• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

What are Mr. Game & Watch's problem matches?

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
This is probably odd to ask as someone who's maining Mr. Game & Watch, but I have the issue that I've managed to convince a friend I played brawl a lot with by my success that Mr. Game & Watch is far and away the best character in the game and that the metagame in the long run will devolve into nothing but Mr. Game & Watch dittos. I'm pretty sure that's not true even if Mr. Game & Watch is looking pretty ridiculously good to me so I figure I would do well to ask other Mr. Game & Watch players with deeper pools of experience. I also notice few initial tier lists are putting Mr. Game & Watch at the top, and I'm kinda wondering who is keeping him out.

What are his hard matches? I'm pretty sure Ike has the advantage since he actually has more range and priority than Mr. Game & Watch and actually kills at lower percentages, and Toon Link seems like a hard match mostly because of that Boomerang messing up approaches, but that's all I'm seeing and both are looking like pretty soft counters. Am I right about those two, and are there other characters out there with the advantage on him?
 

mr_kennedy44

Smash Journeyman
Joined
Mar 24, 2008
Messages
452
Location
Inside a cardboard box
I find both Links can be a problem. Both Link and Toon Link out range most of G&W 's attacks (not sure about the turtle though). Link and Toon Link's projectile game is better than G&W's and their projectiles cannot be caught in the bucket.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
G&W also has to work hard to win against Olimar. Olimar can shieldgrab ANYTHING, and his throws are deceptively strong.

I'd also say Marth is hard because Marth outspeeds G&W, and his Up-b competes with G&W's B-air. They both can kill each other quickly. G&W however does win in ledgeguarding significantly as he does against most other characters.

Otherwise I'm not yet sure about what does well against him. I'm also convinced he's the best character in the game.
 

omegablackmage

Certified Lion Rider
Joined
Oct 16, 2004
Messages
1,897
Location
Spencer, MA
i would say

- olimar: really annoying projectile and sheild grabbing game. really strong upsmash to kill you early
- snake: ftilt hits through all of your attacks and is difficult to counter, good projectiles, uptilt kills pretty early
- toon link: really annoying projectiles and very quick disjointed attacks, upsmash can kill pretty early
- marth/ike maybe: sheer range really but not something people can't work around with time i think

i really don't think link is fast enough to compete with gw but i don't have alot of exp against them, also my opinions of snake may change when i get more practice against them.
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
i would say

- olimar: really annoying projectile and sheild grabbing game. really strong upsmash to kill you early
- snake: ftilt hits through all of your attacks and is difficult to counter, good projectiles, uptilt kills pretty early
- toon link: really annoying projectiles and very quick disjointed attacks, upsmash can kill pretty early
- marth/ike maybe: sheer range really but not something people can't work around with time i think

i really don't think link is fast enough to compete with gw but i don't have alot of exp against them, also my opinions of snake may change when i get more practice against them.

My friends I play smash with both play ike and toon link, and G&W has the advantage on ike, hes slow and all you have to do punish him from his laggy moves. Depending on how you play, G&W can be the counter to tl. You need to rush him and stay on him so he cant spam his projectiles, but watch out for his hookshot. I HATE OLIMAR I cant figure out how to get past him though any tips? I also play snake and if anything i'm afraid against a good g&w. Try to grab alot and stay close to him. The bair can stop histilts and force him to get away and then follow him and beat him uppp. Its easy to spike him when he uses his up b. Never faCed a good marth though.

G&W is probably not the best character because he is REALLY light and and his roll is laggy.
 

Mr. Escalator

G&W Guru
Joined
Apr 11, 2008
Messages
2,103
Location
Hudson, NH
NNID
MrEscalator
You'll eventually get used to the bananas. Don't sweat it.

Ike has actually turn out to be an easy match up for my Game and Watch. Just play a smart game and avoid getting hit whenever you can. Be defensive and capitalize on his laggier moves with your quick ones; back air or Dtilt, but whatever fits in the moment. He's easy to gimp once you have him off the stage. Marth is harder because he's a lot quicker with his moves and he spaces with his range. He's harder than Ike, from the matches i've played. Ike hurts and kills real low, but only if you slip up and fall into his moves. Marth brings it to you, so you'll have to be much more precise. Tipper sucks :[

I've only fought one Olimar online, and he wasn't as good as me, but I think he'll turn out to be a pain. I had some real problems with his amazing grabs, and his Usmash hurt a ton. How effective is the turtle? This match was shortly after I got Brawl, so I didn't have a good enough feel for G&W. Someone else know how to battle a good Olimar?

