FOX KILL GUIDE
This is a guide for Fox's U-Smash. It contains the earliest percent each character can get KO'd with it. I did my testing on level 9 CPUs, which DI appropriately, so these numbers are accurate. This takes quite some time to do for each stage, so if anybody would like to help out and post the percents for a stage I'd be grateful. I also included a helpful little guide on landing the U-Smash and a Shinespike character analysis.
~ Final Destination Percentages
~ Battlefield Percentages
~ Luigi's Mansion Percentages
~ Flatzone Percentages
~ U-Smash Guide
~ Shine Spike Guide
Final Destination Percentages
Bowser - 104
Captain Falcon - 103
Charizard - 100
Dee Dee Dee - 111
Diddy - 91 / 92
Donkey Kong - 108
Falco - 87
Fox - 82 / 83
Game & Watch - 80
Ganondorf - 103
Ice Climbers - 89
Ike - 102
Ivysaur - 96
Jigglypuff - 75
Kirby - 82
Link - 100 / 101
Lucario - 94 / 95
Lucus - 91
Luigi - 92
Mario - 93
Marth - 90
Meta Knight - 82, 83
Ness - 92
Olimar - 86
Peach - 87
Pikachu - 85
Pit - 93
R.O.B. - 97
Samus - 97
Sheik - 84
Snake - 108
Sonic - 93
Squirtle - 78
Toon Link - 90
Wario - 99
Wolf - 99
Yoshi - 98
Zelda - 85
Zero Suit Samus - 85
Battlefield Percentages
[Floor_MidPlatforms_TopPlatorm]
Bowser - 104_96_87
Captain Falcon - 103_95_86
Charizard - 100_92_83
Dee Dee Dee - 111_102_93
Diddy - 91_84_76
Donkey Kong - 108_99_90
Falco - 88_80_73
Fox - 82_75_68
Game & Watch - 80_73_66
Ganondorf - 103_95_86
Ice Climbers - 89_81_74
Ike - 102_94_85
Ivysaur - 96/97_88_80
Jigglypuff - 75_69_62
Kirby - 82_75_68
Link - 100_92_84
Lucario - 94_87_78
Lucus - 91_64_76
Luigi - 93_85_77
Mario - 93_86_78
Marth - 91_83_75
Meta Knight - 82_75_68
Ness - 92_84_76
Olimar - 86_78_71
Peach - 87_80_72
Pikachu - 85_78_80
Pit - 93_85_78
R.O.B. - 97_89_81
Samus - 97_90_81
Sheik - 84_77_70
Snake - 107/108_100_91
Sonic - 93_86_78
Squirtle - 78_71_64
Toon Link - 90_83_75
Wario - 99/100_91_83
Wolf - 99_91_82
Yoshi - 99_91_82
Zelda - 85_78_71
Zero Suit Samus - 85_78_70
Luigi's Mansion Percentages [Xiivi]
Bowser - 111
Captain Falcon - 110
Charizard - 107
Dee Dee Dee - 118
Diddy - 97
Donkey Kong - 114
Falco - 93
Fox - 88
Game & Watch - 85
Ganondorf - 109
Ice Climbers - 94
Ike - 109
Ivysaur - 102
Jigglypuff - 80
Kirby - 88
Link - 107
Lucario - 100
Lucus - 97
Luigi - 99
Mario - 99
Marth - 96
Meta Knight - 88
Ness - 98
Olimar - 91
Peach - 92
Pikachu - 90
Pit - 99
R.O.B. - 104
Samus - 103
Sheik - 90
Snake - 115
Sonic - 99
Squirtle - 84
Toon Link - 96
Wario - 106
Wolf - 105
Yoshi - 105
Zelda - 90
Zero Suit Samus - 90
Flatzone Percentages [uzimakisensai]
Bowser - 97
Captain Falcon - 97
Charizard - 94
Dee Dee Dee - 105
Diddy - 85
Donkey Kong - 100
Falco - 82
Fox - 77
Game & Watch - 74
Ganondorf - 96
Ice Climbers - 83
Ike - 95
Ivysaur - 89
Jigglypuff - 70
Kirby - 76
Link - 94
Lucario - 88
Lucus - 85
Luigi - 86
Mario - 87
Marth - 84
Meta Knight - 77
Ness - 86
Olimar - 80
Peach - 80
Pikachu - 79
Pit - 88
R.O.B. - 91
Samus - 91
Sheik - 78
Snake - 101
Sonic - 87
Squirtle - 72
Toon Link - 84
Wario - 92
Wolf - 92
Yoshi - 92
Zelda - 79
Zero Suit Samus - 79
U-Smash Guide
Blaster Recharge
The Kick just as good for racking up damage as it is for KOing. I don't recommend spamming it, however you should never be discouraged to use it do to the fear of decay. Simply make sure, that if you use an U-Smash, to hit your opponent with a couple blaster shots to take away the decay. Just like a battery.
