Silent Wolf
...
I made this just because. I didn't like having to try and see what would freeze the game to have fun with this AR cheat, and I'm sure no one else would either. in this guide I'll be telling you which moves freeze the game with every move set on Fox. Also I will be describing most if not all of the moves that have a unique change.
To start things off here, let me just say that I only tested these on version 1.2
- Here is the code for "Move Swap" -
SSBM v1.2
Move swap code (wParam)
ZZ3R-A9E4-V57QW
TGD4-B2HQ-KW4VZ
AGGH-JRJB-9X82E
K7X9-CWZZ-74E6V
YD7Z-XRJC-MKCG4
A4WC-AEPX-AHTME
BEHM-9V9M-7KZ07
-9QC9-U0A0-585TK
JD4G-VX1Y-JA1CT
JZA6-6ECB-8MKTM
AN7Q-M50F-Z6MXW
KNZG-8G0U-MGQAY
KW6X-P0UP-R2XD7
W7QR-H5H3-K56DM
AG07-PD2M-4J6UE
ZXXM-08RJ-P7HPB
I also used this one. I'm not sure If it really does anything or not.
Somewhat less crashing with the move swap code (wParam)
VHWA-E0K4-VX731
DAFF-74TH-3Y92E
This code also makes it crash less with some things, but I did not do the testing for this guide with this code on:
Mr. Game & Watch as Mario Fix (Y.S.)
EQTD-67JH-MW94F
5J5D-BCUH-8MD3G
With this code, You can use Doctor Mario, Mario, Luigi, and Falco without having any problems at all. You can also get others to work such as Falco with Fox, etc. More work, I haven't tested enough to know for sure.
If you aren't already familiar to the code, it goes like this:
1st Player takes 2nd Player's move set by taunting. 2nd Player takes 3rd Player's move set also by taunting. 3rd Player takes 4th players move set by taunting. By "Take", I don't mean they don't have any moves, you just also have that move set. 4th Player can't use a separate move set. This works in all game modes.
The X indicates that that moves freezes the game when executed or a short moment after executed.
The O indicates that that move can be used freely in the fashion noted.
Doctor Mario/Mario:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: O
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: O
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: O
- Shield: O
- Side Step: X
- Roll Dodge: (Left: X/Right: O)
- Air Dodge: O
- Jab: O
- Forward Tilt: O
- Down Tilt: O
- Up Tilt: O
- Forward Smash: O
- Down Smash: O
- Up Smash: X
- Neutral Aerial: O
- Forward Aerial: O
- Down Aerial: O
- Up Aerial: O
- Back Aerial: O
- Grab: O
- Grab Attack: O
- Forward Throw: O
- Down Throw: O
- Up Throw: O
- Back Throw: O
- Neutral B: O (What he does is 2 Pill/Fireball toss animations, then an invisible cape. Only the "cape" does %)
- Upward B: O
- Downward B: O (The effect varies, either way, no %)
- Forward/Backward B: O (He does 2 tornadoes w/o the visual effects, then does a useless lunge)
- Neutral B (Aerial): O (He does an invisible cape)
- Upward B (Aerial): O (He doesn't bounce on contact with the ground)
- Downward B (Aerial): X
- Forward/Backward B (Aerial): O (Helpless lunge)
Luigi:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: O
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: O
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: O
- Shield: O
- Side Step: O
- Roll Dodge: (Left: O/Right: O)
- Air Dodge: O
- Jab: O
- Forward Tilt: O
- Down Tilt: O
- Up Tilt: O
- Forward Smash: O
- Down Smash: O
- Up Smash: X
- Neutral Aerial: O
- Forward Aerial: O
- Down Aerial: O
- Up Aerial: O
- Back Aerial: O
- Grab: O
- Grab Attack: O
- Forward Throw: O
- Down Throw: O
- Up Throw: O
- Back Throw: O
- Neutral B: O (Does 2 fireball animations, then does a false green missile charge)
- Upward B: O (He does Luigi Tornado afterwards)
- Downward B: O (No % Shine)
