Contests and Promos

REGISTER HERE TODAY!


Welcome to Smash Boards, the world's largest Super Smash Bros. 64, Smash Bros. Melee, and Smash Bros. Brawl community! Over 110,000 Smash Bros. fans from around the world have come to discuss these great games in over 4 million posted discussions!

You are currently viewing our boards as a guest, which gives you the ability to view most discussions and articles. By joining our FREE community you will be able to post new topics and reply to threads, communicate privately with other SmashBoards members (PM), sign up for Smash Bros. tournaments, and access many other special features. Registration is fast, simple and absolutely free, so please, join our community today!

If you have any problems with the registration process or your account login, please contact support.

»   Smash World Forums » Super Smash Bros. Brawl » Brawl Tactical Discussion

Did you know:
When you login, you see less forum advertising?

Reply
 
Thread Tools Rate Thread Display Modes
Old 03-22-2008, 02:22 AM   #1
Koscu
Smash Child
 
Koscu's Avatar
 
Join Date: Sep 2007
Location: Hamilton, Ontario
Posts: 51
AT: SHAD'ing and it's Evolution!

***Disclaimer: Not all information on the SHAD was found by me, several others discovered before, at, or after the time i had, and i have, to the best of my ability, included all of their information in this guide.***

I use:
GC Controller
Tap Jump Off
L switched to Grab

But i'll describe in the guide the use of SHAD with the GC Controller's defaults except with Tap Jump off.



The Technique: The SHAD

Introduction:

The basics of this move are that one should Short Hop, and cancel it upon landing by Air Dodging. This simplistic move leads to several offensive and defensive choices that give an upper hand to the user against their opponent.

A Comprehensive Guide to the SHAD:

First of all, one must know what a SHAD is. In its simplest form, it's a jump canceled by an air dodge right before one lands, allowing for several options upon landing. But this is far too simple and timely, and the jump was replaced by the basic technique of a Short Hop. Thus, producing its name: Short Hop - Air Dodge.

This move is beyond simplistic. All one must do to complete a SHAD is short hop by quickly tapping the X or Y, or any other button that has been assigned to jump. Once this is done, one must await before their character is just about to land and initiate an air dodge by simply pressing L, R / any button you have assigned shield to, or Z / any button you have assigned Grab to (only works on characters without a grapple for Grab). There you go, you have now just completed your first SHAD. So remember:

Short Hop - Air Dodge

is a SHAD in its simplest terms. Now on to its several, some-what complicated variations.

Advancing the SHAD:

Now that you know how to complete a normal, simple SHAD, we'll move on to how one quicken's the effect and speed of the SHAD. The first way to speed of the SHAD is to add in another basic technique, called Fast Falling.

Just like the original SHAD, you start off by Short Hopping. Now, instead of waiting for the games usual replacement mechanic of Gravity, once you achieve the maximum of your short hop, direct your analog stick by smashing it downwards. Once you do this, your character should now be able to launch straight down towards the ground, faster than at normal speed. Congrats, you've now completed a Short Hop to a Fast Fall. Now, after practicing this, introduce the Air Dodge just before you hit the ground again. You should be able to complete the SHAD a lot faster than usual, so remember:

Short Hop - Fast Fall - Air Dodge

is what we are now basing the name SHAD to.

Next we introduce the moving SHAD. All you have to do to be able to complete this is to Dash prior to your new SHAD. This allows for you to run up to an oppenent and complete a SHAD with fluidity, which will come extremely handy when we begin to introduce several other variations of the SHAD. So now we have the:

Dash - Short Hop - Fast Fall - Air Dodge

as our present SHAD.

Finally, before we get to our next steps into offensive and defensive variations of our SHAD, i want to introduce the ability to preform attacks in the midst of preforming a SHAD. This move takes a lot more precision and timing that the basic SHAD's prior. So now try this, Jump, preform an Aerial Attack, then cancel it with an air dodge right before you hit the ground. So:

Basic Jump - Aerial - Air Dodge

Now, once you have this down quickly, introduce a short hop instead of the basic jump.

Short Hop - Aerial - Air Dodge

Great, now try adding in the fast fall prior to the aerial:

Short Hop - Fast Fall - Aerial - Air Dodge

Keep practicing that. And finally, once you have that down, attempt the:

Dash - Short Hop - Fast Fall - Aerial - Air Dodge

Remember, dashing always isn't mandatory when completing a SHAD, but it always is welcome because it allows for several things such as positioning, mind games, and speed. If you can complete this complicated combo then congrats You just did an advanced SHAD. With this, you can abuse the momentum mechanic to exemplify the speciality of certain aerials. This is best seen when characters have strong BAirs. The character must dash towards their opponent, and as they short hop they can change their direction of their character by smashing the analog direction in the opposite direction and hitting the C-Stick in the direction of their opponent. The momentum carries the character still towards their opponent but allows them to use their BAir during the advanced SHAD.

