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IC stage picks - which ones help/hinder?

calprinicus

Smash Cadet
Joined
Mar 18, 2008
Messages
61
Location
Seattle, wa
which stages are your best bets for victory and which will you dread. Please back your answers up so I can record on the thread post. This can be any tid-bit that you helps the ICs out or hurts, but please no character specifics for counter-picking (ex: like pick here because fox sucks here and my bro mains fox). Thanks.

key:
green = good stage
yellow = ok stage
red = bad stage
orange = undetermined
+ = pro
- = con

SSBB STAGES:

Battlefield:
Delfino Plaza:
Yoshi's Island:
Lylat Cruise:
+
-
tilting of the level effects ice blocks.
Bridge of Eldin:
+
able to block-lock k.o.
-
not always an edge for spikes
Smashville:
Rumble Falls:
+
. . well you have a nice vertical jump . . .
-
very annoying! hard to chain when stage moves. Ice-blocks are **** near pointless in a constantly moving stage. no place to really spike.
Skyworld:
Castle Seige:
WarioWare Inc.:
+
-
when you complete a mini-game only nana or Popo will get a star effect(the one who completes the task), leaving one of them vulnerable. other effects like the mushroom will effect both.
Pokemon Stadium 2:
Halberd:
Shadow Moses Island:
+
none broken walls help nana stay alive. walls reflect iceshots to feel free to use them constantly if need be.
-
New Pork City:
+
if you stay on the lower area you can still spike and have an ok game.
-
too huge to be effective. random monster appears thats a 1 hit k.o.
Pictochat:
Summit:
Norfair:
Mario Circuit:
Frigate Orpheon:
Distant Planet:
Mushroomy Kingdom:
Port Town Aero Drive:
Final Destination:
+
short and sweet perfect to chain grabbing to spikes. just enough room to move around and use squall hammers effectively.
-
Mario Bros:
Green Hill Zone:
Luigi's Mansion:
Spear Pillar:
+
if you play on the top level after nana died it's easier to recover to the lower level.
-
75m:
Flat Zone 2:
Pirate Ship:
+
-
the catapault likes to kill recovering nanas.
Electroplanton:

MELEE STAGES:

The Temple:
Yoshi's Stroy:
Big Blue:
Pokemon Stadium:
Corneria:
+
Nothing is more satisfying than chaining to a spike into a huge freak'n laser!
-
Onett:
Brinstar:
Rainbow Cruise:
Jungle Japes:
+
hard for opponent to spike-counter since water kills all.
-
Green Greens:
 
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