Contests and Promos

REGISTER HERE TODAY!


Welcome to Smash Boards, the world's largest Super Smash Bros. 64, Smash Bros. Melee, and Smash Bros. Brawl community! Over 110,000 Smash Bros. fans from around the world have come to discuss these great games in over 4 million posted discussions!

You are currently viewing our boards as a guest, which gives you the ability to view most discussions and articles. By joining our FREE community you will be able to post new topics and reply to threads, communicate privately with other SmashBoards members (PM), sign up for Smash Bros. tournaments, and access many other special features. Registration is fast, simple and absolutely free, so please, join our community today!

If you have any problems with the registration process or your account login, please contact support.

»   Smash World Forums » Super Smash Bros. Brawl » Brawl Tactical Discussion

Did you know:
When you login, you see less forum advertising?

Reply
 
Thread Tools Rate Thread Display Modes
Old 05-09-2008, 05:14 PM   #1
Rhyfelwyr
Registered User
 
Rhyfelwyr's Avatar
 
Join Date: Nov 2007
Location: Michigan
Brawl FC: 0688-4954-7060
Posts: 649
Lists of All True Combos In Brawl *Discontinued*

I'm not going to work on this anymore. Anyone may use this however they wish without asking me.

What This Is
These are lists of the true combos discovered in Brawl. The opponent can't airdodge, double jump, attack, tech, or shield during the sequence of attacks.

The first moves listed under a character are the truly inescapable combos. The second set shows combos that can only be escaped through DI.

The second list is for combos that involve using attacks that "stay out." In other words, you're creating multiple existing hitboxes.

All of these combos were tested against a Mario at 0% in training mode. Smash DI with a second controller in slow motion was used in the testing of the inescapable combos.

It's likely I've missed some combos. If you know any that aren't on the list, test it first, and then post it here please.

If I respond to a combo simply saying, "This isn't a true combo," be rest assured that I have throughly tested it.


Criteria For The List
- No chainthrows
- No walls
- Combos requiring setting up, I.E. bananas, mines etc, are in their own list
- No jab locks
- Attacks causing tripping are only included if it has at least a 50% chance of doing so
- Has to work on at least half the cast
- Please use the consecutive hits counter before submitting a combo. Most often that will tell you

For an inescapable, all moves in the combo, expect the finisher, have to have one of these three qualities...
- Set knockback (can't be DId)
- Trips
- Stuns


How to Read the List
To learn the abbreviations, follow this link...
http://smashboards.com/showthread.php?t=42749

Assume all combos are being done to a standing opponent.

Example Combo
Quote:
F-air(L) (0-105%):
> D-tilt (50-70%)
> Jab x3 (%)
Thanks to Ulevo for suggesting this new format!

Quote:
F-air(L) (0-105%):
This is the starter. The name of that attack is given first. If the text of the name is white, that means the combo is inescapable. If the text is green, then the combo can be escaped with DI.

If the attack is an aerial, a letter in parenthesizes will appear to tell you how to use it.
(A) Auto-cancel. You have to complete the move in the air, to avoid any landing lag.
(L) Land-cancel. You have to use the aerial at the very last moment before touching the ground. The landing lag for this move is shorter then the air lag.

"(#-#%)" This tells you at what percent the combo works at. The first number is the minimum, and the last is the maximum. These percents are based on Mario. Some adjusting will be needed against other characters. Some inescapable combos become combos escapable with DI when you go past the listed maximum. If it says "high %," that only means they have to be somewhere higher then 0% for the combo to work.

Quote:
> D-tilt (50-70%)
> Jab x3 (%)
Attacks following the starter are listed next. Different possible attacks are separated with a ">". If the text is white, then the attack finishes the combo. If the text is red, that means the attack doesn't end the combo. To see what could be done next, find the attack listed as a starter.

Some attack have a smaller percent range then the starter for working. It will be listed the same way as before. A "%" alone means the attack works in the same range as what the starter has listed.

Attack Modifiers
Note: Most of the time when you have to do an U-smash, you have to do a foxtrot first to get a slide.

"trip" The attack has to make the opponent fall down for the combo to work.

"Air:" This combo is done entirely in the air.

"Dash" Do a dash attack. Usually you have to do the quick version by tapping forward on the control stick, and down on the C-stick.

"Glide" Do a glide attack near the ground.

"weak" Hit with the weak timing of a sex kick, or the weak part of a hitbox.

"strong" Strike with the hardest hitting part of the attack, usually this means the very start.

