• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Fox Kill Guide [Update Shinespike Character Guide 4-29]

Valken

Smash Apprentice
Joined
Mar 14, 2008
Messages
137
FOX KILL GUIDE

This is a guide for Fox's U-Smash. It contains the earliest percent each character can get KO'd with it. I did my testing on level 9 CPUs, which DI appropriately, so these numbers are accurate. This takes quite some time to do for each stage, so if anybody would like to help out and post the percents for a stage I'd be grateful. I also included a helpful little guide on landing the U-Smash and a Shinespike character analysis.

~ Final Destination Percentages
~ Battlefield Percentages
~ Luigi's Mansion Percentages
~ Flatzone Percentages
~ U-Smash Guide
~ Shine Spike Guide



Final Destination Percentages

Bowser - 104
Captain Falcon - 103
Charizard - 100
Dee Dee Dee - 111
Diddy - 91 / 92
Donkey Kong - 108
Falco - 87
Fox - 82 / 83
Game & Watch - 80
Ganondorf - 103
Ice Climbers - 89
Ike - 102
Ivysaur - 96
Jigglypuff - 75
Kirby - 82
Link - 100 / 101
Lucario - 94 / 95
Lucus - 91
Luigi - 92
Mario - 93
Marth - 90
Meta Knight - 82, 83
Ness - 92
Olimar - 86
Peach - 87
Pikachu - 85
Pit - 93
R.O.B. - 97
Samus - 97
Sheik - 84
Snake - 108
Sonic - 93
Squirtle - 78
Toon Link - 90
Wario - 99
Wolf - 99
Yoshi - 98
Zelda - 85
Zero Suit Samus - 85


Battlefield Percentages
[Floor_MidPlatforms_TopPlatorm]

Bowser - 104_96_87
Captain Falcon - 103_95_86
Charizard - 100_92_83
Dee Dee Dee - 111_102_93
Diddy - 91_84_76
Donkey Kong - 108_99_90
Falco - 88_80_73
Fox - 82_75_68
Game & Watch - 80_73_66
Ganondorf - 103_95_86
Ice Climbers - 89_81_74
Ike - 102_94_85
Ivysaur - 96/97_88_80
Jigglypuff - 75_69_62
Kirby - 82_75_68
Link - 100_92_84
Lucario - 94_87_78
Lucus - 91_64_76
Luigi - 93_85_77
Mario - 93_86_78
Marth - 91_83_75
Meta Knight - 82_75_68
Ness - 92_84_76
Olimar - 86_78_71
Peach - 87_80_72
Pikachu - 85_78_80
Pit - 93_85_78
R.O.B. - 97_89_81
Samus - 97_90_81
Sheik - 84_77_70
Snake - 107/108_100_91
Sonic - 93_86_78
Squirtle - 78_71_64
Toon Link - 90_83_75
Wario - 99/100_91_83
Wolf - 99_91_82
Yoshi - 99_91_82
Zelda - 85_78_71
Zero Suit Samus - 85_78_70


Luigi's Mansion Percentages [Xiivi]

Bowser - 111
Captain Falcon - 110
Charizard - 107
Dee Dee Dee - 118
Diddy - 97
Donkey Kong - 114
Falco - 93
Fox - 88
Game & Watch - 85
Ganondorf - 109
Ice Climbers - 94
Ike - 109
Ivysaur - 102
Jigglypuff - 80
Kirby - 88
Link - 107
Lucario - 100
Lucus - 97
Luigi - 99
Mario - 99
Marth - 96
Meta Knight - 88
Ness - 98
Olimar - 91
Peach - 92
Pikachu - 90
Pit - 99
R.O.B. - 104
Samus - 103
Sheik - 90
Snake - 115
Sonic - 99
Squirtle - 84
Toon Link - 96
Wario - 106
Wolf - 105
Yoshi - 105
Zelda - 90
Zero Suit Samus - 90


Flatzone Percentages [uzimakisensai]

