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Old 03-17-2008, 11:58 PM   #1
The MC Clusky
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Super Armor List

Super Armor - Allows you to not flinch or disrupt your attack duration. You take the damage percentage, but you do not flinch.... it's kinda like a phantom hit, only it's not a glitch.

I found this list on Shoryuken (lawlz). It's funny seeing big names in Street Fighter and Guilty Gear learning this game, despite the general distaste the SRK board had for Melee.

Originally Posted by game_tip
Hi I'm the actual poster from SRK from this list. I'm a little appalled by the user not posting at least my name for the list.

Here is the link that shows the actual content:
http://forums.shoryuken.com/showthread.php?t=151956

it's in the process of going through changes. But thanks to the people here I've given the credit where due for allowing others to see this information


I'm sorry I didn't cite you. But now I'm making up for it.

Who has Super Armor? If something is not on this list please contribute. I need more information, specifically what part or frames have Super Armor.

Bowser

- Bowser's down+B contributed by Raph_Stryker

Charizard, part of PT

- Charizard's up+B, the initial frames of the move.
- Charizard's Forward+B, during startup contributed by crazymasterhand

Donkey Kong

- Donkey Kong's fully charged Giant Punch, not sure when it has super armor contributed by Raph_Stryker

Ike

- Ike's AAA combo, has super armor after initial jab contributed by Miracle Matter
- Ike's neutral+B, when executing the move but not charging contributed by Miracle Matter
- Ike's down-tilt, after the start up frames. contributed by Miracle Matter
- Ike's up+B, I believe from when he throws his sword up until he grabs it.

Jigglypuff

Jigglypuff's Down B contributed by Corner-Trap

Mr. Game and Watch

- Mr. Game and Watch's up smash, after the initial start up contributed by Raph_Stryker

Olimar

- Olimar's down+B, initial frames of the move.

Snake

- Snake's Up+B, during the initial frames of the move contributed by Miracle Matter
-Snake's Down tilt, as the hit ends.
Wario

- Wario's Forward Smash, contributed by Raph_Stryker
-
Wario's down+b

Yoshi

- Yoshi's second jump, during the time he's jumping contributed by Raph_Stryker

King DeeDeeDee

-Up+B, until the peak?

Pit

-Pit's Down+B, the Shield. Confirmed in the video by Ryanarius
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Old 03-18-2008, 12:10 AM   #2
Tin
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Ike's UpB does not have Super Armor the entire time. I've been able to Pound him as Jiggles as he UpBs.
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Old 03-18-2008, 12:13 AM   #3
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Quote:
Ike's up+B, I believe the entire move
This is incorrect. I've gimped ike numerous times by simply spamming thundershock (pikachu main) down the ledge, which interrupts his upB before he can rise, but after he initially throws his sword. If he had SA during this time it wouldn't so much as faze him. He probably has it when he's rising, and maybe at the beginning of the move - I haven't tested this extensively to know, but it definitely isn't the whole time.
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Old 03-18-2008, 12:13 AM   #4
Ganny
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Ganondorf B right/left has super armor when grabbing the enemy
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Old 03-18-2008, 12:19 AM   #5
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I don't think ike's up b is ALL SAF. I've been hit out of it on the way down multiple times. I think it might be just the middle part.
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Old 03-18-2008, 12:21 AM   #6
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Going up on Dededes Up B
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Old 03-18-2008, 12:37 AM   #7
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Quote:
Originally Posted by Nicktendo View Post
Going up on Dededes Up B
You can get hit out of D3's upB when it starts. It has super armor up until you reach the peek of the jump, then he can be hit anytime afterwards.
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Old 03-18-2008, 02:18 AM   #8
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Yoshi's jump isn't true super armor. It can be hit out at High percents, just like melee.
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Old 03-18-2008, 03:31 AM   #9
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I'm thinking DK's startup for his up-b have super armor based on experience, but I was in the middle of a game and didn't ask for better testing. Somebody check this.
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Old 03-18-2008, 03:35 AM   #10
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Are you sure Jiggs' Down B isn't just an invincibility frame? In melee, the exact frame the attack came out was also an invincibility frame, it could be the same for Brawl. Also, does Kirby get SA frames from Ike/DK's attacks?
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Old 03-18-2008, 05:47 AM   #11
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Squirtle's Withdraw (side-B) has true armor. That is, you can take no damage as long as you're in your shell.

Isn't super armor interruptible with sufficiently powerful attacks?

Edit: Phantom hits, at least in Brawl, are not glitches. They're on the Dojo.

Last edited by Qinopio; 03-18-2008 at 06:01 AM.
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Old 03-18-2008, 07:48 AM   #12
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do you think after you get a full list of who has super armor, you might list the frame length of each attack and what frames gain super armor? (after testing of course)
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Old 03-18-2008, 08:46 AM   #13
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Regards to DK.


Super Armor-

Let’s discuss Super Armor. DK has two options, and thankfully, the SA windows are at different places, so you have multiple options to be effective. Learn the two windows and apply them effectively as an attacking defensive strategy.

-upB (Grounded)- Super Armor frames on start-up, this is the BIGGEST SA window DK has, it's now as effective as Bowser fortress with Invulnerable start-up, the window is the whole entire time his elbow is raised before it's active, BUT, additionally, there is a small window after invulnerability, and before it's active where you can STILL be hit out of the move. This means that upB is very effective against single strike moves (IKE COUGH COUGH) and not multi stuff like most Dsmashes. on ground, the trajectory is enough to be safe on guard but don't expect much horizontal movement, it only has enough. Finally, the grounded version has AMAZING almost instant recovery, while the last hit has the most knockback of the entire move.

-Full Charged Donkey Punch- Super Armor is the Donkey Punch itself, about ~25 frames after startup of a full charge DK punch you are in Super Armor sate. It is set-up such that, it will never trade hits. In a trade situation DK will always win. But, you will still be hit OUT of a DonkeyPunch early.


It's also been stated by other DK players that Fair has SA frames, nut I have yet to find it.
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Old 03-18-2008, 08:51 AM   #14
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Squirtle's F-Smash has Super Armor as well.
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Old 03-18-2008, 11:01 AM   #15
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Quote:
Originally Posted by Qinopio View Post
Isn't super armor interruptible with sufficiently powerful attacks?
Yeah; the correct term should be Hyper Armor.
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