"first hit" Make contact with ONLY the first hit

"spike" Hit with the part that sends straight down.

"backwards" A few attacks, mainly U-tilts, work differently if your back is facing the opponent

"angled up/down" Some F-tilts and F-smashes can be aimed by holding the control stick slightly above or below. A few of these moves have different properties when angled.


The Combos

Bowser
Unknown

Captain Falcon
weak F-air(A) (0-105%):
> Jab x3
> Dash
> F-tilt
> D-tilt

weak F-air(A) trip:
> ?

first hit N-air(L) (0-999%):
> Jab x3
> N-air
> F-tilt
> Dash

D-air(A) spike (high %):
> B-air
> U-air

U-air(L):
> Jab x3

Charizard
Glide:
> F-tilt

Diddy
U-air(L) (22-29%):
> U-tilt
> U-smash
> U-air

strong N-air(L):
> U-air
> N-air
> U-tilt
> U-smash
> F-air

Dash:
> U-smash
> U-tilt
> F-air

U-tilt (10-27%):
> U-tilt
> U-smash

D-tilt (33-##%):
> D-tilt

DK
D-throw (0-6%):
> F-tilt

Side-B (0-999%):
> Most anything, it depends on percent. In early percents, attacks won't un-bury the foe.
> Side-B

D-tilt trip (0-54%):
> D-smash
> F-tilt
> Jab x2
> U-tilt
> D-tilt

Falco
D-throw:
> Dash
> U-smash
> Down-B
> F-tilt
> U-tilt
> F-air
> D-air
> Neutral-B
> N-air
> B-air

Dash:
> U-smash

weak Dash (high %):
> Jab x2

last hit N-air:
> U-tilt
> F-tilt
> Dash
> Jab x2
> Down-B

D-tilt (high %):
> Jab x2
> U-tilt
> D-smash
> Down-B

SH Neutral-B(L) (0-999%):
> Jab x2

strong D-air(L):
> U-tilt
> D-smash
> Jab x2
> D-tilt
> U-smash
> F-tilt
> D-air
> F-smash
> F-air
> N-air
> B-air
> Neutral-B
> Down-B

U-air(L):
> U-tilt
> Jab x2
> Down-B

Fox
strong N-air(L):
> backwards U-tilt
> Dash
> Jab x2

strong B-air(L)
> backwards U-tilt
> Jab

D-air (high %):
> U-tilt
> D-smash
> U-smash
> Jab x2
> Down-B
> D-tilt
> F-tilt

G&W

first hit N-air(L):
> Jab
> D-tilt

U-tilt (high %):
> Up-B

N-air(A):
> N-air
> U-air

Ganondorf
Side-B (0-999%):
> Jab
> D-tilt
> F-tilt

U-smash:
> Jab

D-throw:
> Dash
> Down-B

D-air(A) (0-47%):
> F-tilt
> U-smash
> Up-B
> Jab
> N-air
> U-air
> B-air

Ice Climbers (Popo alone)
Inescapable
To be done

Ivysaur
backwards, don't do last hit, N-air(L):
> U-tilt
> Neutral-B
> F-tilt

Ike
N-air(L):
> Jab x3
> U-tilt
> B-air

Jigglypuff
U-tilt (0-6%):
> U-tilt
> N-air

D-air(A) (53-132%):
> Down-B
> Jab x2

King Dedede
D-tilt trip (0-15%):
> D-tilt

D-throw (0-999%):
> F-tilt

Kirby
D-tilt trip (0-160%)
> F-smash
> Jab x2
> D-smash
> U-smash
> D-tilt
> F-tilt
> Dash

backwards U-air (0-33%)
> U-tilt

U-tilt
> U-tilt
> F-tilt angled up

strong N-air(L)
> Jab x2

D-air(L)
> F-tilt
> Jab x2
> D-tilt

B-air(L)
> F-tilt
> U-tilt
> Jab x2

Link
Inescapable
Z-air > U-smash/Dash (0-311%)
strong N-air > D-smash
first hit F-air > Jab x3/D-smash

Escapable with DI

Lucario
Inescapable
Side-B > Jab (0-12%)

Escapable with DI
weak Dash > U-tilt (High %)
Air: F-air > F-air > N-air/U-air/D-air (high %)
U-tilt > U-tilt (high %)

Lucas
Inescapable
D-throw > U-tilt (0-17%)
Neutral-B > PKT1 > PKT2 (0-1##%)
D-air last hit > ?
U-air > Jab x3

Escapable with DI
D-throw > U-air

Luigi
Inescapable
D-tilt trip > Up-B (0-96%)