Bowser - 97
Captain Falcon - 97
Charizard - 94
Dee Dee Dee - 105
Diddy - 85
Donkey Kong - 100
Falco - 82
Fox - 77
Game & Watch - 74
Ganondorf - 96
Ice Climbers - 83
Ike - 95
Ivysaur - 89
Jigglypuff - 70
Kirby - 76
Link - 94
Lucario - 88
Lucus - 85
Luigi - 86
Mario - 87
Marth - 84
Meta Knight - 77
Ness - 86
Olimar - 80
Peach - 80
Pikachu - 79
Pit - 88
R.O.B. - 91
Samus - 91
Sheik - 78
Snake - 101
Sonic - 87
Squirtle - 72
Toon Link - 84
Wario - 92
Wolf - 92
Yoshi - 92
Zelda - 79
Zero Suit Samus - 79



U-Smash Guide


Blaster Recharge

The Kick just as good for racking up damage as it is for KOing. I don't recommend spamming it, however you should never be discouraged to use it do to the fear of decay. Simply make sure, that if you use an U-Smash, to hit your opponent with a couple blaster shots to take away the decay. Just like a battery.

The Fake Out
This is simple dashdancing away and back with an immediate U-Smash following. The result is a quick animation of you dashing away then sliding towards them with a Kick. Excellent choice when you're opponent is coming from the skies. Try doing an u-throw with this move for the finish.

Shield Grab
Press Jump and U-Smash at the same time to cancel your shield with a Kick. Quicker than lowering your shield first. Very useful.

Bicycle Kick
This is simply when you Short Hop away from your opponent and immediately dash into an U-Smash upon landing. Good for mind games, and excellent when dashing toward your opponent going in for the kill. Obviously I suggest mixing this up for opptimum offectiveness. Good with dash dancing. Useful for edgeguarding.

Hyphen Slide (Official name unknown)
Smash diagonally foward and up on the joystick to innitiate a dash. Use down on the C-Stick to immediately perform a Dash Attack. Immediately after C-Down press/hold Grab. This results in a very small Wavedash that can only lead into an U-Smash. Not very useful unless you master this technique. However, do to the difficulty and speed of the button pressing, the Risk/Reward ratio isn't balanced. Basically, it's not worth it.



Shine Spike Guide

Keep in mind that this is not as easy at it seems. Against good players you will have to out play them while jumping off the stage to get the Shine. They will pull out aerials, ATs and whatever else they have to keep you at bay. You will need to learn to time it perfectly.

This does not refer to Shine Spiking directly below the edge. That is not character specific and is entirely dependent on how well you can control your Fox.

Any information you have that can help is always greatly appreciated.

Mario
Mario is a perfect example of Default Shining. The goal here is to attack him from the side so as not to get hit from below. Also, you want to jump after him as fast as you can so that, by the time you shine him, he can't use his Up B or he will die. You do this by running off the stage and jumping into him. Mario doesn't need to be far off the edge. One shine will do him in from anywhere. Just make sure not to get suckered by the Up B.
Reminder: Watch out for the cape.

Luigi
Luigi is another Default Shiner. He's basically a more difficult version of Mario. He will immediately use his side be to get close to the stage again. If you are close enough you can shine him then, but usually you won't get there in time. Shining him is pretty simple. Same default Shining. However, Luigi can recover farther from his Up B horizontally than Mario. Keep in mind that if you get hit with his Up B it will be the sweet spot and possibly kill you. If he does this, it will most likely result in his death though, as long as you aren't right next to the stage. You're call.

Peach
Same here, default Shine. Once shined, as long as she isn't right next to the stage, she will die. She just recovers much differently do to her hovering. A good peach will recovery as high as possible, so SSing might not be a viable option. However, it is still possible if they can't recover high.

Bowser
Once again, default Shining. Only thing here is that his Up B has a lot of horizontal recovery so he can use it pretty soon. You have to shine him relatively far out, relatively quickly. However, he drops fast so low Shines are a good option.

Donkey Kong
DK is a doozy. His Up B has insane horizontal recovery and crazy hit boxes. So he can use it as soon as he comes off the stage and you don't want to touch him. The secret to Shining him is to come from above. If you drop down above him you can avoid getting hit and shine him away. Because of house fast he travels horizontally, you will most likely need to shine multiple times or edge guard here.

Diddy
Ok, if Diddy can recovery with his Side B, don't bother Shining him. If he has to use his Up B, however, he's dead. You can shine his Up B from any direction and a single Shine will do him in. Not to mention how long the charging animation is. Diddy is a prime Shine target.