- Forward/Backward B: O (Green Missile animation then lunge (No %))
- Neutral B (Aerial): O (Immobilizes you. Green missile charge animation)
- Upward B (Aerial): O (If you do it so you slam onto the ground, you bounce high and teleport back to the ground)
- Downward B (Aerial): O (No % Shine)
- Forward/Backward B (Aerial): O (Immobile in green missile charge mode. Land and you green missile in place, then lunge. No %)
Bowser:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: X
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: O
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: O
- Shield: O
- Side Step: O
- Roll Dodge: X
- Air Dodge: X
- Jab: O
- Forward Tilt: O
- Down Tilt: O
- Up Tilt: O
- Forward Smash: O
- Down Smash: X
- Up Smash: O
- Neutral Aerial: O
- Forward Aerial: O
- Down Aerial: O
- Up Aerial: O
- Back Aerial: O
- Grab: O
- Grab Attack: O (The attack doesn't reach the opponent)
- Forward Throw: O
- Down Throw: O
- Up Throw: O
- Back Throw: O
- Neutral B: O (Immobile in fire breath stance. No%)
- Upward B: O (Has some effect of the fortress)
- Downward B: O (Bowser bomb during shine. Hold B to have the Bowser bomb hit. Turn in shine and hold B to do another Bowser bomb)
- Forward/Backward B: O (Claw w/o grab, then lunge)
- Neutral B (Aerial): O (Fire breath animation, then forward smash animation I believe. No%)
- Upward B (Aerial): X (When you land, you fortress and it freezes)
- Downward B (Aerial): O (Same as the ground one basically)
- Forward/Backward B (Aerial): O (Aerial forward smash in both directions, backwards first, then claw)
Peach:
- Moves -
- Taunt: X
N/A
Yoshi:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: O
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: O
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: O
- Shield: O
- Side Step: O
- Roll Dodge: (Left: X/Right: O)
- Air Dodge: O
- Jab: O
- Forward Tilt: O
- Down Tilt: O
- Up Tilt: O
- Forward Smash: X
- Down Smash: O
- Up Smash: X
- Neutral Aerial: O
- Forward Aerial: O
- Down Aerial: O
- Up Aerial: O
- Back Aerial: O
- Grab: O (Very short range)
- Grab Attack: O (Doesn't reach)
- Forward Throw: O
- Down Throw: O
- Up Throw: O
- Back Throw: O
- Neutral B: O (He does to invisible tongue animations, then does the animation of Yoshi swallowing someone. No%)
- Upward B: O (Egg roll during Firefox charge. Not in an egg though)
- Downward B: O (Ground Pound in the shine)
- Forward/Backward B: O (Slow roll, then lunge. The slow roll does %)
- Neutral B (Aerial): O (Tongue animation. No %)
- Upward B (Aerial): O (Not much different from ground up-b)
- Downward B (Aerial): O (If done from high enough up, when you land, you teleport and rest levitated until B is released. then you teleport back to the ground)
- Forward/Backward B (Aerial): O (Curl into a ball, the shoot out a bit, and teleport back almost immediately after. There's a chance you may shoot off the screen)
Donkey Kong:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: O
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: O
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: O
- Shield: O
- Side Step: O
- Roll Dodge: O
- Air Dodge: O
- Jab: O
- Forward Tilt: O
- Down Tilt: O
- Up Tilt: O
- Forward Smash: O
- Down Smash: O
- Up Smash: X
- Neutral Aerial: O
- Forward Aerial: O
- Down Aerial: O
- Up Aerial: O
- Back Aerial: O
- Grab: O
- Grab Attack: O
- Forward Throw: O (He sticks to you. Same as the Mewtwo "Soul Stunner" glitch)
- Down Throw: O
- Up Throw: O
- Back Throw: O
- Neutral B: O (Curl into a ball. You are now immobile...)
