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Smash Ace
Apparently Jigglypuff boards consider us their easiest matchup LOL
Btw Wolf gets owned by shields. gg.
Btw Wolf gets owned by shields. gg.
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Then don't let him get close enough to jab you. Bowser's spacing is superior to Ike's, Firebreath majorly ***** Ike, and let's not forget the Grab Release.Also Ike can **** you up majorly with jab jab jab jab jab jab cancels.
have you ever been gimped by bowsers... anything reallyWolf needs to looked at again.
I might be biased since I play with choice all the time and he's definitely one of the better wolf players but the wolf matchup is definitely not 50-50. Have you been shine gimped? What do you do against the bair WOP? If you up+b oos his aerial speed and weight lets him follow you so he can grab you/punish out of lag. shield pressure? Also, the 12% dthrow + pummel + a great cross up game is pretty scary. Trading hits with wolf doesn't work well either since he racks of damage insanely fast. yeah...
It's a joke.According to the post it's "7/3" Jiggly. I hope this is a joke.
Also Phantom I go to school soon maybi
Again, Bowser's Firebreath ***** the space animals, that's all the gimping you need.Yes, bowser's fair and bair offstage are awesome but it's not that easy to gimp a good wolf. And we are assuming equal skill levels for this, right?
Bowser may be a bigger target to grab, but he also has arguably one of the best grab ranges in the game, Olimar and tethers not withstanding. And if you're Fortressing at the right time, you will not be shield grabbed, no, especially not if Wolf is in the air.Ok, but it's much easier for bowser to get grabbed than wolf (auto canceled aerials, smaller target, incredible air speed, etc). It's also easier for wolf to get rid of stale moves. If you up b then you risk getting shield grabbed, no?
It is vital that Wolf keeps that DSmash fresh and it would be a challenge since Bowser lives so long. This means Wolf has to tack on more damage than he's use to. Meaning that he has to fight Bowser longer. And in the war of attrition, Bowser has the edge. Surviving to 200%, while not the norm, isn't that hard for a Bowser player to accomplish with good and proper DI.Bowser does more per hit but wolf hits way more often than bowser. This isn't metaknight we're talking about. Wolf hits hard and often. Furthermore, his dsmash punishes very hard and kills pretty early.
Who was the last good space animal player that you gimped with firebreath? I play with EnragedMathlete/Ein really often and i dont ever get gimped by firebreath. I'll get hit by it from time to time off stage, but it never leads to a death. Wolf's UpB goes right through it if you end up in it somehow after sidebing. Wolf is not easy to gimp.Again, Bowser's Firebreath ***** the space animals, that's all the gimping you need.
Wolf is heavy, your fortress sends him nowhere at low %'s. Even if its fresh i'll get a bair off at least. Worst case scenario is i charge my fsmash a bit or DACUS. But yea, at least a lazor or somethin if Wolf is not sent flying.And if you're Fortressing at the right time, you will not be shield grabbed, no, especially not if Wolf is in the air.
Wolf has so many kill options, dsmash is just his best one. Fair, Bair, Usmash and shine spikes all work fantastically. Its pretty easy to shine spike bowser actually if he tries to recover low. I'm not even talking really low too, like around as low as wolf can go to still recover with his side b. The whole shine spike stuff is totally new, cast0rpollux aka JJ wolf introduced it to me and yea after messing around with it there are several variations that work against bowser. The basic one is: Jump off stage, shine, jump shine, up b or side b (usually for other characters the up b is necessary since you have to shine them lower down, but side b works fine for bowser) edgehog.It is vital that Wolf keeps that DSmash fresh and it would be a challenge since Bowser lives so long. This means Wolf has to tack on more damage than he's use to. Meaning that he has to fight Bowser longer. And in the war of attrition, Bowser has the edge. Surviving to 200%, while not the norm, isn't that hard for a Bowser player to accomplish with good and proper DI.
Yea i've been gimped by bowser, usually needs to be a bair or fair though. I don't see many other options for gimping that bowser has that work against wolf. Sure you can edgehog, but so can everyone, and that doesnt really get rid of wolf. I feel like edgehogging wolf lets him decide whether he should land on stage or go for the edge easier. I actually feel like bowser gives wolf a hard time when wolf's on the edge but thats not related to gimping at all.have you ever been gimped by bowsers... anything really
yea claw does beat bair.or tormented by his clawhop (clawhop beats your bair in the air too)
doesn't mean i cant punish that like i said in response to jaydethif we upb oos its because you're going to be hit by it
crossups, just like street fighter? you know just going from one side of your opponent to the next. Also those were supposed to be 2 different things i think. Like ok, wolf has some decent grab set ups. full jump bair onto a platform allows a grab if they were hit, i do find myself grabbing bowser a lot in my matches. And a lot of the time i am punished with up b's when i try to, im just a grabby person, thats just me. So yea wolf's grab game and crossup game do pose a problem. Being behind bowser is nice cuz you guys normally up b oos and wolf's jab clanks with that, lol.also, pummel - dthrow is 13%, our pummel dthrow does the exact same damage and forces a tech chase, which is much better than your "crossup" since upb out of shield beats everything you could follow a dthrow up with
seriously i dont think there is any bowser that knows this match up better.know the matchup before posting generic stuff that we already know about.
ein already responded to this. wolf isnt that much lighter.and never trade hits with bowser, if you're trading hits bowsers fat *** is winning since we'll live THAT much longer than you. also, bowser does more per hit than wolf
trading hits is a major uphill battle for wolf
Ask Kirk about if you can start it pass 0%. He's the Ike with access to Debug Menu and does the testing....if you can find him when he's on that is. All I know is that he did not say you have to start from 0% in order for it to work.Right, Ike.
Uhhhh... He has more range and more lag. Also that fabled CG, which, the way I heard it, only works at 0%. So as long as Ike doesn't grab you right off the bat, it's 'kay. So, uh, just tough it out, knock him off stage and Firebreath to damage/interupt recovery. That's all I can think of.
I'm fairly sure the growth/decay of Bthrow is too weak to make much of a difference until around 48% (when we have to hit you with Dash attack to get the 60% mark), but like I said I don't know, Kirk would.Really? I thought he did. Like, because the knockback got to be too much at higher precents which is why it only worked up to a certain amount in the first place.
ROB and DDDIke also has the greatest spot dodge for a heavy weight from what I heard. Well, him and R.O.B anyway.