Yoshi
Yoshi has no Up B recovery (except like an inch) so there for if you shine him during his second jump it's game over. Only problem here is that his second jump is very quick and has Super Armor in first frames. So you're going to have to be patient with him and wait for him to use his second jump, then strike. Also watch out for eggs.

Wario
Wario is a 50/50 case. If his bike is on the stage, you can treat him just like Mario and default Shine him. If he still has the option of bike recovery, he can return practically after each Shine attempt. I suggest making sure that his bike remains on stage and going for the shine. It's to easy to pass up.

Link
If Link is close enough to the stage and you are not edge hugging, he will tether recovery and ruin all hopes of Shining. If he can not tether then you can Shine Spike him by dropping from above to avoid being hit from his Up B. Since he will only us this recovery when he is do far out, one shine will do him in.

Zelda
Zelda is an interesting one. Shining Zelda is a clear cut case of who the better player is. You can jump out, Shine her, then immediately Fire Fox to the edge. If you do it correctly you will get there a smidge before she does with her Teleport, edge guarding her. Works great. However, a good Zelda will do one of two things. Either teleport high so as to avoid the threat all together, or save her second jump and kick you in the face when you try to get close. If the fox is better, he will win. And, of course, vise versa.

Sheik
Easy pray. Up B has no distance so she has to get close. She falls fast so she can't attack you while recovering. Just default her anywhere and she will die. Jump out there and Shine. Just make sure to hit her out far enough, her tether is pretty long. She's like Link in that manner.

Ganondorf
Default Shine. Run off, jump into him and Shine. One will do it.

Toon Link
Toon Link is very difficult but possible. You can Shine him from above to avoid being hit with his Up B, but he can usually return after a Shine. It may take a couple. Also, do to his floatiness, vertical recovery and amazing aerials, Shining him is almost impossible. He can hold you at bay with aerials and recovery from the bottom of the stage. Force him to do this and plan for it. That way you can simply Shine him out of his Up B below the stage. Difficult, tricky, situational.

Samus
Her Up B is terrible so she will most likely stick to Tether. Because of how terrible her Up B is, you can jump out and Shine her anywhere without worrying about the Up B. Just make sure you do it medium range out there and edge hog afterwards. She's got a long tether.

Zero Suit Samus
A good Zamus can always avoid coming from below the stage. However, if they do, you need to jump out very far to Shine her before she Tethers. It's very long. After that, simple tether recovery procedures. Please watch out for her Down B. Don't mess with it.

Pit
If you Shine his Up B, he's dead. If he uses it, it's an easy target. Getting him to use it is the hard part. This goes way beyond average Shine Spiking. This is a test of endurance. I suggest just killing him with the U-Smash and go for the Shine if he uses his Up B. Pretty simple.

Ice Climbers
Their Up B has amazing distance. However, they won't use it immediately because if they do, it will kill Nana. She will fall. This being said, if you get them out far enough, you can Shine them safely. Because of the distance from their Up B, Popo will recover but Nana will die. Not a kill, but practically one.

R.O.B.
ROB can consistently attack out of his Up B. Treat him like a flyer. You will have to keep Shining over and over and over again, if you can get it off, and he will always return. I deem ROB unshinable on all accounts. [Correct me if I'm wrong.]

Kirby
Kirby takes a lot of stamina to Shine spike, and it really isn't worth it. You have to shine over and over and over. Not unshinable, but very difficult.

Meta Knight
Unshinable. If you want an explanation, you can ask.

Dee Dee Dee
He's like Pit. With all his jumps he's a punk to Shine. An easy target though. Once he uses his Up B you can easily shine him out of it from anywhere. After that he will us Up B again. Shine him again! Once he uses his Up B, he's just an easy target for consistent shining.

Olimar
Pretty basic Tether recovery. Shine isn't necessary. All you really need is a good Dsmash and edge hug. It's probably safer that way too. However, if you do Shine him, he's not coming back.

