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Old 03-19-2008, 04:38 PM   #1
RaynEX
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Compilation of Diddy Tricks/Tips - [!!VIDS ADDED!!] New "Pop-Gun Turn-Around"

Wassap?!

I'm a Diddy/Fox mainer, and have some info to share with all you monkey mains out there.



::UPDATED:: [March21st]


Videos




-This video I made shows the Pop-Gun Cancel, and techniques I've discovered so far. It also has info regarding the Smash Banana, and Sweetspotting.


Diddy: Pop-Gun Cancel, Smash Banana, & Sweetspot trick


-Here is a video with most of the techniques I've discussed in the "Combo" section of my guide.


Diddy: Moves/Combos


-------------------------------------------



The Banana

1. The SMASH Banana (Concept by GameDragonX)


I've recently discovered that there are two ways to throw a banana. Only two distances...one being the neutral banana throw, and the other being a REALLY far one. Now when I mean far, I mean if you're standing on the ground on battlefield it will land on the top-most platform.

To do the regular banana = Press down+b
Tto do the SMASH banana = hit down+b as if you were inputing a smash attack.

The result? You'll get a mind-gaming fruit that flies TWICE AS FAR.


2. You know that you can grab your Bananas with every aerial right? Then try this:

Throw a banana, turn around and SH nair at the Banana while its still in the air. You'll be able to catch it before it hits the ground. Its a quick way to get it in your clutches for some mindgames.


3. Did you know you can throw a banana while holding one in your hand? Knowing this, its always good to try to carry one around. Throw one in your opponents path and use the other to intercept them if they try to jump over and pick the first one up. Use their predictable behavior to your advantage!

4. Courtesy of Xilez

Quote:
Simple Diddy Kong Glide Tosses. I did not invent the Glide Toss just showing how it can be beneficial to Diddy.

Forward Glide Toss-
Hold Shield -> roll forward (as the shield drops, and before you begin to roll press A..this gives a simple no lag solution to getting your banana spam underway)

Backwards Glide Toss- (When you glide one way, but throw the nanner the opposoite)
**some people use A for this, I find it simpler to use the c-stick

Hold Shield -> roll backwards (As you drop shield, tilt one way, and the c-stick the other)

ex- when facing right, to slide left. Hold shield, mash directional to the left, while hitting the c-stick to the right


Here is a video showing what it should look like, combos and nanner spamming can become a huge part of Diddy mindgames with propper banana spacing.


http://www.youtube.com/watch?v=z6oaCF5y9UQ
5. Courtesy of Xilez

Quote:
Originally Posted by xilez View Post
Simply Dash away from oppenent, hit shield to to cancel dash, when you hit sheild immediatley smash the c-stick in the opposite direction you ran.

Ex: Directional left (into Dash), let go of directional stick, cancel dash with shield AND smash the c-stick to the right.

This allows for a gliding technique away from your oppenent for more seperation.

http://www.youtube.com/watch?v=GkNPY_KZdQs

.



-------------------------------------------------


The Pop-Gun


1. I've found that you can cancel Diddy's popgun, even in mid-air. The only catch is, you have to cancel it before his body starts trembling. So basically, before the popgun is fully charged. During the time when he is angling his shot, you can cancel it with either a shield, or even A GRAB.

So for example, run up to your opponent, charge or a second then grab.

MINDGAMEZ. It cancels instantaneously too, so if you're flying back from a hit that knocked you off, try charging it on your way down then hitting L, you'll immediately air dodge and most likely make a safe recovery. Hope this helps.

2. Another NEW DISCOVERY!

"The Pop-Gun Turnaround"

After playing around with the pop-gun cancel a bit. I've found that Diddy can cancel it in mid-air (WITHOUT DOING AN AIR-DODGE) by hitting a shield button on the first 3 frames of when the Gun is drawn. The cool thing is, you can do this in reverse.

Applications? Think about Sheik's reverse needle-cancel in melee. Jump at your Double jump or full hop at your opponent, or jump straight off the level at them. Reverse cancel b-air.

I know this will come in handy.


-------------------------------------------------
Diddy Tricks

1. On FD, and on many other levels, I've found it super easy to sweetspot with a reverse side+b. Its not particularly useful, but its just about as flashy as Diddy can get from the edge. Its easiest on FD...

So you basically drop down, double jump to the right (that little bent corner pocket in the side of the level), then side+b the other direction. You'll literally ride the wall and instantly sweetspot. Besides this, I've found that ledge-hopping backwards and away from the stage, then side+bing into a "flying kick" gives you some much needed priority and lagless'ness' when trying to get back on top of the stage.


-------------------------------------------------


The Fundamentals



1. All Diddy players should make a note of what moves have what kind of lag, and which are best to FF and which not to. After some experimenting, I've found some pretty informative stuff.

Diddy's Nair ---> Has virtually no lag on landing, and even if fastfalled, can almost indefinetly link to utilts at under 30% on most characters. Try using it on your way down after a full hop. If you time it properly on your way down, it will hit AND autocancel. Pretty sweet eh?

Diddy's Dair ---> Okay, so it hits people down; really, really, hard. Want to know something else? Its really really laggy if you land on the ground mid-move. The way to get your opponent with this ON STAGE, is to SH it quickly without a FF. You can jump, Dair and di round to your opponents shield to get a hit in and not get grabbed or hopefully punished. The move ends before you hit the ground (if you don't FF).

Diddy's Fair --- > Similar to the dair in terms of lag. It autocancels if you don't FF it after a SH.
So try SHing, Fair and D.I.ing in and out, JIGGLY style!

