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Old 11-04-2009, 02:02 AM   #46
...:::VILE:::...
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Im working on finding how to get nana to have the same moves as popo.

Last edited by ...:::VILE:::...; 11-04-2009 at 02:12 AM.
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Old 11-04-2009, 04:19 AM   #47
BlueFoxXT
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if anyone has a functional double falcon i'd love to see it / try it out myself
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Old 11-04-2009, 04:42 AM   #48
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^If anyone is able to use a 2x Falcon and desync it for double knee on both sides, I <3 You (no homo)
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Old 11-04-2009, 05:08 AM   #49
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Would be interesting if you could get two different characters to work.
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Old 11-04-2009, 05:38 AM   #50
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Not possible at this point in time, Popo and Nana share the same animations.
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Old 11-05-2009, 03:18 PM   #51
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Not possible at this point in time, Popo and Nana share the same animations.
Yeah, but their not exactly the same so it is theoretically possible I think.
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Old 11-05-2009, 04:50 PM   #52
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Yeah, but their not exactly the same so it is theoretically possible I think.
Yes they are. The only thing different between them is the textures, and the only problem we have is that Nana won't have her moveset change when Popo's changes.
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Old 11-07-2009, 07:35 AM   #53
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Just wait... i was trying this for a ness and lucas team. they could probably get away with the same animations with how similar they are. i got 2 ness's to work, and used ness's motion file. every move seemed to work (meaning no freezing), but we have our little friend the running teleport glitch. and seperate textures should work by just adding them to the textures directory... meaning ness popo and lucas nana
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Old 11-12-2009, 03:29 PM   #54
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1. Replace Ice Climbers with Ice Climbers to make 4xClimbers
2. Replace those with Kirbies of different copied moves.
3. Give them different articles and different abilities.
4. ???
5. AMAZING MIRROR!

If only it would work this way...
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Old 11-12-2009, 09:17 PM   #55
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Yes they are. The only thing different between them is the textures, and the only problem we have is that Nana won't have her moveset change when Popo's changes.

The affects of the duo's moves are slightly different (Different percentages and different DI's etc.) The game even considers them to separate characters. The problem with tag teaming would be you'd have to make a PSA specifically for this.
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Old 11-12-2009, 09:24 PM   #56
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Originally Posted by fortwaffles View Post
Just wait... i was trying this for a ness and lucas team. they could probably get away with the same animations with how similar they are. i got 2 ness's to work, and used ness's motion file. every move seemed to work (meaning no freezing), but we have our little friend the running teleport glitch. and seperate textures should work by just adding them to the textures directory... meaning ness popo and lucas nana
This happened to my Mario and Luigi duo also. Eldrian and I (actually, just Eldrian...) actually figured out how to avoid this little mishap when working on Project Primid. You need to fix the values in the TransN animation for running (Set it to 0 I think), and then add horizontal velocity in PSA. It works for Primid, so I don't see why it shouldn't work for anyone else.
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Old 11-13-2009, 02:10 AM   #57
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through this process, could you ideally remove nana from ICs? would be very helpful if we can.
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Old 11-13-2009, 03:55 PM   #58
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through this process, could you ideally remove nana from ICs? would be very helpful if we can.
No, it wouldn't. I could easily remove Nana's model in a matter of minutes, but if the game actually worked, and I doubt it will, then you would still have Nana's hitboxes, sounds, and retarded AI. If we had a way to edit Nana specifically, then we could not only remove her, but we could simply do the tag teams.

Try it out though, it might work. As always, I am never sure with anything.
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