Fox
The Spacies are the easiest to Shine Spike. With Fox, if he uses his Illusion, you need to get your timing right and Shine him out of it. Once you do that he will have to use his Up B. If you uses his Up B you have two options. You can ledge shine. Run off the ledge and immediately shine him as he's about to touch it. It will shine him away. You can repeat this over and over until he dies, or you can finish him off. When he's charging his Up B he is an absolutely easy target. Fox is an easy target.

Falco
Like Fox but a few differences. His Illusion is march longer, and his Up B is shorter. Therefor you will need to get better with you Illusion shining against him. On the bright side, a single shine from anywhere will kill him. Once you're Illusion timing is down, he's dead every time. Also a single ledge shine will do him in too. Falco is an easy target.

Wolf
Wolf is the most different of all the Spacies. His Illusion is awkward and dangerous. If you time it wrong you can potentially get spiked by it. His Up B charges very quick an kicks at the end. So you can't hit him while it's charging or ledge shine him (you will bounce off his foot.) However, he falls extremely fast so his options are extremely limited. Also there is a Wolf trick. If you get caught by his Up B and Shine, you will shine while he's carrying you and and shine him out of it. Instant kill.

Captain Falcon
Same as Ganon. Default. Run off jump into him and shine. One should do it.

Pikachu
Can't shine him out of his Up B. Up B has insane vertical and horizontal distance. Unless they are terrible, you shouldn't be able to shine him. Don't waste your time. Beware the mouse!

Squirtle
You can't shine him out of his Up B. However, his Up B isn't so great. So if you knock him out far enough he won't be able to use it and live. So easily shinable as long as he's far enough out.

Ivysaur
Big target, tether recovery. He's asking for it. Do it!

Charizard
One shine should do him in from anywhere off the stage. You can't shine him out of his Up B and it has super armor. Also, he will try to glide back and glide attack you then Up B for recovery. Know this, learn this, dodge this, shine this.

Lucario
Basic Teleport recovery again. Can't shine him out if it and it covers some distance. Knock him out far enough and your good.

Jigglypuff
No Up B but insane horizantal jump distance. I believe she has about 5 jumps, so 5 shines and she should be good. Do to here light weight, it's just not worth the effort.

Marth
With his Forward B's and insane recovery. I deem him Unshinable. Unless you're opponent is terrible.

Ike
Ike is interesting. He has two recoveries. The first, his Up B, you can potentially shine him out of it, but this move will only be used from below the stage and if you mess up he will spike you. Simply get caught in it and begin spamming shine. You will either shine him, DI out of it, or get spiked. It's a toss up. His other recovery, his Side B, is much easier to "Shine" but takes practice. If you jump out in front of him he will hit you and stop moving and fall to his death. Works awesomely. However, if you shine him when he hits you, you will launch back to the stage and take less damage. If you time it wrong he'll still die though. Just make sure to jump out in front of him as close as you can.

Ness
His jumps are very long so he usually will not have to use his Up B. If he does though, you have two options. Simple or flashy. Simple: When he's charging, shine him. You win. Or... You could jump above him and and hold your shine. If you do this quick enough, you will reflect his Up B back at him causing him to shoot directly down. Awsome!

Lucus
Same as Ness except his Up B take him farther and his jumps aren't as long.

Game & Watch
G&W is like Marth. It's possible to shine spike him, but with all his options, only an idiot would get shined. Best to avoid trying to shine him.

Snake
Snakes Up B can't be shined until it's almost done. It travels very far. He can attack out of it. I categorize him with Marth, ROB, G&W and such. Bair works wonders though.

Sonic
Sonic is a Flyer for all intensive purposes. He can recover from any part of the stage. As far as I know, a good sonic can not die from a shine spike, unless it was extremely low to the bottom of the stage and/or extremely far away.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
You base the difficulty of a fight based off of how early you can kill them? Certainly that's one factor, but there's a lot more that plays into a fight than how early you can kill a foe. If a character is easy to get through and damage, they could die at 150% and it wouldn't matter, because they could be easier to fight than someone who dies at 60%. There is so much more to a fight before that final blow takes place.

Btw, I'm pretty sure that level 9s don't DI the same way a human would. Those numbers would probably be a lot more useful had they been done on a human. You should run some comparison tests at the very least, to see how well they match up with what a human does.
 

