Contests and Promos

REGISTER HERE TODAY!


Welcome to Smash Boards, the world's largest Super Smash Bros. 64, Smash Bros. Melee, and Smash Bros. Brawl community! Over 110,000 Smash Bros. fans from around the world have come to discuss these great games in over 4 million posted discussions!

You are currently viewing our boards as a guest, which gives you the ability to view most discussions and articles. By joining our FREE community you will be able to post new topics and reply to threads, communicate privately with other SmashBoards members (PM), sign up for Smash Bros. tournaments, and access many other special features. Registration is fast, simple and absolutely free, so please, join our community today!

If you have any problems with the registration process or your account login, please contact support.

»   Smash World Forums » Super Smash Bros. Brawl » Brawl Tactical Discussion

Did you know:
When you login, you see less forum advertising?

Reply
 
Thread Tools Rate Thread Display Modes
Old 05-12-2008, 02:26 AM   #1
Jewdo
Smash Journeyman
 
Join Date: Mar 2008
Location: Heaven or Hell
Posts: 203
Faux Super Armor - P4 wins, all else equal

*Disclaimer - If this is common knowledge, please ignore, lock, and delete.*

Everyone knows about Snake's Faux Super Armor - if Snake's player # is a greater number than his grab victim's, he cannot be hurt by his grenade explosions while he is grabbing them. Ex. Snake = P2, Link = P1. If a grenade goes off near the pair while Snake is grabbing Link, Snake will not be harmed.

Well, there's more to FSA than that. A brief investigation yielded the following results:

1.) FSA applies to everyone, not just Snake. Every character gains immunity to explosives while grabbing, as long as their controller port is a greater number than the victim's.

2.) FSA does not just apply to grenades. Any explosive, of any kind, will not harm the higher# player while he is grabbing his opponent.
Ex. Link's Bombs

3.) FSA does not just apply to explosives. If any damage source would hit both players (the grabber AND the grabbee) near-simultaneously, both players take damage. However, the lower# player will take normal knockback, but the higher# player will have ZERO knockback. The higher# player, as he takes damage, simply does a short "release grab" animation.
Ex. Snake (P1) is being grabbed by Link (P2). A nearby Marth approaches and does an f-smash that hits both of them. Snake goes flying, but Link takes damage and does not move at all.

4.) FSA does not just apply when the higher# player is grabbing - it also applies when he is being grabbed. If the higher# player, while being grabbed, is hit by an attack that would deal damage to both players, he does a short "grab escape" animation while taking damage, but the grabber takes full knockback.
Ex. As P2,Meta Knight can survive a full-powered PK Flash at 300%. as long as he is grabbing or being grabbed by P1 when he is hit.

5.) *update* FSA also protects against status effects. If both players, while grabbing, are hit by an attack that causes a secondary status effect, the higher# player will not be affected, but will still take damage.
Ex. Lucas unleashes a PK Freeze on P1 and P2 while one is grabbing the other. P1 will become frozen, P2 just takes damage.

In summary - P4 is now the best slot because, during grabs, P4's character gains invulnerability to explosives and zero knockback against attacks that would hit both him and his opponent.

Why this is important to know -

a) Team Battles. P1+P2 vs. P3+P4 means that it's safer for P3 and P4 to rescue each other from grabs. Also, P3 and P4 can safely smash an opponent to death while their partner holds them in place.
b) Singles matches if either player is using explosives
c) Stages with potentially lethal/exploitable hazards (Norfair, Halberd, etc)

*update - FSA seems like it will play a minor role in Singles, as it only affects three characters (Snake, Link, Toon Link). Teams, however, is where FSA's effects may need to be considered.*

Thoughts?
__________________

Last edited by Jewdo; 05-12-2008 at 10:43 PM. Reason: update
Jewdo is offline Lucas   Reply With Quote

Sponsored Links
Old 05-12-2008, 02:29 AM   #2
Sonic The Hedgedawg
Smash Hero
 
Sonic The Hedgedawg's Avatar
 
Join Date: Jul 2005
Location: Ohio
Wii #: 8835 6732 0621 5817
Brawl FC: 2621-2311-7184
Posts: 6,080
is this why every time I zelda upsmashed my friends during our 3-for-all when he was bowser-bellyflopping, it only hit the bowser and had no knockback on the wario in its hands.
Sonic The Hedgedawg is offline Zelda   Reply With Quote
Old 05-12-2008, 02:33 AM   #3
Jewdo
Smash Journeyman
 
Join Date: Mar 2008
Location: Heaven or Hell
Posts: 203
If Wario was a higher# control port than Bowser, then probably so. I have to test Bowser's side-B against this rule.

*edit: The bellyflop is the down-throw, not the side-b, so yes. Sorry about the mis-interpretation. ^ ^ Just for the record, though, Bowser's Side-B is not counted as a grab state in Brawl, therefore it is not subject to FSA.