And just before i continue, i'd like to let everyone know that one can complete SHAD continuiously, meaning:

Dash - Short Hop - Fast Fall - Aerial - Air Dodge - Dash - Short Hop ... Air Dodge

or even:

Dash - Short Hop ... Air Dodge - Short Hop - Fast Fall ... Air Dodge

Advanced Advanced SHAD'ing:

***Disclaimer: Some of these moves are simplified depending on one's use of either L and R or Z, difficulty may range. Some moves are limited to only L and R or Z, depending.***

Defensive:

Defensively, the SHAD is incredible. L and R shielding and Grabbing achieve this evenly.

First off, the most simplest way defensively SHAD'ing is going back to the simple SHAD:

Short Hop - Fast Fall - Air Dodge

To complete a defensive SHAD, one must just simply press and hold either L/R or Z, allowing for the Air Dodge to be converted into a Bubble Shield upon landing:

Short Hop - Fast Fall - Air Dodge - Bubble Shield

Lastly, this can also be accompanied by any circumstance that is found by leaving a Bubble Shield, whether it by an USmash for a more offensive take, a Shield Grab, or even a defensive roll in any direction, or even into another SHAD :P

Another defensive SHAD is completed through a little more timing. This is seen with doing the normal SH - FF - AD, but upon landing, one must re-press the button they used (L/R or Z) and a direction. This allows for a Roll to be completed while landing without any Bubble Shield frames to be seen:

Short Hop - Fast Fall - Air Dodge - Roll

Obviously, any of the prior functions can be added to randomize or better your SHAD'ing ability. Such as:

Dash - Short Hop - Fast Fall - Aerial - Air Dodge - Bubble Shield

Dash - Short Hop - Fast Fall - Aerial - Air Dodge - Roll

Or even the unmentioned possibility of a double Air Dodge:

... - Short Hop - Air Dodge - Fast Fall - Air Dodge - ...

Which can be looked at as the most defensive type of SHAD, though it may be a little less quick.

Offensive Gameplay:

Nothing is more complicated or fantastic than the capabilities of SHAD'ing's offensive gameplay. Not only are several upon several options available to complete the SHAD, but they're all important in their own way. Personally, i find the use of Z better than L/R due to the fact that it takes up less hand-eye cordination and less button smashing.

Grab:

The easiest of the offensive SHAD's is the Grab. The easiest way for one to complete a SHAD grab is to just simply SHAD, then upon landing, just the moment you touch the ground, hit Z. With practice, one will definitely be able to time it so the frame on hits the ground, they are able to preform the grab.

... - Short Hop - Fast Fall - ... - Air Dodge - Grab - ...

Crouch Attack:

The second easiest of all the offensive SHAD's. Basically, SHAD, and when you land smash your analog to the ground, and either hit Z or A. This should complete a:

... - Short Hop - Fast FAll - ... - Air Dodge - Crouch Attack - ...

Tilt:

Each and different Tilt all have their own limits to their difficulty. Which is even more interchangable per character. For example: Ike and Marth preform DTilts better than Wolf, but Wolf preforms a FTilt easily. It all depends on which character your are comfortable with and how you adapt to their play style. There are two ways to do this:

L/R= SHAD and upon landing do a tilt attack like any other way. Takes more controlling skills and timing, but it is easier to preform it this way.

Z= SHAD and upon landing, re-press Z and tilt the analog in the direction you would like to tilt attack. This doesn't always happen and takes some adaptation. If you smash the analog you'll most definitely roll instead of tilting, so beware. But, this way takes less movement of one's hands and adds a little more quickness and fluidity to in-game.


So basically:

... - Short Hop - Fast Fall - ... - Air Dodge - Tilt - ...

Dash Variations:

Dashing is difficult at first, but definitely becomes extremely easy to preform, and is extremely useful. This move not only helps for offensive gain, but defensive as well, and even continues both.

L/R= SHAD, and upon landing Dash
Z= Same thing


... - Short Hop - Fast Fall - ... - Air Dodge - Dash - ...

This one specifically can be used if your opponent decides to attempt to escape, you can just cancel your SHAD complete and chase after him, maybe even finish with a Dash Attack if you ever catch up.

Next is the Dash Attack. Basically the difference is that you can initiate a dash attack nearly the time you land, only with a few frames of actual dashing. This is complicated to master but is useful.