Valken

Smash Apprentice
Joined
Mar 14, 2008
Messages
137
You base the difficulty of a fight based off of how early you can kill them? Certainly that's one factor, but there's a lot more that plays into a fight than how early you can kill a foe. If a character is easy to get through and damage, they could die at 150% and it wouldn't matter, because they could be easier to fight than someone who dies at 60%. There is so much more to a fight before that final blow takes place.

Btw, I'm pretty sure that level 9s don't DI the same way a human would. Those numbers would probably be a lot more useful had they been done on a human. You should run some comparison tests at the very least, to see how well they match up with what a human does.
CPUs DI perfectly in the opposite direction they are thrown in practice mode. Other directions in actual game play. If you're opponent is at said number, they will die with an u/smash.

I'm a long time smasher, obviously the percent a character dies at does not mean anything if they destroy you on the battlefield. However, in brawl, with the ease of recovery and lack of combos, KOing people is a difficult task. Many High tier characters are being held back from Top (I refer to Tiers as general consensus of where a character will most likely place) for no other reason than their lack of KO potential. A guaranteed KO from a quick move at an exact number is alot more helpful than you would think. The sheer fact of knowing when you can completely focus on a KO move and not wasting an ounce of time, increased your efficiency by far.

The fact is that against a good Fox player, if they want to land an u/smash, they will land an u/smash. If they know that you die at exactly 89%, they will focus on nothing but that u/smash from that point foward. Not saying spam it, just focus on landing it. At that point, when your number is up, against an even match, that u/smash will connect and you will die.

Not many characters can KO Fox before they reach their number. A good Fox will focus on evading and land his blows carefully.


That's just my two cents, take it or leave it.
 

waks

Smash Journeyman
Joined
Aug 11, 2005
Messages
281
He's not really basing it on playing based on how early you can kill the enemy, he's just giving us numbers and trying to be helpful to the community.

Thanks for the data, Valken :)
 

super_bacon807

Smash Apprentice
Joined
Jul 15, 2006
Messages
143
Good info to know... Horizontal kills don't really happen in Brawl until higher percentages due to the insane recovery everyone has, so vertical kills via uSmash is the most reliable way to go. Diminishing attacks could be a problem, but laser spamming helps remedy that and sets up for another uSmash kill...

Though a bAir once in a while doesn't hurt and a shine-spike here and there is incredibly satisfying...
 

Wyvern

Smash Journeyman
Joined
May 28, 2007
Messages
455
Location
New England
Just so you know, you forgot Squirtle.

EDIT: Just to save you the time: it's 78. Poor lil' fella...
 

Xiivi

So much for friendship huh...
Premium
BRoomer
Joined
Aug 31, 2006
Messages
20,342
Location
somewhere near Mt. Ebott
I find it much more helpful for me this way. Haha. I also went and found the numbers for Luigi's Mansion. Thus the numbers for Final Destination are on the left, and the numbers for Luigi's Mansion are on the right. Luigi's Mansion has a notably high ceiling, hence why I picked it. The categories are based off of normal Final Destination kill percentage.

BELOW 80:

Jigglypuff - 75|80
Squirtle - 78|84

BETWEEN 80 and 89:
Game & Watch - 80|85
Kirby - 82|88
Fox - 83|88
Meta Knight - 83|88
Sheik - 84|90
Pikachu - 85|90
Zelda - 85|90
Zero Suit Samus - 85|90
Olimar - 86|91
Peach - 87|92
Falco - 87|93
Ice Climbers - 89|94

BETWEEN 90 and 99:
Marth - 90|96
Toon Link - 90|96
Lucus - 91|97
Diddy - 92|97
Ness - 92|98
Luigi - 92|99
Mario - 93|99
Pit - 93|99
Sonic - 93|99
Lucario - 95|100
Ivysaur - 96|102
Samus - 97|103
R.O.B. - 97|104
Yoshi - 98|105
Wolf - 99|105
Wario - 99|106

ABOVE 99:
Charizard - 100|107
Link - 101|107
Ike - 102|109
Ganondorf - 103|109
Captain Falcon - 103|110
Bowser - 104|111
Donkey Kong - 108|114
Snake - 108|115
De De De - 111|118

Also of note is that Jungle Japes is a terrible stage and you can't kill Jigglypuff until 90% and De De De until 132%. If your opponent has any intentions of picking this stage, ban it. Hahaha. Green Greens however is a great stage, killing puff at 70% and ddd at 105%. Corneria gets them at 69% and 102% respectively. Note I was using the lowest points on these stages, thus on higher parts you can score KOs much lower.
 