Escapable with DI
N-air > U-tilt
D-throw > U-air
D-air > Jab x3

Mario
D-air(L) (0-999%):
> Jab

strong N-air(L)
> F-tilt
> D-tilt

D-air(A):
> Up-B

Marth
Inescapable
U-air > U-smash/U-tilt (0-17%)
weak F-air > Side-B forward x4 (0-36%)
first hit N-air > Up-B (0-3##%)
F-throw > F-smash (0-5%)

Escapable with DI
D-tilt > Side-B forward x4

Meta Knight
D-tilt trip (0-71%):
> F-tilt x3
> Dash
> Up-B
> U-smash
> Jab
> D-tilt
> D-smash

D-tilt (high %):
> D-tilt
> F-tilt
> D-smash

first hit B-air(L) (0-999%):
> N-air
> U-tilt
> U-smash
> Jab
> F-tilt
> D-air
> Up-B
> U-air

strong N-air(L):
> D-tilt

Glide:
> U-air
> U-smash

U-air(A):
> Neutral-B multiple input
> U-air
> Up-B
> D-air
> N-air
> B-air
> F-air

first hit F-air(L) (0-999%):
> Up-B

D-throw:
> U-smash

Ness
Inescapable
U-air > U-tilt
D-tilt trip > U-smash (0-999%)
B-air > Jab x3
weak N-air > ?
PKT1 > PKT2

Escapable with DI
Dash > U-air
D-air > U-air
D-throw > F-air

Peach
Inescapable
D-tilt > U-tilt
strong N-air > Jab x2
strong B-air > Jab x2

Escapable with DI
Air: D-air > U-air/Up-B
D-air > U-tilt
F-air > F-tilt

Pikachu
U-tilt (0-15%):
> U-tilt
> U-smash
> U-air
> N-air

D-tilt trip:
> D-tilt
> Jab
> F-tilt
> U-smash
> Dash
> D-smash

U-air(A) (high %):
> U-air
> N-air

Pikmin & Olimar
D-throw (0-12%):
> F-air (%)
> U-smash

U-throw (0-12%):
> F-air (%)
> U-smash

Pit
Inescapable
weak B-air > F-smash (high %)

Escapable with DI
Glide > U-smash
D-throw > U-air
Air: D-air > N-air

ROB
Inescapable
D-tilt trip > D-smash (0-75%)

Escapable with DI
U-tilt > U-tilt

Samus
Inescapable
Z-air > Dash (0-11#%)
N-air > Jab x2/Dash

Escapable with DI
U-tilt > U-smash/U-air (high %)
D-air > U-smash/U-air (high %)
U-air (don't do last hit) > U-smash/Up-B

Snake
Inescapable
Unknown

Escapable with DI

Sheik
Inescapable
F-tilt > F-tilt > U-tilt/U-air/U-smash (31-75%)
strong N-air > D-smash/Dash
F-air > D-smash

Escapable with DI
D-throw > U-air

Sonic
Inescapable
strong N-air > Jab x3

Escapable with DI
Air: F-air > F-air
Side-B/Down-B > jump cancel hit > aerial
Side-B/Down-B > jump cancel hit > footstool jump > Up-B > D-air
U-throw > U-air

Squirtle
Inescapable
B-air > Jab x3/F-tilt (0-61%)

Escapable with DI
N-air > Jab x3
Air: U-air > U-air > F-air (high %)
U-tilt > U-tilt (0-17%)
F-tilt > Jab x3 (high %)
F-air > Jab x3

Toon Link
Inescapable
Dash trip > D-smash (0-999%)
B-air > ?

Escapable with DI

Wario
Inescapable
strong N-air > Jab x2

Escapable with DI
U-air > Up-B

Wolf
Inescapable
first hit N-air > F-smash (0-23%)
weak F-smash trip > F-smash (0-170%)
B-air > Jab x3/F-Smash (0-26%)
D-tilt trip > F-smash

Escapable with DI
D-air > B-air (high %)
Down-B > Jab

Yoshi
Inescapable
Neutral-B > ?
N-air > D-smash

Escapable with DI
Air: B-air > B-air/U-air/N-air
B-air > U-tilt

Zelda
D-tilt trip (0-82%):
> D-tilt
> Jab
> Dash
> D-smash
> F-tilt
> U-smash

D-tilt (49-82%):
> D-tilt
> D-smash
> Jab
> Dash

Zero Suit Samus
Inescapable
angled down F-tilt trip > angled down F-tilt (0-29%)
Neutral-B > Dash/F-smash (0-999%)
D-smash > D-smash > Jab x3 (33-999%)

