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»   Smash World Forums » Super Smash Bros. Brawl » Brawl Tactical Discussion

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Old 04-16-2008, 01:23 AM   #1
Ankoku
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How the "catching the Cypher" actually works

So, a lot of you probably heard about how Snake can't Up+B again if you grab his Cypher, right? What's actually happening is that you're grabbing him. Realize that when you hit Snake or grab him out of his Up+B, the Cypher continues to travel, and when the Cypher flies up alone it'll hit you. This interrupts your grab and causes Snake to automatically break out; without a double jump OR an Up+B.

So, I did some further testing with other characters. As it turns out, if you get grabbed out of the air, don't get grab attacked, and break out, you DON'T regain your double jump if you used it already. You WILL, however, regain your Up+B unless you're one of four characters - Mr. Game & Watch, Snake, Sonic, and Pit. Pit may have his own reasons, but the only correlation I could find among the other three which also applies to Pit is that they can all attack out of their Up+B.

SUMMARY: Getting grabbed no longer gives back your double jump. You also have to get hit/thrown. If you had a cancelable Up+B (Snake, G&W, Pit, Sonic), you don't regain your Up+B from being grabbed either.

OTHER NOTES:
Wario's Bite, Diddy's Monkey Flip, Kirby's Inhale, and Dedede's Inhale all count as grabs, and thus do not return jumps on their own.

Wario's Bite CAN gimp Snake in the same way as a normal grab, but you MUST time it to get interrupted by the Cypher, because Wario automatically bite attacks and breaking out causes Wario to toss Snake out, returning his Up+B.

Diddy's Monkey Flip works like a normal grab, except it's aerial and thus has the possibility of killing yourself as well.

Kirby's Inhale works like a normal grab, but getting hit by the Cypher interrupts you before Snake counts as "grabbed," so he gets his Up+B back. Since characters can "nudge" Kirby in various directions while they're inside him, it's especially hard to gimp Snake this way.

Dedede's Inhale works like Kirby's, but breaking out causes him to automatically spit the character out, returning his Up+B, but not his jumps (oddly enough).

Damaging a character in ANY WAY during your grab will give that character his Up+B back, regardless of which character it is. The exception is allowing the Cypher to interrupt your grab. Letting a character break out of a grab when you haven't pummeled him/her/it at all will result in a jumping break out of grab, which should give most characters enough height to Up+B back. Snake/Pit/Sonic/G&W are still screwed in this situation, though, because there's too much backward momentum and they don't have their Up+Bs.
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Last edited by Ankoku; 04-16-2008 at 04:11 PM.
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Old 04-16-2008, 03:17 AM   #2
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really..im going to go test this out
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Old 04-16-2008, 03:30 AM   #3
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wow...pretty neat

ill definately abuse this against snake players and laugh as they fall to thier doom hahahha
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Old 04-16-2008, 03:36 AM   #4
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Yeah with Wario I eat him out of his Cypher and he can't recover lol

Awesome discovery, I'll have to really watch my *** as G&W if my opponents figure this out >_>
Oh wait I can sweetspot. rofl

Last edited by Endless Nightmares; 04-16-2008 at 03:39 AM.
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Old 04-16-2008, 04:33 AM   #5
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This ain't no problem for G&W. His recovery is too good to be gimped this way.
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Old 04-16-2008, 04:59 AM   #6
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meh. this will never work against good players anyway. all of thier recoveries are amazing, only pit has a change of getting grabbed out of his up b is hes stupid enough to not cancel it and simply fall to the edge
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Old 04-16-2008, 05:22 AM   #7
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I bite Snakes out of their up B all the time o_O

Bite is a grab btw
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Old 04-16-2008, 10:05 AM   #8
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Ohohohoho, Snake is so screwed if he doesn't sweetspot :D.
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Old 04-16-2008, 12:46 PM   #9
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hmm interesting lmao
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Old 04-16-2008, 12:48 PM   #10
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Quote:
Originally Posted by Yuna View Post
Ohohohoho, Snake is so screwed if he doesn't sweetspot :D.
Not really, I believe he can still C4 himself back up. And C4ing will give him back his Up+B as well.
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Old 04-16-2008, 02:24 PM   #11
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56K: Really? Thanks for mentioning, I'll have to test out Wario and Diddy's "grabs" next.

Oh, and the four who don't get their up+B's back... only Snake and Sonic are relevant, really, since the rest can auto-sweetspot a ledge.
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Old 04-16-2008, 04:15 PM   #12
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Updated the first post with notes on non-conventional grabs.
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Old 04-16-2008, 04:41 PM   #13
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I could find this useful against a Yoshi. I'm playing a Yoshi friend today. I can test to see if his Up-B gets full momentum boost after the grab.
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Old 04-17-2008, 07:20 PM   #14
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I have no way of testing right now, but I was wondering if this works with CFs hug (up + B)? I have a feeling it wont since it sends the opponent flying. Thanks.
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Old 04-17-2008, 07:38 PM   #15
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Interesting info. Situational, but good stuff.

It'd be nice if there was some videos of how to apply this for those who are more visually oriented.

good clarification on cypher catching.
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