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Old 03-28-2008, 06:44 AM   #1
Gimpyfish62
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Brawl will have backwards progression (which is a bad thing)

(this is sort of a sub topic spawned off of the other topic of mine)

after experimenting and playing the game enough the conclusion I've come to about brawl is that it's progression will be backwards.

The game starts with decent combos and gimp kills, and the only reason they exist is because people haven't mastered the defensive options in the game, as the game progresses combos will become smaller and smaller, and gimp kills will nearly fade out of existence. That's just how the game is.

In most games the progression is the opposite, starting with smaller combos and the like and ending with more elaborate things.

This makes for an eventual overly stale simplified game that isn't exciting to watch in a competitive sense, and will eventually shorten the game's overall lifespan.

discuss.
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Old 03-28-2008, 06:50 AM   #2
Neokun
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agreed. sadly.
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Old 03-28-2008, 06:53 AM   #3
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I'm not sure if I agree fully, but the logic seems to be in the right place.
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Old 03-28-2008, 06:55 AM   #4
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I disagree, more playing time will lead to people disecting the games physics more and finding out new combos and types of kills leading to a characters advantage or disadvantage.
The game can only go Forwards!
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Old 03-28-2008, 06:56 AM   #5
Gimpyfish62
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there is nothing that can possibly be found that can make up for the lack of hitstun on every move in the game
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Old 03-28-2008, 07:01 AM   #6
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even ginpyfish cant get over the fact that this is not melee 2.0
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Old 03-28-2008, 07:02 AM   #7
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Quote:
Originally Posted by The wrath of Koarin View Post
even ginpyfish cant get over the fact that this is not melee 2.0
Harsh but true.
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Old 03-28-2008, 07:07 AM   #8
Gimpyfish62
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don't be retarded, what about my past habits of posting would lead you to believe the fact that I'd harshly pass judgment on this game for not being exactly like it's predecessor, or without giving it a chance?

I couldn't wait for a new game, and I didn't want it to be like Melee, I wanted something new.

I've experimented thoroughly with this game, and these are the conclusions I've come to. Replying with things such as "lulz melee 2.0" and "then play melee" aren't conducive to good discussion, nor do they actually defend brawl or argue any points whatsoever.

Let's see some actual intelligence on these boards for once shall we?
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Old 03-28-2008, 07:09 AM   #9
LouisLeGros
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hows about you actually counter his points instead of saying melee 2.0?

From everything we have seen so far Gimpy's observations are true, not just for players at the peak of Brawl's meta game, but EVERYWHERE.

Unless I'm playing Brawl deliberately in a matter to avoid the defensive mechanics (aka screwing around) that gimpy is talking about it gets really dry really quickly.

Last edited by LouisLeGros; 03-28-2008 at 07:10 AM.
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Old 03-28-2008, 07:15 AM   #10
The Wrath of Koarin
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Quote:
Originally Posted by LouisLeGros View Post
hows about you actually counter his points instead of saying melee 2.0?

From everything we have seen so far Gimpy's observations are true, not just for players at the peak of Brawl's meta game, but EVERYWHERE.

Unless I'm playing Brawl deliberately in a matter to avoid the defensive mechanics (aka screwing around) that gimpy is talking about it gets really dry really quickly.
i didnt say it was melee 2.0, i just said gimpy thought it was, gezee you cant even joke around any more,wow

couter his points, counter what? the fact that he cant combo against good defensive players? yeah if he cant combo it is not my deal to counter points with, you just have to adapt.
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Old 03-28-2008, 07:19 AM   #11
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The combos are kinda the same from melee and thats why u think the game starts out with small combos and gimp kills and then declines. I think brawl emphasizes on playing many different characters and being albe to play them on an even playing field, there isn't really any new big bad combos b/c they are about the same or similar from melee. There will be some new stuff that people will find but nothing extraordinary, and thats probably what u were looking forward to. There is always going to be a view of good and bad characters, but i think that gap has been reduced and that is the point of brawl, atleast thats what i have seen
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Old 03-28-2008, 07:27 AM   #12
derf
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having read your post on srk, ive already shared your point with some other smashers in my area and we tend to agree with you.

my personal wish is that the melee scene starts up again

(i see as a mod you have permanent 9999 post-count benefits)
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Old 03-28-2008, 07:33 AM   #13
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Title needs an edit.

'Brawl will have backwards progression (which is a bad thing for competitive players)

I did get a chance to have a crack at Brawl with a friend (thank you Freeloader!), i find it great fun to play, sure, but theres something that's not quite there (although i probably need a break of Smash alltogether) and i cant put my finger on it. I feel that Gimpy is pretty spot on.

Would it be safe to say that, as players, it's only up to us to really 'save' the game, or is it out of reach?

EDIT: Epiphany, that's what the competitive community have been trying to do, wow, this has done me good.
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Last edited by PwnyRide; 03-28-2008 at 07:39 AM.
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Old 03-28-2008, 07:41 AM   #14
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Less gimp kills seems like a good thing to me. Last time I checked, people shouldn't be able to kill at 17%, but I guess that's just me.

What exactly makes you say this? What evidence do you have that suggests that the only reason there are any combos now is because people haven't learned proper defense? I'm not criticizing you, I actually want to know.

Last edited by RedMage8BT; 03-28-2008 at 07:43 AM.
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Old 03-28-2008, 07:44 AM   #15
NES n00b
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Well, normally I would agree with you, but from my personal playing experience, I am gettin more and more combos.

Maybe my opponents did not master the defensive options or whatever. But anecdotal evidence is all I got.... oh yeah, this game is still gay.
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