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Old 03-16-2008, 08:33 PM   #1
Pikachu'sBlueWizardHat
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I've figured out why Sakurai put tripping in Brawl

It's Sakurai's way of showing to us, once and for all, that the Smash Bros. games are not true competitive games.

Sure tripping is annoying no matter who you are, but casuals can deal with it because they don't treat Brawl like an olympic sport. It's just like "Oh **** it, Pit stop tripping you ***hole" and then they're done with it. For competitive types, tripping is like the ultimate slap in the face, because it has so much capacity for ruining SERIOUS BUSINESS matches, that you can't even have a fair match without the constant looming threat of tripping at a critical moment. It seems to me like Sakurai added tripping specifically to spite the people who try to take all the fun out of his party game.

And when you also consider that at least 90% of Brawl stages have some stage hazard that makes them not "tournament worthy", and that several characters have special moves that randomly become much, much better (Peach, G&W, King DeDeDe), it becomes obvious that Brawl was not made with fair competition in mind. This can be argued for the previous games as well, even if Melee in particular came closer to fairness than Brawl does.

All I'm saying is, just because you can play 1v1, Final Destination and no items, that doesn't make Brawl a true competitive fighter.
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Old 03-16-2008, 08:53 PM   #2
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Hey, when I'm playing Pandemonium on Expert (If anything, this is for competition) in ITG, I can slip. That doesn't make in uncompetitive.

Tripping is more there to spite dashdancers.

Please try again.
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Old 03-16-2008, 08:57 PM   #3
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I think it was to discourage people from staying and camping on the ground in his attempt to make the game more "Aerial-Based".
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Old 03-16-2008, 09:03 PM   #4
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Why would he go out of his way to alienate the competitive players? And why should he care how we play the game as long as we buy it? It's just bad game design. I could understand if the addition of tripping gave the game a better chance of selling, but that's not the case.
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Old 03-16-2008, 09:08 PM   #5
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EPIC FAIL.

No, I'm kidding. He doesn't care how we play, just so long as we buy the game and think it's good (That's what I've always thought about real game developers). But, seriously, why does it matter to you? I don't care why he put it in. I don't care what you think his reasoning was. All that matters is that he did, and I'm gonna' play the game with a competitive mindset. So **** you.

Last edited by S623; 03-16-2008 at 09:15 PM.
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Old 03-16-2008, 09:15 PM   #6
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tripping is an epic fail...

As you said,when im playing a non-serious match i just go "oh wow lol*

but when im trying to play a serious match and its pretty close and i trip...
*OMFG YOU LUCKY ***** WHY!!"
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Old 03-16-2008, 09:17 PM   #7
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Sakurai likes to see us fall on our faces. I agree with him, it is hilarious when it does happen, especially while playing with friends.
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Old 03-16-2008, 09:23 PM   #8
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Quote:
Originally Posted by Thiocyanide View Post
Hey, when I'm playing Pandemonium on Expert (If anything, this is for competition) in ITG, I can slip. That doesn't make in uncompetitive.

Tripping is more there to spite dashdancers.

Please try again.
lol wut?

Tripping is random, not based on anything except perhaps damage. It's not meant to discourage DDers, considering it procs no matter WHAT you do, as long as you move the joystick.
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Old 03-16-2008, 09:31 PM   #9
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Quote:
Originally Posted by SirPenguin View Post
lol wut?

Tripping is random, not based on anything except perhaps damage. It's not meant to discourage DDers, considering it procs no matter WHAT you do, as long as you move the joystick.
Dashdancers dash more than somebody who rolls, jumps, etc to move around, thus they're more likely to trip.

Duh?
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Old 03-16-2008, 10:23 PM   #10
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well, because of tripping, i NEVER dash dance anymore..maybe once or twice but not for any longer than that.
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Old 03-16-2008, 11:00 PM   #11
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Tripping was included to nerf dash dancing and fox trots. If that isn't plainly obvious then something is wrong with your thinking. It wasn't included "to spit competitive players" or as a way for Sakurai to get revenge on players who don't play on his dumb stages that kill you more often then you kill the other opponent. He saw a problem with the game from melee and N64 that he believed should have a fix, so he fixed it. That's what you do when you're a game creator.
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Old 03-16-2008, 11:03 PM   #12
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Quote:
Originally Posted by Pikachu'sBlueWizardHat View Post
It's Sakurai's way of showing to us, once and for all, that the Smash Bros. games are not true competitive games.

Sure tripping is annoying no matter who you are, but casuals can deal with it because they don't treat Brawl like an olympic sport. It's just like "Oh **** it, Pit stop tripping you ***hole" and then they're done with it. For competitive types, tripping is like the ultimate slap in the face, because it has so much capacity for ruining SERIOUS BUSINESS matches, that you can't even have a fair match without the constant looming threat of tripping at a critical moment. It seems to me like Sakurai added tripping specifically to spite the people who try to take all the fun out of his party game.
You sound pretty dumb... so because 'we try to take all the fun out of his party game' he's going to add tripping and take even MORE fun out of the game? That's what you're saying, and that doesn't make any logical sense at all. And tripping isn't going to stop competitive play... so stop hoping for it.
And I'd also like you to clarify this; how do we take the fun out of the game by playing how we want to play? Bringing the game to a more competitive level is more fun for ME, if it's not fun for you, then... to bad. Nobody is stopping you from playing the way you want to play. The only place you'll come across tournament based rules is at... TOURNAMENTS! And you obviously don't go to tournaments, so what's the problem?

Quote:
And when you also consider that at least 90% of Brawl stages have some stage hazard that makes them not "tournament worthy", and that several characters have special moves that randomly become much, much better (Peach, G&W, King DeDeDe), it becomes obvious that Brawl was not made with fair competition in mind. This can be argued for the previous games as well, even if Melee in particular came closer to fairness than Brawl does.

All I'm saying is, just because you can play 1v1, Final Destination and no items, that doesn't make Brawl a true competitive fighter.
Those special moves can be dodged, blocked, or even grabbed. So no, the fact that they're won't change whether brawl is competitive or not.

And as for the game being a true competitive fighter... you're right. That's not what makes the game competitive. The players are the ones that make it competitive.
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Old 03-16-2008, 11:21 PM   #13
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Hey guys, it sucks for compettetives that they put in a tripping factor-- no doubt in that.
However, I think that everybody else has a lot of fun with it (and there are a lot of them).
Tell me you would like to play Monopoly without any chest cards/rolling doubles/jail?
Most would get bored, and a few might not but Parker Brothers would not make a game thats less about luck if the majority would not enjoy it.

Admit that Brawl is party game and cut your losses. Play it the way you want to (or not at all), and lets get over how unfair life is.
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Old 03-16-2008, 11:24 PM   #14
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I agree with the stages part of your post, but the reason you tried to provide for tripping was a little ridiculous.
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Old 03-16-2008, 11:26 PM   #15
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Wait a sec... did I just read that Melee was more fair than Brawl? You mean Melee as in the game where basically 4 characters dominated (Fox, Falco, Sheik, Marth) and the rest were put in the crap tier?

Brawl is more balanced. All the characters stand a chance now.

I haven't tripped once... in fact I forgot it was in the game.

As said before, it was made in order to balance out dash-dancers.

Last edited by DeathNote; 03-16-2008 at 11:27 PM.
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