Pikachu'sBlueWizardHat
Smash Apprentice
- Joined
- Feb 26, 2008
- Messages
- 166
It's Sakurai's way of showing to us, once and for all, that the Smash Bros. games are not true competitive games.
Sure tripping is annoying no matter who you are, but casuals can deal with it because they don't treat Brawl like an olympic sport. It's just like "Oh **** it, Pit stop tripping you ***hole" and then they're done with it. For competitive types, tripping is like the ultimate slap in the face, because it has so much capacity for ruining SERIOUS BUSINESS matches, that you can't even have a fair match without the constant looming threat of tripping at a critical moment. It seems to me like Sakurai added tripping specifically to spite the people who try to take all the fun out of his party game.
And when you also consider that at least 90% of Brawl stages have some stage hazard that makes them not "tournament worthy", and that several characters have special moves that randomly become much, much better (Peach, G&W, King DeDeDe), it becomes obvious that Brawl was not made with fair competition in mind. This can be argued for the previous games as well, even if Melee in particular came closer to fairness than Brawl does.
All I'm saying is, just because you can play 1v1, Final Destination and no items, that doesn't make Brawl a true competitive fighter.
Sure tripping is annoying no matter who you are, but casuals can deal with it because they don't treat Brawl like an olympic sport. It's just like "Oh **** it, Pit stop tripping you ***hole" and then they're done with it. For competitive types, tripping is like the ultimate slap in the face, because it has so much capacity for ruining SERIOUS BUSINESS matches, that you can't even have a fair match without the constant looming threat of tripping at a critical moment. It seems to me like Sakurai added tripping specifically to spite the people who try to take all the fun out of his party game.
And when you also consider that at least 90% of Brawl stages have some stage hazard that makes them not "tournament worthy", and that several characters have special moves that randomly become much, much better (Peach, G&W, King DeDeDe), it becomes obvious that Brawl was not made with fair competition in mind. This can be argued for the previous games as well, even if Melee in particular came closer to fairness than Brawl does.
All I'm saying is, just because you can play 1v1, Final Destination and no items, that doesn't make Brawl a true competitive fighter.