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Old 02-09-2008, 08:50 PM   #1
Drack
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Scientific analysis of character weights.

These are the percentages that characters while standing were Star KO'd by Mario's Utilt on Final Destination. At 1% less damage they survived. This shows you the relative character weights. This test was done using Training mode. I have also verified (exhaustively) through this test that IN TRAINING MODE, the move overuse penalty is only for damage; knockback is unaffected.

Other moves (Snake's Utilt) were used in tiebreakers to determine who is heavier when someone was KO'd at the same percentage of Mario's Utilt. This is why Metaknight, for example, is listed as heavier than Fox and Kirby.


130% Jigglypuff
135% Squirtle
138% Mr. Game & Watch
142% Fox Kirby
142% Metaknight
144% Sheik
145% Zelda Zero Suit Samus
146% Pikachu
147% Pikmin & Olimar
148% Peach
149% Falco
151% Ice Climbers
154% Marth Toon Link
155% Diddy Kong Lucas
156% Ness
157% Luigi
158% Pit Sonic
158% Mario
160% Lucario
162% Ivysaur
164% Samus
165% Robot
166% Yoshi
167% Wolf Wario
168% Charizard
169% Link
172% Ike Ganondorf
173% Captain Falcon
175% Bowser
180% Donkey Kong
181% Snake
185% King Dedede

And here is the list for Side KO percentages. Same concept, but only Side KOs were counted. The move used is the front part of Mario's C-sticked Dsmash (C-stick works in training mode now). Since only sidewall KOs are conted, this does NOT factor in fall speed. KOs against the bottom-side wall (The Brawl KO walls are an octagon, not a rectangle like Melee) do not count. Note that the characters are in a different order. Weight against horizontal and vertical attacks works differently.

The tiebreaker move was the front part of Fox's C-sticked Dsmash, thoughmost ties didn't break (same % on this move too). I'll break them later, here's the current data.

115% Jigglypuff
117% Fox Squirtle
119% Mr. Game & Watch
121% Pikachu Metaknight
122% Kirby
122% Falco
123% Zero Suit Samus Sheik
125% Pikmin & Olimar
127% Zelda
128% Marth
130% Ice Climbers
131% Peach
131% Diddy Kong
132% Toon Link
132% Lucas
133% Pit Ness Sonic
136% Mario Luigi
136% Wolf
138% Ivysaur Lucario
139% Captain Falcon
140% Link
141% Ike
143% Yoshi Ganondorf Wario Robot
145% Samus Charizard
146% King Dedede
147% Snake
150% Donkey Kong
151% Bowser

Last edited by Drack; 03-17-2008 at 01:25 AM..
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Old 02-09-2008, 08:59 PM   #2
ComradeSAL
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This is good work, and yeah, very surprising. DeDeDe is looking better and better with every new piece of info I find on him.
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Old 02-09-2008, 09:01 PM   #3
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bah...

ive gotta make sure not to run into too manyhits with ZSS then..

thanks for this man!
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Old 02-09-2008, 09:02 PM   #4
Luz
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Some very nice details I see (difference between ZSS and Samus by about 19%) and the 3 Star Foxes are spaced out pretty nicely. Very good job, although the news about the knockback is a little saddening. Maybe all that hype was caused just by a weak point in the hitbox.
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Old 02-09-2008, 09:02 PM   #5
billywill
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yeah but this isn't necessarily true when DI comes into play

Last edited by billywill; 02-09-2008 at 09:08 PM..
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Old 02-09-2008, 09:03 PM   #6
Kevin
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These certainly are some interesting statistics to look at. Jigglypuff being the lightest was to be expected, and I was also pretty sure Dedede was the heaviest. The Snake is a little surprising, as is the fact that Falcon lasts longer than Ganondorf.
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Old 02-09-2008, 09:04 PM   #7
pirkid
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Lol, I love how CF is heavier then Ganon.

Put on a few pounds before Brawling, hmm...
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Old 02-09-2008, 09:09 PM   #8
MIRAI87
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Lol, I love how CF is heavier then Ganon.

Put on a few pounds before Brawling, hmm...
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Old 02-09-2008, 09:10 PM   #9
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snake heavier than bowser?
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Old 02-09-2008, 09:12 PM   #10
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snake heavier than bowser?
This suprised me as well.
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Old 02-09-2008, 09:13 PM   #11
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Quote:
Originally Posted by Drack View Post
These are the percentages that characters while standing were Star KO'd by Mario's Utilt on Final Destination. At 1% less damage they

survived. This shows you the relative character weights. This test was done using Training mode. I have also verified (exhaustively) through this test that the move overuse penalty in Brawl is only for damage; knockback is unaffected.


130% Jigglypuff
135% Squirtle
138% Mr. Game & Watch
142% Fox Metaknight Kirby
144% Sheik
145% Zelda Zero Suit Samus
146% Pikachu
147% Pikmin & Olimar
148% Peach
149% Falco
151% Ice Climbers
154% Marth Toon Link
155% Diddy Kong Lucas
156% Ness
158% Mario Luigi Pit Sonic
160% Lucario
162% Ivysaur
164% Samus
165% Robot
166% Yoshi
167% Wolf Wario
168% Charizard
169% Link
172% Ike Ganondorf
173% Captain Falcon
175% Bowser
180% Donkey Kong
181% Snake
185% King Dedede

Some of these results are VERY surprising (Snake heavier than Bowser and DK? CF heavier than Ganondorf?) but all have been tested and verified. Go figure.
sorry but wrong about the no increased knockback... Knockback just doesnt decrease in training mode. It was explained in original thread
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Old 02-09-2008, 09:13 PM   #12
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Nice analysis, though I think you should do the same method with every character and average out the percentages, so you can possibly get rid of ties, and actually figure out the main weights for the entire game.
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Old 02-09-2008, 09:14 PM   #13
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Quote:
Originally Posted by Drack View Post
...This test was done using Training mode. I have also verified (exhaustively) through this test that the move overuse penalty in Brawl is only for damage IN TRAINING MODE; knockback is unaffected IN TRAINING MODE...
Fix'd for great justice.

Edit: Ninja'd

Last edited by MysticKenji; 02-09-2008 at 09:16 PM..
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Old 02-09-2008, 09:18 PM   #14
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Looking back now, I laugh at the people who say that because in the Dojo update for Bowser, it said he was the biggest and the heaviest, it means that Ridley can't be in Brawl. What do you know, he wasn't playable, but Bowser turned out not to be the heaviest. Irony for the win!
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Old 02-09-2008, 09:20 PM   #15
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MysticKenji is right, I'm pretty sure. Knockback isn't reduced in training mode by using the same attack.

Captain Falcon and Snake really surprised me with their weights
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