring the forums the next week to find some better textures to replace the subpar ones I ended up with, haha. If worst comes to worst though, I'm happy enough with the results =P
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Old 11-03-2009, 02:29 PM   #5
Eldiran
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Nice work on those csps. Where is that strap loader found, by the way? I'd like to use it.
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Old 11-03-2009, 02:34 PM   #6
Alphatron
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Fitartifex. It's in the mofo's compilation of textures in the texture database sticky.

http://www.megaupload.com/?d=LCRX1OW6
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Old 11-03-2009, 02:40 PM   #7
Eldiran
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Sweet, thanks!
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Old 11-03-2009, 05:10 PM   #8
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So, out of curiosity, how hard is it to make a Custom Strap Loader? I have found the board that helps someone with troubleshooting but doesn't ever say if it's practical to make them or not.
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Old 11-03-2009, 05:13 PM   #9
Eldiran
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Quote:
Originally Posted by thesacredphoenix View Post
So, out of curiosity, how hard is it to make a Custom Strap Loader? I have found the board that helps someone with troubleshooting but doesn't ever say if it's practical to make them or not.
It's super easy with BrawlBox. Incredibly easy.

All you do is, with BrawlBox, open up StrapEn.pac. Open up the directories and subdirectories until you see pictures resembling the strap loader pictures. Then, use right-click to either Export or Replace those.

I could explain in more detail if necessary -- the above is just from memory without looking at it.
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Old 11-03-2009, 05:32 PM   #10
MK26
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The 'corners' CSS doesnt work. The presence of 'none' boxes messes with the game's memory and causes everything from a group of 3 boxes to half of the CSS to be unselectable...and it's completely random whether or not a problem appears.

As for the CSPs, it looks like you definitely put a lot of time and effort into your textures. Are you planning on releasing your pack for download?
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Old 11-03-2009, 05:33 PM   #11
thesacredphoenix
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Oh, nice! Do you know if the indexing is important, or more so just the sizes? I think I'm gonna work on something that looks decent and has humor as well. This'll be fun, haha.

Thanks a lot for the info and quick responses!
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Old 11-03-2009, 05:38 PM   #12
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@MK26 : If people express interest in it I can. I did put a whole lot of time in making the CSS pictures and in-game pictures, but I didn't make any of the actual textures. So the least I can do for the Homebrew Brawl Modding Community is to provide what I've done with the amazing work of talented artists and developers.

So yeah, are people interested?

Last edited by thesacredphoenix; 11-03-2009 at 05:42 PM.
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Old 11-04-2009, 10:46 AM   #13
A17
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yes you gotta index them to a certain amount of colors as you cannot go above their colour limits.i'm not sure how much each character is, but i've exported original CSPs and brought them back in, and they read on average 200+ colors. I've been doing 72 in order to avoid getting that freezing beep.

size wise, 128x160. I'm not sure if you need to have transparency on it. I've recently finished a whole list of CSPs in which all characters have a backdrop on their CSP, and I got freezes again. So in order to fix that i erased the top and left side a bit to have some transparency to it. and now it's given me no problems

Surprisingly I got a CSS that's made in that fashion as well; "no corners"



EDIT: I watched more of your vid and noticed that your CSPs look pretty clean, what steps did you take to make them that clean edged? For me portraits get edgy because I use 72 colors and I index them with no matte either. You used magenta as a background?

Last edited by A17; 11-04-2009 at 10:53 AM.
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Old 11-04-2009, 11:45 AM   #14
Kei_Takaro
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lol put take this guy to a friggin Texture Site and let him join! he's pretty good +1 Intarwebz 4 u my friend
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Old 11-04-2009, 01:59 PM   #15
thesacredphoenix
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@Kei : Haha, thanks, but I just know how to use Photoshop clean up some images, I'm no artist. I don't think I could make something that anybody would actually want, haha.


@A17 : Yeah, my .tga files are actually very clean (not to brag or anything), I made sure that I could get off as many stray pixels and any sort of edge grain or noise as possible. Here's how I make mine:

1) Open up Photoshop with 3 New Documents; 1 the size of the picture I'm using of the model to be made into a .tga (in my case in-game pictures off my SD card, so 640 x 480), 1 for the Big TGA (128 x 160), and one for Small TGA (48 x 56).
2) Use the magic want tool with the highest level of tolerance possible and select the background of pictochat without actually selecting the character (because no one wants their character erased, haha). Sometimes the tolerance can be as high as 50, or sometimes with characters with greys if you pick a bad area to take a picture you might have to set it to 3 or something. In that case, the following steps are more time consuming.
3) After having deleted all the non character stuff, using the Marquee, select the character and copy pasta him to the Big TGA. Resize using Ctrl + T, and Shift Click to resize them.
4) At this point, different people do different things. Here's what I do:
- If there are remnants of left over stray pixels, delete them.
- If there are pieces of your character that are gone, either redraw them using Eyedropper and Brush or just go back and re-Magic Wand them.
5) Index the colors. There are guides that tell you what you can put, but my experiences tell me that CUPASH decides what it accepts with individual pictures, so like you said you can normally get away with 72. However, I use 120. If CUPASH rejects it I go down in increments of 10.
6) Go into the color palette after having indexed it. Select the Transparent spot and change it to 255, 0 , 255, or Magenta. So yep, I use Magenta. IT IS IMPORTANT TO DO THIS IN THIS ORDER, ELSE YOU'LL GET PINK BORDERS. The indexing will average the pixels by proximity and gie you many pore pinks than you ever wanted.
7) Here is another step that I do that eliminates some noise and off colour pixels. Select Magenta (255, 0, 255) as your foreground, Zoom in so you can see the pixels at a fairly large size, and go through and take that to any that stand out a lot. If there are a lot, select the Eyedropper and instead of Magenta'ing them, try to fix them.
8) Save.

Now, normally, if you Magic Wand efficiently and fix up problems before you index and move them, you don't have to do any post editing. It generally took me about 3 to 5 minutes a character on a run to resize and clean them up, with some characters taking 15 minutes on a choppy or otherwise noise interference run. It honestly may be easier just to get another picture somewhere to start with. Since I took EVERY picture (except Shadow, I liked his online Stock Photo) on Pictochat on my own Wii, I knew how to quickly get the images I needed.

Oh, and I made the strap loader and 4 Ways to Play loaders. They can also be seen in the initial reason for this post:



VERSION 1.1 done!
What's new : Strap loader, 4 Ways to Play, Game and Watch colors and CSPs, and some stages that I liked from others put on. Also, Auto Ruleset code implemented to 3 Stock, Infinite Time (yeah, yeah), Stock, Turn Stage Choice, and then other "normal" options. NO GAMEPLAY CHANGES MADE. I am kinda against that. I am considering No Tripping, but I probably won't do it.

Wanna see it in action? Sure you do! http://www.youtube.com/watch?v=ixk5JXnwNTw Enjoy.


Sooooo, many people have asked if I can upload it all. Answer : yep. I'll do it after classes today.

Keep shooting me questions and feedback so I can do other stuff and see what people like and don't like too!

-------------------------------------

One last disclaimer for people just stopping by and didn't read my tl;dr post:
I don't make Textures, I do make CSP, and I do arrange CSS using spunit262's code as a base.

-------------------------------------

Enjoy!
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