WR3K
Smash Ace
Brawl has arrived. finally! however as with the release of any new game, oppinons are flowing from everywhere.
then there is the common remarks:
"melee > brawl"
"brawl feels empty compared to melee"
this is only natural.
PC and FPS players have immense experience with changing versions of a game all while under the stress of competitive play. This happens with all games, such as going from counter strike 1.6 to source. or team fortress to teamfortress 2.
however FPS players have experience in paradigm shifts.
nintendo players... do not, so alot of them whine and cry more so then the FPS players.
It took 1.6 players close to 2 years to fully explore Source. when it was first released, there was the players who embraced all changes, and those who said that 1.6 will always be the competitive version. this always happens and results from players trying to adapt using all knowledge from the old game, instead of learning the new game fresh from the start. everything said here on these forums have been repeated on many others for many years, before melee even came out.
in the end, all the brawl haters will wash out or collect in a small unoticable group. brawl will slowly but surely develop a massive library of techniques and strategies.
was wavedashhing discovered in even the first month of melee? of course not.
patience.... patience is key here, and we just have to remember teenagers dont have much patience
FLETCH-
"I wish you had better examples... I played through both of those transitions, and was honestly very happy with them. Melee --> Brawl feels very different, and that's why I'm scared this is not such a good transition."
-an upcoming example will be StarCraft II, all the origional players will surely have stuff to complain about
-CS 1.6 >> Source
-Team Fortress >> TF2
-SSB 64 >> Melee
-all of the Quakes
-Halo >> Halo 2
-Halo 2 >> Halo 3
then there is the common remarks:
"melee > brawl"
"brawl feels empty compared to melee"
this is only natural.
PC and FPS players have immense experience with changing versions of a game all while under the stress of competitive play. This happens with all games, such as going from counter strike 1.6 to source. or team fortress to teamfortress 2.
however FPS players have experience in paradigm shifts.
nintendo players... do not, so alot of them whine and cry more so then the FPS players.
It took 1.6 players close to 2 years to fully explore Source. when it was first released, there was the players who embraced all changes, and those who said that 1.6 will always be the competitive version. this always happens and results from players trying to adapt using all knowledge from the old game, instead of learning the new game fresh from the start. everything said here on these forums have been repeated on many others for many years, before melee even came out.
in the end, all the brawl haters will wash out or collect in a small unoticable group. brawl will slowly but surely develop a massive library of techniques and strategies.
was wavedashhing discovered in even the first month of melee? of course not.
patience.... patience is key here, and we just have to remember teenagers dont have much patience
FLETCH-
"I wish you had better examples... I played through both of those transitions, and was honestly very happy with them. Melee --> Brawl feels very different, and that's why I'm scared this is not such a good transition."
-an upcoming example will be StarCraft II, all the origional players will surely have stuff to complain about
-CS 1.6 >> Source
-Team Fortress >> TF2
-SSB 64 >> Melee
-all of the Quakes
-Halo >> Halo 2
-Halo 2 >> Halo 3