- Upward B: O (Regular Fox up-b. You are walking in place as it charges)
- Downward B: O (Shine in fetal position. No%)
- Forward/Backward B: O (Go into fetal position, you are immobile...)
- Neutral B (Aerial): O (Hold out your gun. You are immobile in air)
- Upward B (Aerial): O (You kind of fall, then go into ball mode and then fire. Don't remember exactly)
- Downward B (Aerial): O (You do some random punches and no %)
- Forward/Backward B (Aerial): O (Curl into a ball, and fall while immobilized)
Captain Falcon:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: O
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: O
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: O
- Shield: O
- Side Step: O
- Roll Dodge: O
- Air Dodge: O
- Jab: O
- Forward Tilt: O
- Down Tilt: O
- Up Tilt: O
- Forward Smash: O
- Down Smash: O
- Up Smash: O
- Neutral Aerial: O
- Forward Aerial: O
- Down Aerial: O
- Up Aerial: O
- Back Aerial: O
- Grab: O
- Grab Attack: O
- Forward Throw: O
- Down Throw: O
- Up Throw: O
- Back Throw: O
- Neutral B: X (He does a bunch of random swings then it freezes)
- Upward B: O (Charge in Firefox take a bit longer. Doesn't grab the ledge at some points)
- Downward B: O (Falcon kick in place, then hold B to stay in shine. If you turn In shine, it will send off a shock wave. the one that comes off from the landing animation of falcon kick)
- Forward/Backward B: O (He does 2 Falcon Punches, then a useless lunge)
- Neutral B (Aerial): O (Does what he does on the ground but it doesn't freeze. Good for combos, no landing lag)
- Upward B (Aerial): O (Same as ground up-b. If you come directly at the ground he lands with the end of horizontal falcon kick)
- Downward B (Aerial): O (Same as the ground. You can send off shock waves in midair too)
- Forward/Backward B (Aerial): O (Double lunge. They're similar to aerial raptor boost. No %)
Ganondorf:
- Moves -
What happens with ganondorf is that it just freezes randomly anywhere from 5 to 30 seconds after you swap moves.
Falco:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: O
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: O
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: O
- Shield: O
- Side Step: O
- Roll Dodge: O
- Air Dodge: O
- Jab: O
- Forward Tilt: O
- Down Tilt: O
- Up Tilt: O
- Forward Smash: O
- Down Smash: O
- Up Smash: X
- Neutral Aerial: O
- Forward Aerial: O
- Down Aerial: O
- Up Aerial: O
- Back Aerial: O
- Grab: O
- Grab Attack: O
- Forward Throw: O
- Down Throw: O
- Up Throw: X
- Back Throw: O
- Neutral B: O (Same speed as Falco's laser, but no stun)
- Upward B: O (Fox's up-b with no burn during the charge)
- Downward B: O
- Forward/Backward B: O (Falco Forward B distance, but with no spike)
- Neutral B (Aerial): O (Same as ground)
- Upward B (Aerial): O (Same as ground)
- Downward B (Aerial): O (Same as ground)
- Forward/Backward B (Aerial): O (Same as ground)
Ness:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: O
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: O
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: O
- Shield: O
- Side Step: O
- Roll Dodge: O
- Air Dodge: O
- Jab: O
- Forward Tilt: O
- Down Tilt: O
- Up Tilt: X
- Forward Smash: O
- Down Smash: O (No %)
- Up Smash: O
- Neutral Aerial: O
- Forward Aerial: O
- Down Aerial: O
- Up Aerial: O
- Back Aerial: O
- Grab: O
- Grab Attack: O
- Forward Throw: O
- Down Throw: O
- Up Throw: O
- Back Throw: O
- Neutral B: O (3 yoyo hits)
