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An introductory look at Wavebouncing/B-Sticking - video
This is something that has been touched upon in the past, but my friend and I decided to dive a little bit deeper.
In this video I made you'll see an intro to the technique. How it's done, and a character using it.
Several characters have some very concrete applications with this technique (Lucas, Marth, Zelda, Lucario have the largest boost), but you can see for yourself in the second and third videos listed here.
Please enjoy, and bear in mind that this is only the tip of the iceberg. There are other effects to wavebouncing - alternate jumps, easier aerial turn-arounds, etc. to name a few, and I'm sure in the future we will be seeing this open up more and more.
The name was something my friend and I (Qinopio), agreed on, and I'm sure you all won't mind. It fits, and sticks with the Smash theme of things =P (if not, B-Sticking works too. I really don't care what it's called, I'm just getting it out there)
As a side note, I'd like to point out that I am by no means taking credit for the technique's discovery, as I'm sure people in Japan have known about this for a long time. Moreover, I was unaware of Samurai Panda's information prior to the recording of this video. I at least take pride in the direct-feed video, and the soon-to-come character demonstrations.
As far as the name, Qinopio and I thought it fit just fine. The momentum has a similar look and feel of wavedashing of old, and the whole "wave" theme has stuck with the series for quite some time. Adding a new prefix would just be a bother.
Huh, that really is interesting... Especially that your so sure its intentional, kind of suggests that higher level play must be "found" by finding a completely new configuration to the controller... Weird.
Anyway, I certainly see its uses, after messing around some though it is very specific, lucas certainly gets the most out of it as shown. One question, and its not an easy one to answer I spose, but I feel blind at the moment, I'm not exactly sure what your talking about when you say tip of the iceberg, do you mean controller reconfiguration in general? Or is there a lot more to specifically Cstick special that i'm not seeing beyond the obvious yet limited use suggested? I don't mean to belittle your finding any, I just don't see apart from a few characters who can divert momentum in certain circumstances what else this can lead too. I mean i did it very low to the ground, and it was quick somewhat like a wavedash backwards, which was kinda fun but limited. I also saw a little recovery potential in marth's and the concept in general. I admit, I'm definitely not in the water yet with this technique, but I Really don't see an iceberg under there, and would love for you to point it out. Thanks =) Good find,
I don't think he's saying he discovered it. I think he's just coining the name wave bounce. What about C-bounce?, C-back? C-Walk? C-float? lol
I think you are right. My personal criteria for naming techniques is noob-friendliness. That is the name says something about the technique so that any noob can get an initial grasp on the concept. I like b-sticking, or special sticking myself.
i dont really like the term Wavebouncing but it does fit i have no arguments to it.
Maybe Wave sliding, Tech Slide idk...your gonna hear alot of names but again wavebouncing seems to fit.
PANDA SLIDE!!!!
Just wondering... did my inadvertent use of the term "b-stick" in this post lead to this? Haha.
Quote:
Originally Posted by n00b
With the b-sticked RAR -> b-sticked forward B your whip extends to where your body would normally be while your body moves backwards...
Also, b-stick RARs with airdodges seem to counter rolls pretty well... The only downside of the b-stick rar is that you need to be in a full run animation, (i think, not entirely sure as trying to b-stick out of the dash animation only led to a forward B) so in case you can't capitalize on the first rollchase you won't be able to do it again.