I think Snake won't be as hard later in the game.

My brother plays a good TL, and his projectile game is hard to deal with. Also, he hits quick and hard on the ground, so I see him as being a hard matchup. Not sure about link.

For some reason, I've had trouble with Jiggly in the air. And with Ganon, but he's like Ike, so it's mostly my fault for getting punished so much. Also, not really a problem matchup at all, but G&W seems to do really good against Wolf. And MK.
 

GenG

Smash Lord
Joined
Dec 24, 2005
Messages
1,473
Location
Spain
I have problems with Snake and Metaknight. Snake can drop grenades (making bair useless as it makes them explode in your face) and use those *** tilts, while Metaknight is super fast and unpredictable.
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
Just stay on toon link dont let him get any distance on you or else you will get his projectiles in your face. Nair and bair metaknight, that stop him. Put the pressure on snake with the bair and try not too give him to much space either. Shield his tilts and use your smashes on him since hes really heavy. Jiggs is a lil annoying in the air but shes light weight so killing her is easy really.
 

omegablackmage

Certified Lion Rider
Joined
Oct 16, 2004
Messages
1,897
Location
Spencer, MA
ok so yeah i was saying only ike if they're really freaking good with their spacing and whatnot, but yeah for the most part you can just outspeed them and punish.
 

Lovage 805

Smash Champion
Joined
Nov 14, 2007
Messages
2,197
Location
I left my wallet in
i suggest all GaW players learn how to glide toss very well, his timing is substantially harder than most other characters, but its SO good. helps loads against Diddys and ROBs
 

cedrick

Smash Apprentice
Joined
Apr 12, 2008
Messages
87
Location
Vancouver, Canada
i play regularly against ike, and i think gw has a slight advantage
worst matchup is against olimar especially with gw approaching with aerials. upsmash is a *****
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
I am pretty sure G&W has the advantage on Snake. Not a huge one, but Cosmo does win pretty frequently against Zjiin.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
My idea to deal with Olimar is to use your B-airs close to the ground to increase your chance of shield stabbing him. Deflect his spam with N-airs which have less lag. I'd also try to use N-airs to get behind Olimar, then FSJ him for a D-air, although he's pretty short. Once he's in the air, the key is spacing aerials and getting him off the stage.
 

Ghost Pikmin

Smash Cadet
Joined
Nov 26, 2007
Messages
36
To add, personally I have a spot of trouble against really defensive Dedede players (then again, all the good one I've fought have been defensive, so I guess it's just the way to play him.)

Since G&W can't bucket the Waddles, it forces an approach. Dedede has a surprisingly big grab range, so if G&W screws up he's probably get shield grabbed or something. Also, Dedede's hammer has a pretty good range and he's overall pretty strong so can KO G&W at low levels. Due to his weight and recovery, Dedede also needs a lot of damage to be killed himself.

I guess I'm wondering if there's any way to force a Dedede to take a slightly more offensive role so I can be in a better position to punish rather than being the one punished. I know I can catch his recovery move stars, but is it worth missing an opportunity to knock him back off the ledge again for one projectile in the bucket?

If somebody could give me a different perspective on this matchup I'd appreciate it.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Stay above or below King Dedede. He can't spam you with Waddle Dees from there. Also, find attacks that deflect the Waddle Dees if necessary. I haven't tested anything, so I suggest N-airs to deflect his spam, and maybe Bacon if it works.
 

UTDZac

▲▲▲▲▲
BRoomer
Joined
Sep 28, 2005
Messages
6,646
Location
Judgment Count: 856
@Olimar:

- Run around A LOT! Don't stop moving. Olimars like targets, and the harder of a target you are the more annoyed they get and they better chance you have of taking advantages of their mistakes. Abusing your Uair will annoy them as well. Use these to your advantage.

- Well spaced B-Airs may not always work. Don't completely rely on this strategy.

- If all else fails, always keep a loop-out for gimp kills, when you can trick the Olimar into getting off the stage so you can edgehog him. Its super effective!
 

