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[Note: I've pretty much abandoned this thread because it would take to many tests to get a real answer/percent. I hope that someone can make use of my research though.]
As promised, I have spent many hours testing the mechanics of tripping after coming to the conclusion that it is somewhat character-specific. I was really hoping to provide you guys with some better information, but unfortunately I really don't think that any feasible amount of testing is going to give us conclusive results. Because of that, I didn't finish all of the characters as planned, it just took way to much time for something that wouldn't give us a correct percent per character.
For these tests I tested each character until they tripped thirty times, figuring thirty would be enough for some solid data. Unfortunately, when I reached character seven I really realized how varied these numbers were. In reality I did more like thirty two tests per character, because at the end of each character I would eliminate the highest and lowest number to provide more correct data. Even while doing this I noticed with one unlucky streak, such as a 500 or two, it really threw off the data. At this point I wanted to see if the data would stay the same if I reran the tests using a character I had already used. When I did this I used Toon Link and the number of dashes before tripping 30 times increased by around 300. Now that isn't all that much, but it is enough to skew the percent by a good deal. That being said, in order to get a correct percentage on each character we would need to run about a thousand trips.
Because these numbers vary so much, I can't say for sure that tripping is character-dependent, but it really seems that way (example; Toon Link vs. Mario). Having said all this I still think it's important that I provide you with the data I have gathered, seeing as it took far too long to do it for it to go to waste. I'm hoping that someone out there will be able to make better use of it.
As for some of the rumors that are going around:
Person in the lead trips more: It's hard to say for sure with the large difference in numbers, but I am almost certain that there is no difference. I tested this with Ike before hand by setting the stocks to four and killing my opponent till he was at one. When running the tests under those conditions, the results stayed relatively the same.
Tripping happens more when turning/skidding: When I was testing some of the characters I started to think I was tripping more often when turning, because of that I started recording what type of movement I was doing when I tripped. The data showed that I tripped just as many times simply moving forward as I did when turning (yes, I did take into consideration that I did more forward dashes than turns when moving from one side of Final Destination to the other).
Pressing the joystick perfectly forward prevents tripping: On a few of the beginning tests for Toon Link I made sure to be very very careful with how I pressed the joystick. The results didn't change.
Moves increase the probability of tripping (not sweeping attacks which cause tripping): I tested this by running another 30 trips with Toon Link after having Lucario hit him quite a few times with his different moves. The results were different, but not by enough to make me think moves have any impact.
Higher percent increases probability of tripping: The test above also helped me come to the conclusion that this is false.
Faster characters trip more/less often: Seeing as Sonic doesn't trip very often, that rules out the chance of faster characters tripping more. As for them tripping less, Mario isn't all that fast and he trips less than Sonic. Speed seems to have nothing to do with it.
If anyone had an idea that can help us find more accurate results I would be more than happy to continue testing. I just don't really want to waste that much time for nothing.
Tripping Results: Note: All tests are done on Final Destination
And dude seriously, thanks for doing all this testing. However there are some rumors that have been going around for a while.
If you're winning (as in, you have a stock lead) do you trip more often? You've already said that percentage does not affect tripping, so that's another rumor gone I guess.
Thanks for reorganizing this, Hitaku. It's been a bit of a hassle to have to direct people to the Tripping (ink dropping) thread, since all of your results are spread out all over the place in that thread. Much more readily-available now, thanks again.
If you're winning (as in, you have a stock lead) do you trip more often? You've already said that percentage does not affect tripping, so that's another rumor gone I guess.
Yeah, without testing this I'm almost sure it isn't true. I'll give it a shot though, no harm in trying.
__________________
"Admiration is the furthest thing from understanding." - Sousuke Aizen, Bleach
If tripping is random, do you kids think that maybe it was designed to take the thirst of competition out of the game? I can imagine how pissed off some people will get when they lose a ton of money because their character falls flat on their face.
If you're winning (as in, you have a stock lead) do you trip more often? You've already said that percentage does not affect tripping, so that's another rumor gone I guess.
I added a small rumor section and included my results for this in it. If one player has the winning advantage in a match he or she does not have an increased chance to trip.
Quote:
Originally Posted by Tooth
If tripping is random, do you kids think that maybe it was designed to take the thirst of competition out of the game? I can imagine how pissed off some people will get when they lose a ton of money because their character falls flat on their face.
If someone loses a lot of money because they tripped that means that they have an very good chance to win next tournament they attend. That being said, I doubt they are going to quit playing and pass up on the cash from the next event.
As far as Sakurai implementing tripping in the first place, I think we can all agree it was a mistake. I highly doubt he had any intentions of "killing the competition" though. When game designers make games they do it with making money in mind, that being said he wouldn't purposely take out something the game had going for it (the competitive scene). He probably placed it in for some humor effect, or who knows, maybe this was his method of making the aerial game better. ><
Either way, there is no point in complaining about tripping or even asking why it is in. Odds are it will never be patched and Sakurai will never comment on it. All we can do from this point on is learn to improvise and deal with it.
Quote:
Originally Posted by TechnoMonster
Also, does this mean that if you're walking, then sprint to a dash, you won't trip?
When I found out that walking didn't cause tripping I prayed for this to be true, but sadly, it is not. Even if you start out in a walk you will will have a chance to drip when going into a dash.
Quote:
Originally Posted by SpikeSpiegel19
Do u think its possible to find the input u did that caused u to trip? Tripping on purpose could b useful.
I explained what the input for tripping is. Because there is a 1% (3% on an icy surface) chance to trip when going into a dash or using a smash attack without the c-stick, this isn't something that can be controlled.
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"Admiration is the furthest thing from understanding." - Sousuke Aizen, Bleach
My tripping rate increased substantially while trying to perform new ATs. For example:
While trying to perform Pivot wave grab with fox i tripped 1/3 times when i first started but what was the reason and how???
Was my input to fast? it didn't feel like it
Was it my specific input? maybe but i knew the order for the buttons
I thinking tripping on purpose is possible, its just a matter of finding the correct input and timing to do it.