L/R= Harder to do on L/R. SHAD into a dash and press A as fast as possible. Takes timing but IS possible.
Z= Easier. SHAD and upon landing smash your analog and Z at the same time. Oddly this initiates a dash attack with a few frames of dash upon landing. IT DOES NOT WORK EVERY TIME. L/R works 100% of the time, but is tougher to master, Z is easier but does not work 100% of the time.


... - Short Hop - Fast Fall - ... - Air Dodge - Dash Attack - ...

The next Dash variation is Dash Grab. Just SHAD, initiate a dash, and quickly press Grab. Pretty simplistic. No difference between L/R and Z.

... - Short Hop - Fast Fall - ... - Air Dodge - Dash Grab - ...

Lastly is the Dash Shield. Just SHAD, dash, shield, not tough :P

... - Short Hop - Fast Fall - ... - Air Dodge - Dash Shield - ...

Smash Attacks:

Any of the Smash Attacks can simply be preformed out of a SHAD. All one needs to do is to land whilst holding Grab preferably instead of shield. If you hold shield, you'll only be able to preform an USmash.

Once you complete that SHAD, press grab and hold, and at the same time thrust both the analog stick and the C-Stick in the direction you would like to preform a smash attack. Each character has easier smashes than others, but it should be simple. Don't be turned off if a buble shield frame is seen whilst doing this, that's easily fixed with practice.

So finally, we have:

... - Short Hop - Fast Fall - ... - Air Dodge - Smash Attack - ...

----------------------------

YAAAYY! Those are all the basic and advanced variations of the SHAD. Hopefully more will continue to be added to this useful move.

If you have any questions or have any educational videos made, please feel free to post them.

Thank you

VIDEOS

Thank You Woebegone Jackal
Lucas doing a SH-FF-AD, Thanks to NotEz in the Lucas Forums
Examples of Several Different Characters SH-FF-AD'ing. Thanks to Nebaku
__________________
.bcn ftw!

Last edited by Koscu; 03-29-2008 at 01:34 PM.
Koscu is offline Meta Knight   Reply With Quote

Sponsored Links
Old 03-22-2008, 02:49 AM   #2
Koscu
Smash Child
 
Koscu's Avatar
 
Join Date: Sep 2007
Location: Hamilton, Ontario
Posts: 51
bumpzors? I just hope some people actually look at this lmao
Koscu is offline Meta Knight   Reply With Quote
Old 03-22-2008, 03:10 AM   #3
Taymond
Smash Debater
 
Taymond's Avatar
 
Join Date: Sep 2007
Location: UIUC/Chicago South Suburbs
Posts: 494
I'm not exactly clear on how you're doing this...

For starters, Grab + a direction can't even be used to perform aerials anymore, much less ground attacks, as far as I know. I guess I'm too unclear on what's happening to recreate it to any degree of accuracy. Could you try explaining it a bit better?
Taymond is offline Mr. Game & Watch   Reply With Quote
Old 03-22-2008, 04:39 PM   #4
WoodyWiggins
Smash Journeyman
 
WoodyWiggins's Avatar
 
Join Date: Jul 2007
Posts: 373
Sounds like some extreme buffering!
WoodyWiggins is offline Random   Reply With Quote
Old 03-22-2008, 05:28 PM   #5
Lessthan_tom
Smash Child
 
Lessthan_tom's Avatar
 
Join Date: Feb 2008
Wii #: 2592 5402 5234 4018
Posts: 52
Yeah I don't understand what you're talking about at all.
Lessthan_tom is offline   Reply With Quote
Old 03-22-2008, 06:08 PM   #6
nightSN
Smash Ace
 
nightSN's Avatar
 
Join Date: Mar 2008
Location: Brampton
Wii #: 8466 1870 6832 9841
Brawl FC: 3093-6757-8607
Posts: 509
make a vid maybe that would be clearer o.o
nightSN is offline Lucario   Reply With Quote
Old 03-22-2008, 06:35 PM   #7
Sir_Malechai
Smash Child
 
Sir_Malechai's Avatar
 
Join Date: May 2004
Location: El Paso. Texas
Brawl FC: 4768-7264-7339
Posts: 40
Unhappy

Quote:
Originally Posted by fcukinSN View Post
make a vid maybe that would be clearer o.o
agreed. i'm still unclear by what you are trying to explain. (air dodged grab?)
Sir_Malechai is offline Mr. Game & Watch   Reply With Quote
Old 03-22-2008, 07:43 PM   #8
Kiederen
Smash Child
 
Kiederen's Avatar
 
Join Date: Oct 2007
Location: State College
Wii #: 6624 1400 1953 9937
Brawl FC: 3823-8190-1747
Posts: 50
What it sounds like, is that using the grab button to do an air dodge right before hitting the ground. Then, (I think) while still holding the grab button, the character will do a quick tilt attack almost immediately on landing in whatever direction the analog stick is directed. You said that if you let go of the grab button after canceling the air dodge, the character does a grab right? So then you'd have to hold the grab button to do the tilt, otherwise you'd grab.