- Upward B: O (Longer charge, and no % during fire portion of the up-b. if it end anywhere on the ground, he starts dancing around with static around him. Still no %))
- Downward B: O (Start up is slow for the shine, when you release the shine, he reacts as if he's been hit by PK Thunder in place)
- Forward/Backward B: O (Charge animation, he is now immobile)
- Neutral B (Aerial): O (Invisible yoyo swing)
- Upward B (Aerial): O (If you land so fox would regularly bounce, you land in place and act as if you just got hit by PK Thunder as Ness)
- Downward B (Aerial): O (Same as ground. If you rotate in midair, the PSI magnet animation comes up, but to no use)
- Forward/Backward B (Aerial): O (Charge animation, Immobile while falling)
Ice Climbers:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: O
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: O
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: O
- Shield: O
- Side Step: O
- Roll Dodge: O
- Air Dodge: O
- Jab: O
- Forward Tilt: O
- Down Tilt: O (Reverse hitbox)
- Up Tilt: O
- Forward Smash: O
- Down Smash: O
- Up Smash: O
- Neutral Aerial: O
- Forward Aerial: O
- Down Aerial: O
- Up Aerial: O
- Back Aerial: O
- Grab: O
- Grab Attack: O
- Forward Throw: O
- Down Throw: O
- Up Throw: O
- Back Throw: O
- Neutral B: O (He does IC's neutral B animation twice, then IC's Forward B. Only the forward B does %)
- Upward B: O (No %)
- Downward B: O (Animation is shine, but physical effect is IC's forward B)
- Forward/Backward B: O (He does a scoop animation with his hand, then lunges. The lunge does about 7% or so)
- Neutral B (Aerial): O (IC's forward B)
- Upward B (Aerial): O (No %)
- Downward B (Aerial): O (Spin in the air for frost to come out of your shine. No %)
- Forward/Backward B (Aerial): O (Flails his hand, then dashes. Little ice effect)
Kirby:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: O
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: O
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: O
- Shield: O
- Side Step: O
- Roll Dodge: O
- Air Dodge: O
- Jab: O
- Forward Tilt: O (No %)
- Down Tilt: O
- Up Tilt: O
- Forward Smash: O
- Down Smash: X
- Up Smash: O
- Neutral Aerial: O
- Forward Aerial: O
- Down Aerial: O
- Up Aerial: O
- Back Aerial: O
- Grab: O
- Grab Attack: O (Doesn't hit)
- Forward Throw: O
- Down Throw: O
- Up Throw: O (Kills them off top. Takes a little while for you to come down)
- Back Throw: O
- Neutral B: O (He kind of flickers 3 times in a row)
- Upward B: O (Immobile afterwards)
- Downward B: O (Immobilizes you)
- Forward/Backward B: O (You flicker twice, then turn invisible and dash)
- Neutral B (Aerial): O (Invisible but your gun, and immobile until you hit the ground)
- Upward B (Aerial): O (Long charge, same as ground up-b)
- Downward B (Aerial): O (Regular shine, no % at first I believe. Turn around in it to bounce)
- Forward/Backward B (Aerial): O (Flicker, dash a little)
Samus:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: O
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: O
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: O
- Shield: O
- Side Step: O
- Roll Dodge: O (Invisible)
- Air Dodge: O
- Jab: O
- Forward Tilt: O
- Down Tilt: O
- Up Tilt: O
- Forward Smash: O
- Down Smash: O
- Up Smash: O
- Neutral Aerial: O
- Forward Aerial: O
- Down Aerial: O
- Up Aerial: O
- Back Aerial: O
- Grab: X
- Grab Attack: X
- Forward Throw: X
- Down Throw: X
- Up Throw: X
- Back Throw: X
- Neutral B: O (Does 2 spins while invisible then does a fake out charge-B (Samus'))
