Mew2King
King of the Mews
B - 156
Forward B - 138 (14% missile after picked up speed, or after you‘ve been controlling it for a while and hit them with it without cancelling it and letting it drop on them, also this hits really hard but it sends near a 45 degree angle), 247% (weak 7% missile; it either does 7% or 14% there is no in between)
Down B - 91, snake up tilt to down B kills starting at exactly 50% +
Up B - never kills, set knockback
Up throw - 200 (211 with full DI left or right)
F throw - 208
Back throw - 203
Down throw - never kills, set knockback
Up smash - 122 (2 hits), 160 (bomb hit, doesn’t matter if it’s charged or uncharged)
F smash - 54 (really 57 without DI and you can‘t survive no matter what if you miss the DI on it even if you mash double jump as much as possible, also coincidentally it’s 57 with up + toward smash DI, 67 with normal up+toward DI, and 80% with upward DI trying to still live as much as possible [this is the best DI possible, you barely get side KOd instead of sky KOd]), 25% charged
Down smash - 118 (78 charged)
Nair - 109 (all hits), 110 last hit only (also sends at a more horizontal angle if you fall on them with last hit of nair)
Uair - 106, weak uair - 181
Fair - 99 (sky KO, close range/inside/behind), 128 (sky KO, tipper fair)
Bair - 113, weak bair - 157
Dair - 79 (all hits), 95 (last hit only)
Up tilt - 100
F tilt - 127, (135 2nd hit only)
Down tilt - 130
Jab -143 (all 3)
Dash attack - 157, weak dash attack - 219
Strong (Close) box taunt - 347
Weak (Far) box taunt - 434
this is based off a Marth in the center of FD in training mode on Stop setting
thought you guys might find this interesting. You should take note that training mode is sliiightly different than normal mode for some reason. Snake's F tilt only does 20% in training mode but 21% in brawl. Weird.
i find the C4 sticky into up tilt, starting at 50%, being able to kill you, to be extremely gay and amazing.
Forward B - 138 (14% missile after picked up speed, or after you‘ve been controlling it for a while and hit them with it without cancelling it and letting it drop on them, also this hits really hard but it sends near a 45 degree angle), 247% (weak 7% missile; it either does 7% or 14% there is no in between)
Down B - 91, snake up tilt to down B kills starting at exactly 50% +
Up B - never kills, set knockback
Up throw - 200 (211 with full DI left or right)
F throw - 208
Back throw - 203
Down throw - never kills, set knockback
Up smash - 122 (2 hits), 160 (bomb hit, doesn’t matter if it’s charged or uncharged)
F smash - 54 (really 57 without DI and you can‘t survive no matter what if you miss the DI on it even if you mash double jump as much as possible, also coincidentally it’s 57 with up + toward smash DI, 67 with normal up+toward DI, and 80% with upward DI trying to still live as much as possible [this is the best DI possible, you barely get side KOd instead of sky KOd]), 25% charged
Down smash - 118 (78 charged)
Nair - 109 (all hits), 110 last hit only (also sends at a more horizontal angle if you fall on them with last hit of nair)
Uair - 106, weak uair - 181
Fair - 99 (sky KO, close range/inside/behind), 128 (sky KO, tipper fair)
Bair - 113, weak bair - 157
Dair - 79 (all hits), 95 (last hit only)
Up tilt - 100
F tilt - 127, (135 2nd hit only)
Down tilt - 130
Jab -143 (all 3)
Dash attack - 157, weak dash attack - 219
Strong (Close) box taunt - 347
Weak (Far) box taunt - 434
this is based off a Marth in the center of FD in training mode on Stop setting
thought you guys might find this interesting. You should take note that training mode is sliiightly different than normal mode for some reason. Snake's F tilt only does 20% in training mode but 21% in brawl. Weird.
i find the C4 sticky into up tilt, starting at 50%, being able to kill you, to be extremely gay and amazing.