Am I getting this right?

From your post, I don't see how reconfiguring the controller had any effect on these maneuvers though, since tilts are independent of the b button.

So what I'm still do not understand is:
What kind of control method are you using? Wiimote by itself is out, lacking any analog sticks, as is Wiimote and Nunchuck, as that only has one analog stick that cannot be changed. So, it'd have to be a GC controller or Classic.

Therefore:
What do you mean by "switched left to grab"? Did you switch left on the d-pad? because you cannot change the movement (left) analog stick.

Hope I didn't confuse anyone any further.
Kiederen is offline Peach   Reply With Quote
Old 03-23-2008, 01:37 AM   #9
Koscu
Smash Child
 
Koscu's Avatar
 
Join Date: Sep 2007
Location: Hamilton, Ontario
Posts: 51
***Editted for less confusion***

Last edited by Koscu; 03-23-2008 at 03:04 PM.
Koscu is offline Meta Knight   Reply With Quote
Old 03-23-2008, 02:21 AM   #10
Koscu
Smash Child
 
Koscu's Avatar
 
Join Date: Sep 2007
Location: Hamilton, Ontario
Posts: 51
I would also like to quickly add:

This ONLY works on characters with out the expanded grab, like Link, T.Link, Lucas and the sort.
And Aerials only work so far that i've tested are shorter ones can can fit in to the combo filled jump.

Sworded characters destroy in the aerial combo's, Marth and Metaknight were actually able to pull of two fair's then air dodge, though Metaknight isn't that great at all of this, Marth is fantastic (another up for Marth )
__________________
.bcn ftw!

Last edited by Koscu; 03-23-2008 at 02:47 PM.
Koscu is offline Meta Knight   Reply With Quote
Old 03-23-2008, 03:47 AM   #11
Koscu
Smash Child
 
Koscu's Avatar
 
Join Date: Sep 2007
Location: Hamilton, Ontario
Posts: 51
***read above***

Last edited by Koscu; 03-23-2008 at 02:26 PM.
Koscu is offline Meta Knight   Reply With Quote
Old 03-23-2008, 12:43 PM   #12
Koscu
Smash Child
 
Koscu's Avatar
 
Join Date: Sep 2007
Location: Hamilton, Ontario
Posts: 51
***read above***

Last edited by Koscu; 03-23-2008 at 02:26 PM.
Koscu is offline Meta Knight   Reply With Quote
Old 03-23-2008, 02:26 PM   #13
:034:
I'm trying to be funny.
 
:034:'s Avatar
 
Join Date: Jun 2007
Location: Netherlands
Brawl FC: 3738-7384-8475
Posts: 3,909
It's.. Really, really confusing, actually. Make a video out of it? That would make the effects of it much easier to understand.
:034: is online now Ganondorf Premium Member   Reply With Quote
Old 03-23-2008, 02:30 PM   #14
Koscu
Smash Child
 
Koscu's Avatar
 
Join Date: Sep 2007
Location: Hamilton, Ontario
Posts: 51
I can't make a video of it, that's what's unfortunate.

a) i don't have a wii
b) my friend doesn't have an SD Card
c) my digital cam is down

So my explanation is all i have :S Until someone is able to understand it and post a video of themselves attempting it.

My easiest explanation is to jump, and instead of using shield to airdodge, use grab. If you spam this for a while you should be able to see yourself doing several different things when you land, such as a quick tilt attack, bubble shield, grab, dash, or dash grab. Once you understand that i can explain further, its actually REALLY easy to do.
__________________
.bcn ftw!

Last edited by Koscu; 03-23-2008 at 02:47 PM.
Koscu is offline Meta Knight   Reply With Quote
Old 03-23-2008, 02:32 PM   #15
Greenpoe
Smash Apprentice
 
Greenpoe's Avatar
 
Join Date: Nov 2007
Posts: 796
So, you're saying that this way cuts out starting lag? If not, why not just attack in the first place?

Last edited by Greenpoe; 03-23-2008 at 02:33 PM.
Greenpoe is offline Lucario   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 12:25 PM.



Powered by vBulletin®
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Forum Contents, Rooms, and Names Copyright © Smash World.
Contact Us - Smash World - Archive - Privacy Statement - Top   
All Rights Reserved. Site Development and Styles Copyright © 2006-2008 Smash World.