Escapable with DI
N-air > Dash
Up-B > Up-B
D-throw > F-air


Setup Combos

Ice Climbers (Popo&Nana)

Explosives
U-smash > U-tilt > mortar hit
Down-B (activation) > B-air/N-air

Bananas

Boomerang&Bombs

Boomerang&Bombs

Loop Arrow
Loop arrow, D-throw > arrow hit > B-air
Loop arrow, B-throw > arrow hit > Jab x3
Loop arrow, F-smash > arrow hit > F-smash

Waddle Doos
W.D. Beam > F-smash

Bomb

PK Fire
Side-B > F-smash

Gyro

Turnips

Last edited by Rhyfelwyr; 08-24-2008 at 06:05 PM.
Rhyfelwyr is offline Marth   Reply With Quote

Sponsored Links
Old 05-09-2008, 05:26 PM   #2
∫unk
CenCal Combo
 
∫unk's Avatar
 
Join Date: Mar 2008
Location: Santa Barbara, CA
Brawl FC: 4468-9853-6536
Posts: 3,718
You know training mode has no move deterioration, and the opponent isn't DIing...
∫unk is offline King Dedede Premium Member   Reply With Quote
Old 05-09-2008, 05:28 PM   #3
Rhyfelwyr
Registered User
 
Rhyfelwyr's Avatar
 
Join Date: Nov 2007
Location: Michigan
Brawl FC: 0688-4954-7060
Posts: 649
You didn't read the beginning, I said this doesn't account for DI. Melee combos could be DI'd out of. Move deterioration doesn't matter since it uses a move only once.

This thread isn't an attempt to say "SEE! Brawl has combos too!" I realize that there aren't as many as Melee, or as big. I'm just posting my findings.

And actually, many of these combos can't be escaped by DI.

Last edited by Rhyfelwyr; 05-09-2008 at 05:30 PM.
Rhyfelwyr is offline Marth   Reply With Quote
Old 05-09-2008, 05:37 PM   #4
∫unk
CenCal Combo
 
∫unk's Avatar
 
Join Date: Mar 2008
Location: Santa Barbara, CA
Brawl FC: 4468-9853-6536
Posts: 3,718
Okay fair points, but I just noticed G&W dthrow -> dsmash, which all characters can avoid (see the G&W forum). So if those sorts of escapable 'combos' are included then what's the point of this thread?
∫unk is offline King Dedede Premium Member   Reply With Quote
Old 05-09-2008, 05:38 PM   #5
Tyr_03
Smash Champion
 
Tyr_03's Avatar
 
Join Date: Mar 2008
Location: OH
Wii #: 1185 1972 1198 3855
Brawl FC: 4940-5135-9130
Posts: 2,632
Lucas: Dthrow to Utilt
PK Freeze to PK Freeze/bair
PK Freeze to PKT1 to PKT2
Tyr_03 is offline Lucas   Reply With Quote
Old 05-09-2008, 05:40 PM   #6
Trapt497
Smash Apprentice
 
Trapt497's Avatar
 
Join Date: Apr 2008
Location: Georgia
Posts: 694
hey! Lucario having no combos? Are you serious? Have you never heard of the jab>jab>force palm> whatever you want combo? He definetly has some more too. He doesn't have 'none'

>.<
Trapt497 is offline Lucario   Reply With Quote
Old 05-09-2008, 05:45 PM   #7
Rhyfelwyr
Registered User
 
Rhyfelwyr's Avatar
 
Join Date: Nov 2007
Location: Michigan
Brawl FC: 0688-4954-7060
Posts: 649
Quote:
Originally Posted by JunkInTheTrunk View Post
Okay fair points, but I just noticed G&W dthrow -> dsmash, which all characters can avoid (see the G&W forum). So if those sorts of escapable 'combos' are included then what's the point of this thread?
The point is that no one is ever going to always DI correctly, or know how to.

I added a section for unescapable combos. There could be more that fit in there.

Quote:
Originally Posted by Tyr_03 View Post
Lucas: Dthrow to Utilt
PK Freeze to PK Freeze/bair
PK Freeze to PKT1 to PKT2
Forgot about that, thanks.

Quote:
Originally Posted by Trapt497 View Post
hey! Lucario having no combos? Are you serious? Have you never heard of the jab>jab>force palm> whatever you want combo? He definetly has some more too. He doesn't have 'none'

>.<
I said I didn't find everything, I'm listening for any combos I've missed.