Last edited by Jewdo; 05-12-2008 at 02:45 AM.
Jewdo is offline Lucas   Reply With Quote
Old 05-12-2008, 02:41 AM   #4
orintemple
Smash Lord
 
orintemple's Avatar
 
Join Date: Sep 2005
Location: Chicago, IL
Wii #: 6220 5499 9579 8129
Brawl FC: 0301-9494-4443
Posts: 1,237
Holy crap, I did not know about this, so I am glad you posted it. This is crazy. I am going to make sure to be player 4 all the time from now on.
orintemple is offline Fox   Reply With Quote
Old 05-12-2008, 03:00 AM   #5
Grunt
Smash Master
 
Grunt's Avatar
 
Join Date: Apr 2008
Location: the Couve
Posts: 4,413
BARWL IS BROKED!

lol, this is actually really interesting...
Grunt is offline Ice Climbers   Reply With Quote
Old 05-12-2008, 03:03 AM   #6
YagamiLight
Pokemon Researcher
 
YagamiLight's Avatar
 
Join Date: Feb 2008
Location: California
Brawl FC: 0688-5673-6522
Posts: 1,604
Nice find. From now on, I am only player 4.
YagamiLight is offline Ike   Reply With Quote
Old 05-12-2008, 03:07 AM   #7
Grunt
Smash Master
 
Grunt's Avatar
 
Join Date: Apr 2008
Location: the Couve
Posts: 4,413
I just tried this, and it didn't work...
Grunt is offline Ice Climbers   Reply With Quote
Old 05-12-2008, 03:11 AM   #8
Jewdo
Smash Journeyman
 
Join Date: Mar 2008
Location: Heaven or Hell
Posts: 203
Did you try it in Training mode? All of this was tested in FFA combat. Since I've experienced so many inconsistencies between training and real combat, I've stopped using training mode to test things.

Last edited by Jewdo; 05-12-2008 at 03:12 AM.
Jewdo is offline Lucas   Reply With Quote
Old 05-12-2008, 03:19 AM   #9
Sonic The Hedgedawg
Smash Hero
 
Sonic The Hedgedawg's Avatar
 
Join Date: Jul 2005
Location: Ohio
Wii #: 8835 6732 0621 5817
Brawl FC: 2621-2311-7184
Posts: 6,080
training mode is still a much better test of which moves can kill at lower %... it helped me prove that Ivysaur's upsmash is more powerful than lucas'... it's just so much harder to hit with.
Sonic The Hedgedawg is offline Zelda   Reply With Quote
Old 05-12-2008, 03:34 AM   #10
SamuraiPanda
Super Saiyan Panda
Moderator
 
SamuraiPanda's Avatar
 
Join Date: May 2006
Location: In Michigan with all the other Super Saiyan Pandas
Posts: 5,360
Interesting. No offense, but I hope this isn't true. This adds to the slowly growing list of things determined by player slot, and if much more is added to this list, there is going to be a whole subset of rules required for slots :/
SamuraiPanda is offline Snake BRoomer Premium Member   Reply With Quote
Old 05-12-2008, 03:38 AM   #11
Jewdo
Smash Journeyman
 
Join Date: Mar 2008
Location: Heaven or Hell
Posts: 203
Seriously, there's more? I thought this was the only one. What other control port tricks are there?
Jewdo is offline Lucas   Reply With Quote
Old 05-12-2008, 03:42 AM   #12
SamuraiPanda
Super Saiyan Panda
Moderator
 
SamuraiPanda's Avatar
 
Join Date: May 2006
Location: In Michigan with all the other Super Saiyan Pandas
Posts: 5,360
That I personally know of? Well, since Melee there was a the grab priority thing (if 2 players grab at the same time, higher slot will win) and using Bowser's klaw to suicide will result in sudden death if you're a lower slot, or a win for Bowser if you're in a higher slot.
SamuraiPanda is offline Snake BRoomer Premium Member   Reply With Quote
Old 05-12-2008, 03:45 AM   #13
chubas
Smash Journeyman
 
chubas's Avatar
 
Join Date: Sep 2007
Location: Mexico
Posts: 142
I have noticed that (I think we all, thanks to Snake), but its nice to see solid information.

I just hope this doesn't become a decisive factor on the game. Yet one has to know.
__________________
Get ready. Survive!
chubas is offline Pokémon Trainer   Reply With Quote
Old 05-12-2008, 03:59 AM   #14
Jewdo
Smash Journeyman
 
Join Date: Mar 2008
Location: Heaven or Hell
Posts: 203
Grab priority is STILL determined by controller port? Ouch. Glad it's relatively rare to see both players grab simultaneously.

I'll add a new "Port Number Advantages" section to the guide if enough of these things emerge (until then, the three existing advantages stay in their respective sections), but I sincerely hope it doesn't come to that. These things destroy the fairness of an otherwise great game. And we were almost rid of them, too!
Jewdo is offline Lucas   Reply With Quote
Old 05-12-2008, 04:17 AM   #15
Andromeda
Smash Lord
 
Andromeda's Avatar
 
Join Date: Jan 2007
Location: A lonely place
Brawl FC: 4940-5384-3989
Posts: 1,053
It probably won't be such a big deal when you play for real, but it's still quite a stupid factor.
Andromeda is offline Mr. Game & Watch   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 12:11 PM.



Powered by vBulletin®
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Forum Contents, Rooms, and Names Copyright © Smash World.
Contact Us - Smash World - Archive - Privacy Statement - Top   
All Rights Reserved. Site Development and Styles Copyright © 2006-2008 Smash World.