The Fake Out
This is simple dashdancing away and back with an immediate U-Smash following. The result is a quick animation of you dashing away then sliding towards them with a Kick. Excellent choice when you're opponent is coming from the skies. Try doing an u-throw with this move for the finish.
Shield Grab
Press Jump and U-Smash at the same time to cancel your shield with a Kick. Quicker than lowering your shield first. Very useful.
Bicycle Kick
This is simply when you Short Hop away from your opponent and immediately dash into an U-Smash upon landing. Good for mind games, and excellent when dashing toward your opponent going in for the kill. Obviously I suggest mixing this up for opptimum offectiveness. Good with dash dancing. Useful for edgeguarding.
Hyphen Slide (Official name unknown)
Smash diagonally foward and up on the joystick to innitiate a dash. Use down on the C-Stick to immediately perform a Dash Attack. Immediately after C-Down press/hold Grab. This results in a very small Wavedash that can only lead into an U-Smash. Not very useful unless you master this technique. However, do to the difficulty and speed of the button pressing, the Risk/Reward ratio isn't balanced. Basically, it's not worth it.
Shine Spike Guide
Keep in mind that this is not as easy at it seems. Against good players you will have to out play them while jumping off the stage to get the Shine. They will pull out aerials, ATs and whatever else they have to keep you at bay. You will need to learn to time it perfectly.
This does not refer to Shine Spiking directly below the edge. That is not character specific and is entirely dependent on how well you can control your Fox.
Any information you have that can help is always greatly appreciated.
Mario
Mario is a perfect example of Default Shining. The goal here is to attack him from the side so as not to get hit from below. Also, you want to jump after him as fast as you can so that, by the time you shine him, he can't use his Up B or he will die. You do this by running off the stage and jumping into him. Mario doesn't need to be far off the edge. One shine will do him in from anywhere. Just make sure not to get suckered by the Up B.
Reminder: Watch out for the cape.
Luigi
Luigi is another Default Shiner. He's basically a more difficult version of Mario. He will immediately use his side be to get close to the stage again. If you are close enough you can shine him then, but usually you won't get there in time. Shining him is pretty simple. Same default Shining. However, Luigi can recover farther from his Up B horizontally than Mario. Keep in mind that if you get hit with his Up B it will be the sweet spot and possibly kill you. If he does this, it will most likely result in his death though, as long as you aren't right next to the stage. You're call.
Peach
Same here, default Shine. Once shined, as long as she isn't right next to the stage, she will die. She just recovers much differently do to her hovering. A good peach will recovery as high as possible, so SSing might not be a viable option. However, it is still possible if they can't recover high.
Bowser
Once again, default Shining. Only thing here is that his Up B has a lot of horizontal recovery so he can use it pretty soon. You have to shine him relatively far out, relatively quickly. However, he drops fast so low Shines are a good option.
Donkey Kong
DK is a doozy. His Up B has insane horizontal recovery and crazy hit boxes. So he can use it as soon as he comes off the stage and you don't want to touch him. The secret to Shining him is to come from above. If you drop down above him you can avoid getting hit and shine him away. Because of house fast he travels horizontally, you will most likely need to shine multiple times or edge guard here.
