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This is a glitch that makes Dair not fast falling, and even freezing it.
Actually, I'm not really sure about how to freeze it, seems like a kind of timing post-double jump, and quickly press Dair. It works well when the opponent throws you in the air (although my brother did it once just by double jumping from the ground). BTW, it seems like you float in the direction of your jump, quite funny effect.
If you want the Dair not to fastfall, as far as I can tell, if any attack/smash/grab throws you up in the air, you have to press Dair while you are still flying up in the air.
Woah... That's awesome. I don't know if it's a glitch though. I can see it working on people who pursue you after knocking you up and making them run into your sword.
This "glitch" also works with G&W, ZSS, Sonic, Sheik and the ICs.
As for the freeze/float, it is noticeable particularly with ZSS and Sonic, it especially works when damage is high : as I said, I think it has a link with the fact that you are flying in the upper direction, although, I'm pretty sure my brother managed to get it out just by double-jumping straightly.
This would be really awesome if you figure out how to make it happen at will. One of the things I think we're going to have to do in Brawl is figure out how all these seemingly random effects happen so we can control them. I can see some interesting ideas coming out of this for sure.
This would be really awesome if you figure out how to make it happen at will. One of the things I think we're going to have to do in Brawl is figure out how all these seemingly random effects happen so we can control them. I can see some interesting ideas coming out of this for sure.
Like Saunic said it has something to do with being thrown upward/being hit upwards. When a character throws/knocks you into the air if you try to down A directly after your down A will move at a much slower rate. This slowed speed can very though, I have seen it go from slowed, all the way to pretty much stalling mid air. I know the effect is caused by being tossed into the air, I just don't exactly know what the conditions are for different speeds at which it slows. Possibly each move in Brawl has its own "force" which makes you move slower when acting directly after being tossed up.
Quote:
Originally Posted by Tabris-
Yeah, I'm sure Toon Link is supposed to be able to suspend himself in mid air and float like that.
It's a glitch. I don't really mind if it gets used, but you can't say it isn't a glitch or even hint that it isn't one.
Its not a glitch, its a part of the game having to do with what I said above.
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"Admiration is the furthest thing from understanding." - Sousuke Aizen, Bleach
It's just like me saying that finding a hole in a wall in a FPS which you can shoot out of but can't be shot through is a legitimate feature on a map because I'm closer to the wall and therefore my bullets have enough force to go through the wall, whereas anybody else must be further away and the wall can render their bullets useless because they'd have lost their kinetic energy from bullet travel.
If something like that is in the game and I can justify it, it doesn't make it a glitch, right?
If you can prove that it was intended to be in the game, I'll admit that it isn't a glitch. Until then, I'm going to remain skeptical. I can't imagine randomly floating around in mid-air when you're trying to do your dair someone with Toon Link being very helpful. For recovery, yes. But when you're trying to attack somebody who just threw you up? I think not.
And why would a character like Link, who is very much on the ground all of the time be able to float in mid air like that. If it was someone like Pit, MetaKnight, Jigglypuff, I'd be a bit more understanding.
It's just that, the way the previous guy says it happens, you'd think someone during testing would've tried to down-air after being hit upwards.....interesting.....seems easy enough to do, but what kind of purpose could it possibly serve?
Someone attacked you and you're soaring like a rocket to the top of the screen.
But you used an attack that makes you fall like a rocket to the bottom of the screen.
Soaring˛ + Falling˛ = Floating˛
It's not a glitch, its physics.
Oh and they're calling it Moon Link, I like the name
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I'm not an english native speaker so I can't speak it very well.
Please correct me if I'm wrong. I hope you understand my posts.
Played some games with my brother this afternoon, seems like exploitable when you want to recovery (I did that "floating glitch" quite oftenly without real purpose, and you don't especially need to have high percentage to do it).
Nevertheless, still risky since you'll get KOed if you miss the input.
It's not physics because otherwise the floating period would be instantaneous (when the force of throw and gravity counter each other, and the overall acceleration is 0). This glitch's floating period lasts a few seconds, therefore it's not physics.
Last edited by Archaeopteryx; 02-07-2008 at 03:01 PM.
Seems like you have to wait after you use it. Also I believe the speed going up is slowed down by the speed going down, there for slowly haulting, though floating in the air for 3 seconds seems kind of strange.
I quite agree with the idea "it should be instantaneous", since Toon Link and ZSS are the only one who are floating during some secondes, meanwhile, Sonic, Sheik, G&W or the IC's do not float, but just stop going up, stay still during a few frames (I'd say less than 15), then fall down.