Cosmo!

nerf zelda's dsmash
Joined
Feb 5, 2008
Messages
2,368
Location
Chicago, Illinois
hardest g&w matchups imo

Olimar (disadvantage)
Toon link (disadvantage)
Metaknight (even)
Snake (even)
Marth (even)
Ike (slight advantage)
Link (slight advantage)
 

Steck

Smash Journeyman
Joined
Mar 23, 2008
Messages
238
Location
East Coast
I've had a trouble with Ike( up-b when G&W is using fire) and Marth (range keeps me out, plus he's MARTH!)
 

Dizzynecro

Smash Journeyman
Joined
Aug 1, 2007
Messages
446
Marth is not bad maybe even.
Olimar is really annoying just get him with up air when he doesn't have enough mins out and take your time geting him off stage, cuase he's super easy to edge gaurd. Also you can blow his mins away lol.
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
Playing toon linnk your only approach should be the bair and you NEED to stay on him and make sure he does not get any space on you so he can spam projectiles
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
I don't see how Wolf destroys G&W. Wolf neither has the great recovery or amazing disjointed range G&W has. G&W also has an easier time absorbing his projectile spam since it is on the slow side. G&W can do nasty things to Wolf's recovery with his own spam and the D-smash.
 

Mr. Escalator

G&W Guru
Joined
Apr 11, 2008
Messages
2,103
Location
Hudson, NH
NNID
MrEscalator
Wolf countering G&W? Pshaw. If you're losing to one, he's either better than you, you're falling for beam spam, to which you attempt to bucket, and he's already attacking with Fsmash, or you're jsut not experienced at facing them. It's ok, you'll learn to beat him, I believe. Don't let him pressure you into doing silly things. Bucket before he lasers, when he spaces, and put it away immediately after. He'll probably beat you on the ground; Dtilt isn't as useful and it's a pain to space hammers. Turtle covers Wolf, so use it. You can sometimes bait him to using his laser. Use your B and shower him with food, to which he'll think he can show off how his projectile is bigger than yours. Drop into a bucket :]

His recovery is a lamer, worse than Links. get him far enough off and he's screwed.
 

Tristan_win

Not dead.
Joined
Aug 7, 2006
Messages
3,845
Location
Currently Japan
I'm no Mr. Game and Watch player but I do fight a pretty good one on average

Even though it's not his main it doesn’t change the fact he’s the third best player I have of a list of 55 players. Needless to say he has the best G@W or I wouldn't be bring him up like this

Anyways what I've notice after many battles with him with Sheik, Zamus and Zelda(my best characters) is that Sheik might not have what anyone can say a real clear advantage but does give G@W a lot of trouble fight.

I guess mainly it's because Sheik is faster than and not as campy as the other characters in the game so G@W great approach game (the turtle) isn’t as available as to say against a defensive wolf. Also G@W can't absorb Sheik needle storm and with his low rolling speed and light weight even Sheik can kill him at decent percentages. Those are just a few things that come to mind
 

Ghost Pikmin

Smash Cadet
Joined
Nov 26, 2007
Messages
36
To add what the others said about fighting Wolf, G&W's bair has more priority than Wolf's side-B. It can be really funny to bait a Wolf player into using it by jumping around the sweetspot only to smack them with a turtle by the time they reach you.

I guess the only other note to add is to be cautious when fighting a Wolf in the air. His bair is strong and fast, and while his fair is a bit slower it has a bit of vertical range above the area he slashes at and it is still a kill move that can send you over the top of the screen. I'm not saying Wolf is invincible in the air, but he isn't exactly helpless up there either.
 

Lag

Smash Journeyman
Joined
Sep 21, 2007
Messages
238
Location
In your head.
yeah wolf is beatable. all you have to do is bucket his projectiles and he pretty much is screwed for control of the stage. 3 of those blaster shots from wolf and you got yourself an instant stock (if you can land it that is). back air (surprise, surprise) comes to the rescue against wolf. don't underestimate his up-b, it has really good range. and his recovery to me, is somewhat very linear (as in easily ledgehogged).

watch out for his down smash, it's quick as hell. also his forward smash has amazing range and speed so watch out for that too.
 