Diddy
Ok, if Diddy can recovery with his Side B, don't bother Shining him. If he has to use his Up B, however, he's dead. You can shine his Up B from any direction and a single Shine will do him in. Not to mention how long the charging animation is. Diddy is a prime Shine target.
Yoshi
Yoshi has no Up B recovery (except like an inch) so there for if you shine him during his second jump it's game over. Only problem here is that his second jump is very quick and has Super Armor in first frames. So you're going to have to be patient with him and wait for him to use his second jump, then strike. Also watch out for eggs.
Wario
Wario is a 50/50 case. If his bike is on the stage, you can treat him just like Mario and default Shine him. If he still has the option of bike recovery, he can return practically after each Shine attempt. I suggest making sure that his bike remains on stage and going for the shine. It's to easy to pass up.
Link
If Link is close enough to the stage and you are not edge hugging, he will tether recovery and ruin all hopes of Shining. If he can not tether then you can Shine Spike him by dropping from above to avoid being hit from his Up B. Since he will only us this recovery when he is do far out, one shine will do him in.
Zelda
Zelda is an interesting one. Shining Zelda is a clear cut case of who the better player is. You can jump out, Shine her, then immediately Fire Fox to the edge. If you do it correctly you will get there a smidge before she does with her Teleport, edge guarding her. Works great. However, a good Zelda will do one of two things. Either teleport high so as to avoid the threat all together, or save her second jump and kick you in the face when you try to get close. If the fox is better, he will win. And, of course, vise versa.
Sheik
Easy pray. Up B has no distance so she has to get close. She falls fast so she can't attack you while recovering. Just default her anywhere and she will die. Jump out there and Shine. Just make sure to hit her out far enough, her tether is pretty long. She's like Link in that manner.
Ganondorf
Default Shine. Run off, jump into him and Shine. One will do it.
Toon Link
Toon Link is very difficult but possible. You can Shine him from above to avoid being hit with his Up B, but he can usually return after a Shine. It may take a couple. Also, do to his floatiness, vertical recovery and amazing aerials, Shining him is almost impossible. He can hold you at bay with aerials and recovery from the bottom of the stage. Force him to do this and plan for it. That way you can simply Shine him out of his Up B below the stage. Difficult, tricky, situational.
Samus
Her Up B is terrible so she will most likely stick to Tether. Because of how terrible her Up B is, you can jump out and Shine her anywhere without worrying about the Up B. Just make sure you do it medium range out there and edge hog afterwards. She's got a long tether.
Zero Suit Samus
A good Zamus can always avoid coming from below the stage. However, if they do, you need to jump out very far to Shine her before she Tethers. It's very long. After that, simple tether recovery procedures. Please watch out for her Down B. Don't mess with it.
Pit
If you Shine his Up B, he's dead. If he uses it, it's an easy target. Getting him to use it is the hard part. This goes way beyond average Shine Spiking. This is a test of endurance. I suggest just killing him with the U-Smash and go for the Shine if he uses his Up B. Pretty simple.
Ice Climbers
Their Up B has amazing distance. However, they won't use it immediately because if they do, it will kill Nana. She will fall. This being said, if you get them out far enough, you can Shine them safely. Because of the distance from their Up B, Popo will recover but Nana will die. Not a kill, but practically one.
R.O.B.
ROB can consistently attack out of his Up B. Treat him like a flyer. You will have to keep Shining over and over and over again, if you can get it off, and he will always return. I deem ROB unshinable on all accounts. [Correct me if I'm wrong.]
Kirby
Kirby takes a lot of stamina to Shine spike, and it really isn't worth it. You have to shine over and over and over. Not unshinable, but very difficult.
Meta Knight
Unshinable. If you want an explanation, you can ask.
Dee Dee Dee
He's like Pit. With all his jumps he's a punk to Shine. An easy target though. Once he uses his Up B you can easily shine him out of it from anywhere. After that he will us Up B again. Shine him again! Once he uses his Up B, he's just an easy target for consistent shining.