Diddy's Bair ---> By far his most abusable aerial. This move is so quick you can do double bairs in one SH. And you have aerial mobility during his SH. to say...bair and d.i. to avoid the shield grab and d.i. back in on the second bair to hit them. Its a really good idea to try to rar this move on approach as well.



--------------------------------------------


Combo/Move Variety

1. Dash attack is probably Diddy's best combo starter. At 0%, you can link together a dash attack and usmash for every hit, and a bit over 20% from the get-go. At mid-percents, try dash attack to utilt.

2. If you're holding a banana and dash attack at your opponent, you'll still hit them, and are able to throw the banana up afterwards. After doing so, you can jump and bair. Its a pretty cool combo, and I'm sure it can come in handy.

Alternate Version: Dash attack with banana in hand, throw up, follow d.i. and dair. Sometimes, they land right on the banana you threw at them, making them slip...and leaving them open for another aerial on your way down. Or, a smash. cool eh?


3. Another good combo to try at around 30-60, is dash attack to SH nair. The nair pops them up, and provides good opportunity to throw a banana behind you for some mindgames, or just jump up to them and bair. (Close to the edge, they might D.i. off, giving you a chance to dair.)

4. utilt can be stringed together consecutively, but you should already know that. Its godly, lets just leave it at that.

5. Dtilt -> grab, dtilt -> dsmash, are both good options. At high percents it hits them higher, perfect for an uair or fair.

6. Double bair works really well. In fact, if you can land two at low percents, you can link a dash attack or ftilt, depending on their d.i. Seeing as the bair has literally no lag - think of it as a 1-3 frame delay that won't hinder its comboability much. Bair isn't only for killing! Remember that.





Hope I helped, I'll be adding more in due time.
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Quote:
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A mindgame is when your opponent makes a stupid mistake that you had no part in, and then you lean over, stare intently at them until they turn their head to look at you and you whisper "mindgames."

Last edited by RaynEX; 03-22-2008 at 03:02 AM. Reason: UPDATED
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Old 03-19-2008, 05:13 PM   #2
Hailzeon0079
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This is pretty informative, can you explain how you throw a banana while holding another one like you said?
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Old 03-19-2008, 05:37 PM   #3
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^Down B, that's how.
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Old 03-19-2008, 07:36 PM   #4
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he means that you can pull out another banana after already have pulled one out and picked it up
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Old 03-19-2008, 11:07 PM   #5
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^ Thats exactly what I mean.


1 hour until I clean-up and add some new things for you guys.
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Old 03-20-2008, 12:29 AM   #6
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smash is all about speed. no one seems to be tilting when they take out a banana. you can get bananas faster if u tilt down b not smash.

feel free to add that. spread the word. its not in danimals guide
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Old 03-20-2008, 12:55 AM   #7
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^ tight....

very nice compilation of some moves, hope you get to update it...=)
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Old 03-20-2008, 08:09 AM   #8
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this thread just made my diddy better.
dash attack to uptilt, why the heck didn't i think of that
the combooos are immense
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Old 03-20-2008, 09:48 AM   #9
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Updated.
10diddys.
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Old 03-20-2008, 03:54 PM   #10
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Sry for the double post, but to correct PurpleCobra --

Whether you smash or tilt the stick when throwing a banana makes no difference. The banana thrown comes out at the same speed regardless of how fast or slow you input the command.


& I added alot of other information about auto-cancelled moves and the newly discovered POP-GUN CANCEL.

Last edited by RaynEX; 03-20-2008 at 03:55 PM.
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Old 03-20-2008, 04:16 PM   #11
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Quote:
Originally Posted by RaynEX View Post
Sry for the double post, but to correct PurpleCobra --

Whether you smash or tilt the stick when throwing a banana makes no difference. The banana thrown comes out at the same speed regardless of how fast or slow you input the command.


& I added alot of other information about auto-cancelled moves and the newly discovered POP-GUN CANCEL.
First, that is true about the bananas. However, you can pull bananas out at two different arcs. At first i thought it was by holding down the B button as you down B, but it may be pressing B during a certain frame (like different distances for spacies illusions). Ill have to test it more later when i get home.

Second, the pop gun cancel isnt exactly new. Granted, no one has come out and said it works for diddy, but i assumed it worked for diddy after realizing the same thing works for lucario, since its the exact same button commands

Third, thanks for the effort of the thread itself. I made one of these a few weeks ago, but i havn't really found anything new worthy of a post to add to it lately. well at least, i havnt found anything before someone already posted about it the same day i found it. (warning shameless advertisement) here it is if you want to get any ideas you didnt already have: http://www.smashboards.com/showthread.php?t=152239
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Old 03-20-2008, 04:41 PM   #12
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i think for the banana, you have to hold down b...>o>..

and this pop gun canceling is pretty mind gaming...=O
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Old 03-20-2008, 06:08 PM   #13
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GameDragonX: Diddy's Pop-Gun isn't exactly the epitome of your proverbial charging neutral B.
Lucario...well with him you can probably figure he can cancel it, based on past experiences (...Mewtwo, Samus)

Diddy's is a tad more useful. See, because you can charge it in the air...you can pretend to be falling helplessly towards your opponent, then instantly airdodge. This reverses your disadvantageous situation and turns it into an unscheduled tryst of your bair with your opponents a$$.

Thanks for the info though.


Btw, I've found a few more useful Diddy techs I'm sure will keep you all captivated. So stay tuned!
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Old 03-20-2008, 06:24 PM   #14
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good tips. ive used some of those combos before. they work pretty well.

didnt know about the popgun cancel though

HORRAY FOR MORE POPGUN USES!!
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Old 03-20-2008, 08:33 PM   #15
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Wow, that you can cancel the pop gun is awesome! :D

Last edited by Luigi player; 03-20-2008 at 08:34 PM.
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