Blad01
Smash Lord
I. Introduction
Falco has a limited chaingrab, that works at low percents, generally from 0% to 45%. Here is a video : http://www.youtube.com/watch?v=WfWWtWYevAQ.
II. How could I contribute ?
You would like to contribute ? It's simple.
1) First of all, you have to be with a friend.
2) Go in the training mode.
3) Choose your opponent, and take Final Destination.
4) Put the CPU on "Control"
5) Begin to chaingrab your opponent. Your friend will try to avoid it :
- First, with air attacks. You will notice when (at what percents), and with which air attacks (Fair, Nair, Bair, Uair, Dair)
- With a simple hop. You will notice when (at what percents) your opponent is able to hop to avoid the chaingrab.
- With an aidodge (it's genrally possible at the same moment than the hop)
- With DI. Your friend must try to DI up, diagonal, backward... And try to avoid the chaingrab with that. Try to use a proper DI + Hop. Same : You will notice when (at what percents) your opponent is able to DI (+Hop or +Air attack) the chaingrab.
> Note : If someone wants to make some videos, he's welcome.
III. The Chaingrab In-Depth List
[Organized by series, as the select screen does]
[> To find a character, you can press CTRL + F]
[> To find a character, you can press CTRL + F]
-
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%) *
Counters :
* Up B, Nair, UAir, Jump if Falco is not quick enough.
-
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Counters :
* Nair (from 9 %)
-
Walking Chaingrab : 2 times ?*
Running Chaingrab : Impossible.
-
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Counters :
-
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Counters :
-
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
Counters :
-
Walking Chaingrab :
Running Chaingrab : 0-45 % (5 times from 0%)
-
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : 2 times ?
Running Chaingrab : Impossible
-
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : 0-18% (2 times)*
Running Chaingrab : Impossible
-
Walking Chaingrab : 0-36% (4 times)
Running Chaingrab : 0-45 % (5 times)
Counters : Down B (from 36%)
-
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Counters : Shieldgrab / reaction with partner.
-
Walking Chaingrab : 0-18% (2 times)
Running Chaingrab : 0-18 % (2 times)
Counters : Jump (18%); Fair (?? %)
-
Walking Chaingrab : 2 times ?*
Running Chaingrab : Impossible
-
Walking Chaingrab : 0-45 % (5 times from 0%)
Running Chaingrab : 0-45 % (5 times from 0%)*
Counters :
* Jump away (from 36%) (RCG)
* Nair and Uair to rack up damages (The grab has the priority). (RCG)
* No counters for Walking CG.
-
Walking Chaingrab : 0-45 % (5 times) ?
Running Chaingrab : 0-54% (6 times)
-
Walking Chaingrab : Unknown
Running Chaingrab : 0-45 % (5 times)*
Counters :
- Jump / AFA
-
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : 0-36% (4 times)
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : 4 times ?
Running Chaingrab : 0-45 % (5 times)
Counters : Dair (from 27%)
-
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : 2 times*
Running Chaingrab : Impossible
-
Walking Chaingrab : 2 times*
Running Chaingrab : Impossible
-
Walking Chaingrab : 0-45% (5 times) ?
Running Chaingrab : 0-45 % (5 times)
Counters :
* Up B (from 18%).
-
Walking Chaingrab : 0-45% (5 times)
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : ?
Running Chaingrab : ?
-
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
-
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
Counters : Up B (36%) ?
-
Walking Chaingrab : 0-45% (5 times)*
Running Chaingrab : 0-45 % (5 times)
Counters : Grenade, mostly for RC.
-
Walking Chaingrab : ?
Running Chaingrab : 0-45 % (5 times)
* = Must be timed perfectly, if you don't want the opponent to escape the Chaingrab.
IV. The Groups
1) Characters you can always walking and running chaingrab
Bowser
Captain Falcon
Charizard
Donkey Kong
Fox
Ganondorf
Ike
Ivysaur
King Dedede
Link
Sheik
Wolf
2) Characters you should walking chaingrab
MetaKnight
Snake
3) Characters you should running chaingrab
Falco
Lucas
Ness
Pikachu
4) Characters that can escape the chaingrab
Ice Climbers (Partner action)
Luigi (Nair)
Marth (Up B)
Olimar (Jump + AFA)
ROB (Jump; Fair)
Zero Suit Samus (Down B)
5) Characters you can't chaingrab
Jigglypuff
Kirby
Lucario
Peach
Samus
Zelda
V. Alternatives and follows-ups
First the group 5 can be pseudo chaingrab ("chainspike"), by DThrow > Buffered SH Dair > FastFall > Turn-Around Grab. They can still move before the regrab though, but their options are very limited.
There are several ways to end a chaingrab. Let's list them :
- Shine or SH Shine, SH Nair, SH Bair to rack up damages in the airs.
- Phantasm to rack up damages if they are too far away.
- SH Dair. This is a very interesting option, since it's a spike. On the ground, you can follow with a laser-lock, a jab to regrab, or tech-chase your opponent. Offstage, it sets up really nicely for an edgehog. (See this thread)
- Gatling Combo on heavies, or if the DI down.
- Mindgames, which includes waiting for the airdodge with a Boost Smash or Walking Grab.