Olimar
Pretty basic Tether recovery. Shine isn't necessary. All you really need is a good Dsmash and edge hug. It's probably safer that way too. However, if you do Shine him, he's not coming back.
Fox
The Spacies are the easiest to Shine Spike. With Fox, if he uses his Illusion, you need to get your timing right and Shine him out of it. Once you do that he will have to use his Up B. If you uses his Up B you have two options. You can ledge shine. Run off the ledge and immediately shine him as he's about to touch it. It will shine him away. You can repeat this over and over until he dies, or you can finish him off. When he's charging his Up B he is an absolutely easy target. Fox is an easy target.
Falco
Like Fox but a few differences. His Illusion is march longer, and his Up B is shorter. Therefor you will need to get better with you Illusion shining against him. On the bright side, a single shine from anywhere will kill him. Once you're Illusion timing is down, he's dead every time. Also a single ledge shine will do him in too. Falco is an easy target.
Wolf
Wolf is the most different of all the Spacies. His Illusion is awkward and dangerous. If you time it wrong you can potentially get spiked by it. His Up B charges very quick an kicks at the end. So you can't hit him while it's charging or ledge shine him (you will bounce off his foot.) However, he falls extremely fast so his options are extremely limited. Also there is a Wolf trick. If you get caught by his Up B and Shine, you will shine while he's carrying you and and shine him out of it. Instant kill.
Captain Falcon
Same as Ganon. Default. Run off jump into him and shine. One should do it.
Pikachu
Can't shine him out of his Up B. Up B has insane vertical and horizontal distance. Unless they are terrible, you shouldn't be able to shine him. Don't waste your time. Beware the mouse!
Squirtle
You can't shine him out of his Up B. However, his Up B isn't so great. So if you knock him out far enough he won't be able to use it and live. So easily shinable as long as he's far enough out.
Ivysaur
Big target, tether recovery. He's asking for it. Do it!
Charizard
One shine should do him in from anywhere off the stage. You can't shine him out of his Up B and it has super armor. Also, he will try to glide back and glide attack you then Up B for recovery. Know this, learn this, dodge this, shine this.
Lucario
Basic Teleport recovery again. Can't shine him out if it and it covers some distance. Knock him out far enough and your good.
Jigglypuff
No Up B but insane horizantal jump distance. I believe she has about 5 jumps, so 5 shines and she should be good. Do to here light weight, it's just not worth the effort.
Marth
With his Forward B's and insane recovery. I deem him Unshinable. Unless you're opponent is terrible.
Ike
Ike is interesting. He has two recoveries. The first, his Up B, you can potentially shine him out of it, but this move will only be used from below the stage and if you mess up he will spike you. Simply get caught in it and begin spamming shine. You will either shine him, DI out of it, or get spiked. It's a toss up. His other recovery, his Side B, is much easier to "Shine" but takes practice. If you jump out in front of him he will hit you and stop moving and fall to his death. Works awesomely. However, if you shine him when he hits you, you will launch back to the stage and take less damage. If you time it wrong he'll still die though. Just make sure to jump out in front of him as close as you can.
Ness
His jumps are very long so he usually will not have to use his Up B. If he does though, you have two options. Simple or flashy. Simple: When he's charging, shine him. You win. Or... You could jump above him and and hold your shine. If you do this quick enough, you will reflect his Up B back at him causing him to shoot directly down. Awsome!
Lucus
Same as Ness except his Up B take him farther and his jumps aren't as long.
Game & Watch
G&W is like Marth. It's possible to shine spike him, but with all his options, only an idiot would get shined. Best to avoid trying to shine him.
Snake
Snakes Up B can't be shined until it's almost done. It travels very far. He can attack out of it. I categorize him with Marth, ROB, G&W and such. Bair works wonders though.
Sonic
Sonic is a Flyer for all intensive purposes. He can recover from any part of the stage. As far as I know, a good sonic can not die from a shine spike, unless it was extremely low to the bottom of the stage and/or extremely far away.