Last edited by Rhyfelwyr; 05-09-2008 at 05:47 PM.
Rhyfelwyr is offline Marth   Reply With Quote
Old 05-09-2008, 05:51 PM   #8
Millar
Smash Apprentice
 
Millar's Avatar
 
Join Date: Apr 2008
Location: Niagara Canada
Posts: 962
For Ice climbers, Try Up Air up Air Up B, I do it all the time
Millar is offline Roy   Reply With Quote
Old 05-09-2008, 05:54 PM   #9
kupo15
Smash Hero
 
kupo15's Avatar
 
Join Date: Mar 2008
Location: Playing Melee
Posts: 6,288
I don't know if you count this but for Pit:
Rising Dair>Footstool>WoI>Dair>You may be able to finish with any ground combo
Only works at low percent but Footstool>WoI>Dair works all the time
kupo15 is offline Ganondorf   Reply With Quote
Old 05-09-2008, 05:54 PM   #10
Ryanarius
Smash Journeyman
 
Ryanarius's Avatar
 
Join Date: Sep 2006
Location: Clemson, SC
Posts: 398
for lucario did you try the dash attack to utilt. I'm not sure that it works at 0% mario but I think it does. It only works if only the very end of the dash attack hits.
Ryanarius is offline Pit   Reply With Quote
Old 05-09-2008, 06:04 PM   #11
Rhyfelwyr
Registered User
 
Rhyfelwyr's Avatar
 
Join Date: Nov 2007
Location: Michigan
Brawl FC: 0688-4954-7060
Posts: 649
Keep the combos coming guys! I'm tired right now, I've spent over 4 hours testing and compiling everything. I'll save everything being posted here for a big update later.
Rhyfelwyr is offline Marth   Reply With Quote
Old 05-09-2008, 06:10 PM   #12
Tyrael64
Smash Journeyman
 
Tyrael64's Avatar
 
Join Date: Mar 2007
Location: Californiia, USA
Wii #: 8964 9066 2473 2767
Brawl FC: 2148-7813-4466
Posts: 335
I'm suspicious that Lucario has ZERO combos. That doesn't seem right. What % was the testing Lucario at?

Last edited by Tyrael64; 05-09-2008 at 06:10 PM.
Tyrael64 is offline Lucario   Reply With Quote
Old 05-09-2008, 06:10 PM   #13
Ankoku
souls...
Moderator
 
Ankoku's Avatar
 
Join Date: Nov 2006
Location: Ann Arbor, MI
Wii #: 3572 9694 8265 3322
Brawl FC: 2664-1856-6231
Posts: 10,591
Marth's inescapable combo is autocanceling after hitting with the first hit of nair into practically anything reasonably quick. Like fsmash. If you want to learn the timing, try doing a SH double fair, but on the second fair do a nair instead, and you'll only get the first hit.
Ankoku is offline Sheik   Reply With Quote
Old 05-09-2008, 06:29 PM   #14
Rhyfelwyr
Registered User
 
Rhyfelwyr's Avatar
 
Join Date: Nov 2007
Location: Michigan
Brawl FC: 0688-4954-7060
Posts: 649
Quote:
Originally Posted by Tyrael64 View Post
I'm suspicious that Lucario has ZERO combos. That doesn't seem right. What % was the testing Lucario at?
I used the wrong word. Instead of "none", it should be "unknown" like I have it now. The first draft of the list only contains combos I've found.

Quote:
Originally Posted by Ankoku View Post
Marth's inescapable combo is autocanceling after hitting with the first hit of nair into practically anything reasonably quick. Like fsmash. If you want to learn the timing, try doing a SH double fair, but on the second fair do a nair instead, and you'll only get the first hit.
Thanks, I'll try it when I get the chance.
Rhyfelwyr is offline Marth   Reply With Quote
Old 05-09-2008, 06:34 PM   #15
Grandeza
Smash Champion
 
Grandeza's Avatar
 
Join Date: Nov 2007
Location: Brooklyn,New York
Brawl FC: 0301-9494-4782
Posts: 2,998
Why do you not allow the use of bananas or mines just out of curiosity.
Grandeza is offline Diddy Kong   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 12:12 PM.



Powered by vBulletin®
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Forum Contents, Rooms, and Names Copyright © Smash World.
Contact Us - Smash World - Archive - Privacy Statement - Top   
All Rights Reserved. Site Development and Styles Copyright © 2006-2008 Smash World.