- Upward B: X
- Downward B: O (No %)
- Forward/Backward B: O (Useless lunge)
- Neutral B (Aerial): O (Immobile charge animation)
- Upward B (Aerial): O (Slides a bit on landing)
- Downward B (Aerial): O (No %)
- Forward/Backward B (Aerial): O (3 Missile animations while falling)
Zelda:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: O
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: O
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: O
- Shield: O
- Side Step: X
- Roll Dodge: (Left: X/Right: O)
- Air Dodge: O
- Jab: X
- Forward Tilt: X
- Down Tilt: O
- Up Tilt: X
- Forward Smash: O (There's a glow in the center of the stage)
- Down Smash: O
- Up Smash: X
- Neutral Aerial: X
- Forward Aerial: O
- Down Aerial: O
- Up Aerial: X
- Back Aerial: O
- Grab: X
- Grab Attack: X
- Forward Throw: X
- Down Throw: X
- Up Throw: X
- Back Throw: X
- Neutral B: X
- Upward B: O
- Downward B: X
- Forward/Backward B: O (Immobile charge)
- Neutral B (Aerial): O (Immobile w/gun)
- Upward B (Aerial): O (Can't grab the ledge at some points, no % rolls when landing)
- Downward B (Aerial): O (No %)
- Forward/Backward B (Aerial): O (Mid-air dash>stop>glow green and spin>dash)
Sheik:
- Moves -
Even if Zelda is transformed into Sheik, You will take Zelda's move set.
Link/Young Link:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: O
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: X
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: X
- Shield: O
- Side Step: O
- Roll Dodge: O
- Air Dodge: O
- Jab: X
- Forward Tilt: X
- Down Tilt: X
- Up Tilt: X
- Forward Smash: X
- Down Smash: X
- Up Smash: X
- Neutral Aerial: O
- Forward Aerial: X
- Down Aerial: X
- Up Aerial: X
- Back Aerial: O
- Grab: X
- Grab Attack: X
- Forward Throw: X
- Down Throw: X
- Up Throw: X
- Back Throw: X
- Neutral B: X
- Upward B: O (When you land after it's over, you do the animation of pulling out a bomb)
- Downward B: X
- Forward/Backward B: O (2 boomerang toss animations, then a useless lunge)
- Neutral B (Aerial): O (Once pressed, you charge up your bow all the way only to automatically release a laser, hitting the ground cancels it)
- Upward B (Aerial): O (When charging, you have link's up-b going, but pretty weak)
- Downward B (Aerial): X
- Forward/Backward B (Aerial): O (Same as ground >B basically)
Pichu/Pikachu:
- Moves -
- Taunt: O
- Jump: O
- Double Jump: O
- Crouch: O
- Walk: O
- Dash: O
- Stand Up: O
- Roll: O
- Stand-Up Attack: O
- Stand From Ledge: O
- Roll From Ledge: O
- Jump From Ledge: O
- Attack From Ledge: O
- Shield: O
- Side Step: O
- Roll Dodge: O (With Pichu's move set, you roll a lot further)
- Air Dodge: O
- Jab: O (Cannot do it nearly as fast as Pikachu/Pichu)
- Forward Tilt: O
- Down Tilt: O
- Up Tilt: O
- Forward Smash: O (With Pichu's move set, the hitbox is a lot larger)
- Down Smash: O
- Up Smash: O
- Neutral Aerial: O
- Forward Aerial: O
- Down Aerial: O
- Up Aerial: O
- Back Aerial: O
- Grab: O
- Grab Attack: O
- Forward Throw: O
- Down Throw: O
- Up Throw: O
- Back Throw: O
- Neutral B: O (Can't remember exactly what he does, but he %'s himself with Pichu's)
- Upward B: O (A lot quicker charge, but %'s self with Pichu's)
- Downward B: O (Immobile)
- Forward/Backward B: O (Useless lunge)
- Neutral B (Aerial): O (Immobile charge)
- Upward B (Aerial): O (Still no %)
- Downward B (Aerial): O (Immobile fall)
- Forward/Backward B (Aerial): O (Spin, and fall. % to self if Pichu)
Continued on next post...