Valken

Smash Apprentice
Joined
Mar 14, 2008
Messages
137
The only thing I'm not sure about is DI tricks like GaW or TL's dair.

Do they actually effect upward momentum? Or was that proven false?
 

Linjishu

Smash Rookie
Joined
Sep 8, 2007
Messages
15
Put Squirtle in the first post just for convenience.

EDIT: Ivysaur is 96/97, not 96, I just tested it.
 

KosukeKGA

Smash Champion
Joined
Dec 4, 2007
Messages
2,165
Location
Phoenix, AZ
To my fellow Fox players,

This thread should be taken into greater consideration than you think.

Also, the DI thing is wrong. If you set the computer to control (human) in training, they still fly in that direction. Naturally, Fox's UpSmash will send you at a sort of diagnol way.

 

Uzima (Uzi)

Smash Lord
Joined
Apr 23, 2008
Messages
1,680
Location
Colorado Springs
I am so great full some one spent the time doing this. I was planing on doing this but I checked to see if any one already did, and I was pleasantly surprised.

I now plan on doing a something equally helpful to repay the community. I just haven't thought of it yet.
 

Valken

Smash Apprentice
Joined
Mar 14, 2008
Messages
137
I'm glad you guys are getting some use out of this. I'm glad I can help out my fellow Bushy-Tailed Bear mainers.

There are some things I would like to request from anyone looking to help the Fox community.

- Level percentages
- Tournament legality on all stages
- Numbers for the U-Smash decay and Blaster recharge
- Level percentage requests (what stage next?)

I would love any and all information on the U-Smash. I want this guide to be complete.

Thanks everyone.
 

Riodsey

Smash Cadet
Joined
Apr 6, 2008
Messages
59
Location
Brazil
I would sugest Smashville/Battlefield/Yoshi's Story, I love to play with Fox on these stages, but I think the % numbers don't change a lot.


HYPHEN SLIDE (Official name unknown)
Smash diagonally foward and up on the joystick to innitiate a dash. Use down on the C-Stick to immediately perform a Dash Attack. Immediately after C-Down press/hold Grab. This results in a very small Wavedash that can only lead into an U-Smash. Not very useful unless you master this technique. However, do to the difficulty and speed of the button pressing, the Risk/Reward ratio isn't balanced. Basically, it's not worth it.
Fox can do it? I can do it with falco, but with Fox seens impossible for me.
 

Valken

Smash Apprentice
Joined
Mar 14, 2008
Messages
137
You have to do it extremely fast. If you mess up, you're usually open for a counter attack, and it's barely any better than a simply Hypen Smash. So, like I said, don't waste your time. I just put it their because it is a technique.
 

Valken

Smash Apprentice
Joined
Mar 14, 2008
Messages
137
Whatever level you want to do, go for it. Just please send me a PM to let me know so we don't waste our time with double data.

I guess I'll do battlefield next. I'll put perecentages for each platform. So be patient, it's coming.

Also, if anyone can give me specs on Luigi's mansion for second floor and roof KOs? It should have three numbers for each character not one. Thanks for the help.
 

Uzima (Uzi)

Smash Lord
Joined
Apr 23, 2008
Messages
1,680
Location
Colorado Springs
I managed to finish today here it is

mario 87
luigi 86
peach 80
bowser 97
dk 100
diddy 85
yoshi 92
wario 92
link 94
zelda 79
shiek 78
gannon 96
toon link 84
samas 91
zero suit samas 79
pit 88
ice climbers 83
rob 91
kirby 76
meta knight 77
dee dee dee 105
olimar 80
fox 77
falco 82
wolf 92
captian falcon 97
pikachu 79
pokemon trainer
squirtle 72
ivysoar 89
charizard 94
lucario 88
jiggly 70
marth 84
Ike 95
ness 86
lucas 85
Mr game and watch 74
snake 101
sonic 87


I'm really sorry about the first version of this my computer decided to fail really badly and it
only sent part of the list. These are as acurat as possible.
 

