Corner-Trap
Smash Ace
If you grab the opponent and do nothing your opponent will break away. If you do a jab right when the opponent breaks away he will be stopped right in front of you not being able to do anything.
Alright, so this is how you do this CG. First do an alternating Fthrow to Nana, then move Popo to be slightly behind Nana. Now steadily hit the jab button, this will make Nana and Popo alternate between grab hits and jabs. When the opponent breaks away he should be hit by a jab resulting in the situation explained in the first paragraph. Now wait for a split second then press the grab button again, and Nana should grab them again before they can move. If you do it too fast Nana will shield and Popo will simply knock the opponent away with another jab. If you do it to slow then the opponent can break free. This CG only works until around 100-130 because the jab will eventually knock the opponent out of Nana's grab range, but of course you should be doing a grab finisher by that point. Thoughts?
Alright, so this is how you do this CG. First do an alternating Fthrow to Nana, then move Popo to be slightly behind Nana. Now steadily hit the jab button, this will make Nana and Popo alternate between grab hits and jabs. When the opponent breaks away he should be hit by a jab resulting in the situation explained in the first paragraph. Now wait for a split second then press the grab button again, and Nana should grab them again before they can move. If you do it too fast Nana will shield and Popo will simply knock the opponent away with another jab. If you do it to slow then the opponent can break free. This CG only works until around 100-130 because the jab will eventually knock the opponent out of Nana's grab range, but of course you should be doing a grab finisher by that point. Thoughts?