Tristan_win

Not dead.
Joined
Aug 7, 2006
Messages
3,845
Location
Currently Japan
What are you two talking about Zamus has an extremely hard time fighting G@W what with the incredibly hard time she has spacing him, his down air out priority most of her upward striking moves so it’s difficult for her to strike him from below, and because of his light weight makes her grab set ups fairly useless. Also her best defensive and offensive weapon the stun blaster can be absorbed so she can't recklessly fire it like she can in most battles.

This match is clearly in G@W favor.
 

The |Egg| Sniper

Smash Apprentice
Joined
Feb 14, 2006
Messages
155
I honestly don't see how Wolf is good against G&W, especially not his aerial game. Up air screws around with aerial spacing, giving you the ability to manipulate him in the air. His ground game is a bit tricky, pulling that pistol out at random moments. Easily read once you get the hang of it.

Characters with unabsorbable projectiles are tricky...but let's be honest. If they suspect you of bucketing their projectiles, they'll be forced to use them tactically. Unless they spam like noobs, the bucket isn't exactly aways reliable. Use it sparingly, and remember it has AMAZING range (literally a sphere well around G&W's body). Toons and Links are the main guys to be aware of here, but their arrows can be ducked, and bombs are noticeable. Boomerangs are the most sudden and most manipulating.

Shiek's new aerial game could cause problems for those unaware. However, the only REAL threat with Shiek's aerial game is her back air. Everything else can be counteracted by G&W's aerials. Uair against her dair, bair vs bair, fair vs fair. G&W has the range advantage here. Ground moves are more devastating now, which is the main threat when dealing with Shiek.

Zamus has range, let's face it. Her forward B blasts G&W pretty well, as do most of her ground moves. The extended throw can be something to be aware of too. Do your best to get her in the air, or attack from the air. Manhole isn't the great wonder from Melee's past, but it has an extended reach to interrupt moves. Manhole is still G&W's best friend for the ground.

Zelda....sparkles are the bane of G&W in this match, not to mention one of the fastest Dsmashes in the game. She can hit you from any angle, but you gimp her ranged game with your enhanced bucket. Toughest of these three matches, IMO
 

Mr. Escalator

G&W Guru
Joined
Apr 11, 2008
Messages
2,103
Location
Hudson, NH
NNID
MrEscalator
Alright
Lucario is pretty difficult. Or at least the one I faced was.
His range is giant and so are his rolls.

Anyone have experience against this pokemon? Tips would be nice. I already know how to bucket so don't bother mentioning it >_>
 

Cosmo!

nerf zelda's dsmash
Joined
Feb 5, 2008
Messages
2,368
Location
Chicago, Illinois
Alright
Lucario is pretty difficult. Or at least the one I faced was.
His range is giant and so are his rolls.

Anyone have experience against this pokemon? Tips would be nice. I already know how to bucket so don't bother mentioning it >_>
predict his rolls, like after you die and he's at the edge double jump towards him then dair backwards so you hit him as he rolls towards you. stuff like that. his fair is really good so try to avoid getting caught in it. use the uair a lot and upB up at him when he won't expect it cause his dair can be dangerous. if he's pounding your shield with a dair he might do it again if he's high enough off the ground so be aware of that.
 

omegablackmage

Certified Lion Rider
Joined
Oct 16, 2004
Messages
1,897
Location
Spencer, MA
lol the matchup chart said originally that lucario was a plus vs gw, and i just don't see how. lucario has nothing to approach gw with which means he pretty much loses, plus lucario can't even kill vertically well at all.

i think zss is a bad matchup for gw. energy whip is fairly quick, easy to sheild but very difficult to punish. gun is got some decent range and is very annoying. armor pieces in the beginning of the match are reaaaally annoying imo (maybe im just bat at intercepting them). upsmash is hard for gw to go through with the key (i found myself cancelling one hit of it, and then getting hit by the next), jab is hard to punish, fsmash has pretty good range, she's pretty hard to edgeguard with her having so many options, and her upair kills gw pretty fast if she catches you in a combo. I dunno it just seems like a pain for gw to fight her.

i've gotten much better vs snake players and i think its even. just don't challenge the tilt and it gets a lot easier to face them.
 

Unit II

Smash Rookie
Joined
Apr 20, 2008
Messages
4
I tend to win whenever I play as G&W. The only character I seem to struggle against is Link (if the person knows how to utilize projectiles well enough).

Being aggressive with G&W is pretty devastating to opponents, although he doesnt move very fast he does execute his attacks quickly.
 
Top Bottom