Sumtime

Smash Cadet
Joined
Feb 6, 2008
Messages
30
Thank you for all your contributions Valken, the Fox forum would be so much emptier without you. Just know that there are people out there who appreciate you :).
 

Valken

Smash Apprentice
Joined
Mar 14, 2008
Messages
137
I just found out that with absolutely perfect DI you can manage to survive up to 1% more than the posted numbers. I'll still post the numbers I get from level 9 CPUs, though. Just keep in mind that you can potentially get 1% higher.
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
Did you test the 1% thing in training mode or regular gameplay? Because if you did it in training mode, then you should definitely test it out in regular gameplay more. I think training mode has a slightly lower kb (SLIGHTLY) than regular gameplay (it probably treats all attacks as if they were some number of attacks used ago, considering there is no diminishing returns there). In another topic discussing attacks that cause the foe to trip, the tests were done in training mode, but the ranges for sending a foe into different flying animations were slightly different in training mode than they were in regular gameplay. I think the topic is linked to in a sticky in brawl tactical discussion so it shouldn't be too hard to find if you're interested.
 

Uzima (Uzi)

Smash Lord
Joined
Apr 23, 2008
Messages
1,680
Location
Colorado Springs
I'm truly sorry for the first list i edited it so its fixed. My computer crashed(sorta) and i only manages to get a bit of the list done. But its fixed now so there ya go.
 

Valken

Smash Apprentice
Joined
Mar 14, 2008
Messages
137
Did you test the 1% thing in training mode or regular gameplay? Because if you did it in training mode, then you should definitely test it out in regular gameplay more. I think training mode has a slightly lower kb (SLIGHTLY) than regular gameplay (it probably treats all attacks as if they were some number of attacks used ago, considering there is no diminishing returns there). In another topic discussing attacks that cause the foe to trip, the tests were done in training mode, but the ranges for sending a foe into different flying animations were slightly different in training mode than they were in regular gameplay. I think the topic is linked to in a sticky in brawl tactical discussion so it shouldn't be too hard to find if you're interested.
Yeah bro, I completely understand.

There are a bunch of variables that would slightly alter the numbers for this guide. I'm going to say that 90% of the time, these are the accurate numbers. The other 10% might be off by a percent, possible two.

I really don't think it will make much of a difference. I rarely ever KO them at the exact number. Usually about 5% past.

If I ever come across a character that, with a move, can severely reduce their aerial knock back, I will be sure to add that in the guide. As of now, these are the best numbers we can get.
 

Valken

Smash Apprentice
Joined
Mar 14, 2008
Messages
137
Just posted Battlefield. Enjoy.

I'm also working on a Shinespike guide. A guide on how to SS each character's Up B. Which way to enter each Up B animation and also where the ideal Shining spot is to ensure no returning.

I'll try to finish it tonight.
 

Valken

Smash Apprentice
Joined
Mar 14, 2008
Messages
137
Ha ha, I do this because it helps out my Fox game. It's only polite to share.

Suprisingly though, it doesn't take as much time as you would think. If you set it to 3 CPUs, you can get five characters done in a little over a minute on FD. Battlefield took a little longer, but not to long.

You should give it a try. Go for Smashville, I won't mind.

^_^
 

Valken

Smash Apprentice
Joined
Mar 14, 2008
Messages
137
I just put up the Shine Spike guide. It's simply a guide to which characters can die via Shine Spike, the best ways to go about it, which ones you should avoid trying it with, and stuff like that.

Hope it helps.
 

Xiivi

So much for friendship huh...
Premium
BRoomer
Joined
Aug 31, 2006
Messages
20,342
Location
somewhere near Mt. Ebott
The shine spike guide is a good start, however you forgot to note that Sheik has a tether recovery that helps her greatly as it can be used from a good distance away.
 

Uzima (Uzi)

Smash Lord
Joined
Apr 23, 2008
Messages
1,680
Location
Colorado Springs
In my opinion ike has got to be one of the easiest shine spikers. I fight agents my brother and he uses ike. I only uses shine spikes and edge hogging and i took for of his stock's while only doing 71% damage. It only takes about one shinespike from anywhere and hes dead.
 
Top Bottom