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This is a chart representing how I feel, through experience and observations, specific match-ups go within Brawl.
As of [whenever the hell I last updated this thing...]: There will be no more updates to this chart. I strongly recommend that posters head on over to their main's match-up threads and start working out the match-ups so that DanGR can finish up his chart.
You didn't even finish the chart? What a waste of time. Why post half finished data?
because its a work in progress, he said himself that he doesn't know everything because he and his friends play their favorite chars. Stop trying to be a ****.
Coming along nicely! This looks like an interesting venture.
Honestly though, it can't be held as too reliable without some sort of control of set conditions. Like Fiction said, you need trails in number to try to separate chance from patterns. Some sort of even leveled CPU match-up on a certain stage without items or identical condition tests might be the way to go... even then, certain character lend their skills better to certain maps.
This is a very interesting project though, keep it up! ...and hopefully test it into the ground to prove your results. We could have a very nice reference from this!
because its a work in progress, he said himself that he doesn't know everything because he and his friends play their favorite chars. Stop trying to be a ****.
It's a starting point, good list.
Also you forgot ZSS
Instead of giving us half-baked material that will probably be totally changed anyway, he should have just kept it to himself until it was completely finished. He even forgot a character, so obviously not a lot of work went into it.
You can enjoy your half-finished list if you'd like, but I myself would rather see a totally fleshed out and completed project. JUST SAYIN'.
Haha. I see that you might have been browsing and found my thread on this exact subject.
I'm still in the process of gathering data at the moment- there's a ton of threads to sift through pertaining to match-ups.
[-coughs-] Hate to be a me monster, but mine is incredibly different, and more detailed atm... and has a nice lil visual aside from the chart to go along with it. But, I'm waiting until the tiers come out, and a few 'top notch' tournaments are in the books before I publish mine. But either way, good progress I suppose.
On the Samus thing: I like to consider her suit/suitless as one character since you can switch when you pick her and she only takes one character slot on the selection screen. Samus' match-ups would be based on a 'mix' of the two. However, since everybody dislikes that (including people I play with) I'll add Zero Suit Samus as a separate character. That was poor insight on my part.
On the unfinished thing: That's the point of posting it in the first place! I doubt even the best Brawl player right now could make a completely accurate match-up chart. There's just too many spots to be absolutely sure about. I know most Lucas match-ups pretty well but not too much else. The point of it is that you contribute the match ups that YOU do know. This is a Smash Bros. community. Everybody pitches in, everybody benefits. I know a few match-ups pretty well but certainly not all. I'm sure the same can be said for everyone here, no? But by sharing our match-up experiences we can fill up the chart pretty quickly, I should think. Filling it up with unproven data may actually just be harmful (which would be about half of what I filled out) and misleading. Ideally, I should have just filled in the match-ups that I was sure of from experience.
Do you play as Donkey Kong? Do you notice that you're consistantly knocking Captain Falcons around with ease due to your range and down-tilt speed (just an example - may not be true - I don't use DK) but always losing horribly to Pikachu due to an inability to get past the jolt spam? Post that and I'll change the chart to show that DK has an advantage over Falcon but is at a disadvantage against Pikachus.
However, I do agree that it looks rather unprofessional for the moment. I'll do more digging around and fill up the empty spots with what information I can find on those match-ups. If anybody disagrees with any match-up, please say so and why. That's the whole point of it; this is the tactical discussion thread afterall.
Lastly, I should state that the computer thing, while certainly the more 'scientific' method (and it sounds pretty cool - when this chart is 'finished' I'll totally have to check out if an AI version matches it), wouldn't be a good idea since how the AI plays can bare little resemblance to how a human plays (although Brawl's AI is certainly more "human" than Melee's... but not by much). This is more of a 'general community consensus' on which characters have an advantage over each other. Like, if Melee's Fox AI kept getting beaten by the Mewtwo AI it would have no bearing on Fox having an official advantage over Mewtwo as shown by humans.
Cool, cool. I'll fix all that up as soon as I can tomorrow. Post as much as you're sure of and we'll be able to consider it out of 'beta' soon enough.
Should Shiek and Pokémon Trainer's sub-characters really be considered separate? They can switch to whomever is most appropriate for the job (and doesn't PT HAVE to switch?) and it'd be that character that would be considered when comparing. I can see the advantage of splitting them though...