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Old 05-14-2008, 12:05 PM   #1
1HKO
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Post Controller Port Guide

1HKO's Controller Port Guide
OK, how should I put this...
remember that match that you almost one, if you put your controller in a different port it could have made the difference between almost winning and winning.

Random Events Decided by Controller Port
Sakurai has had to (figuratively) leap through hoops to keep us content with this game and he knew that certain things would have to be decided randomly such as who gets grabbed when two players grab at the same time, or who will win after a suicide throw. Those examples work like this:
In both cases the P1 slot is most valued.
1)If you are grabbing at the same time the player with the lower player slot (P1) will grab the other player.
2)If you are Bowser and you klaw suicide, lower player slot (P1) and you win, higher player slot (P4) and you sudden death.
"If you're in Sudden Death, Klawiciding again will cause a 2nd Sudden Death. Klawiciding during that one will win Bowser the match regardless of controller port.
"If you're in Sudden Death, Klawiciding again will cause a 2nd Sudden Death. Klawiciding during that one will win Bowser the match regardless of controller port."-Yuna

Jewdo Section
Thank you so much Jewdo for all of this incredible info BTW.
"I tested the various suicides for controller port advantages. Results are as follows:

Kirby/DeDeDe - no controller port advantage. Both players always die simultaneously. If this is done in Sudden Death, the Inhale's victim is counted as the loser.
Wario/DK - no controller port advantage. Wario/DK always dies first.
Bowser - If Bowser is P1 and victim is P2, Bowser wins. If Bowser is P2 and victim is P1, Sudden Death.
Ganondorf - If Ganon is P1 and victim is P2, Sudden Death. If Ganon is P2 and victim is P1, Ganon loses."(This little bit about Gannon has later been taken back and thus is not true)

"Quote:
Originally Posted by Kyari View Post
This is still pretty ridiculous, but I was thinking about the 2v2 port imbalance and I got to thinking: wouldn't the best way to solve it be to force one team to be P1+P4 and the other team be P2+P3? This splits up the advantages uniquely and, IMO, more evenly than having both teams touch or having alternating ports.
I drew out a list of team match-ups and the advantages given to either side. It's actually... kinda tough to say decisively which match-up has the best balance. It comes down to how exploitable each advantage is relative to the others and which set of advantages best balances the exploits between two teams. I'll leave that up to each community member to decide.

Grab Priority advantage - if two players grab simultaneously, lower # wins.

Transform advantage - if two players transform at the same time, lower # transforms first.

Suicide advantage - one player remains from each team with one stock. If the player with the lower# port suicides his opponent as Bowser, his team wins (or, in Ganon's case, does not lose).

FSA advantage - what the first post is about.

[=== P1+P2 vs. P3+P4 ===]

*Team 1*
absolute Grab Priority (both)
absolute Transform advantage (both)
absolute Suicide advantage (both)

*Team 2*
absolute FSA advantage (both)

[=== P1+P3 vs. P2+P4 ===]

*Team 1*
P1 has absolute Grab Priority, Transform, and Suicide advantage
P3 has FSA when grabbing P2, Grab Priority/Transform/Suicide over P4

*Team 2*
P4 has absolute FSA advantage
P2 has FSA when grabbing P1, Grab Priority/Transform/Suicide over P3

[=== P1+P4 vs. P2+P3 ===]

*Team 1*
P1 has absolute Grab Priority, Transform, and Suicide advantage
P4 has absolute FSA advantage

*Team 2*
P2 and P3 have FSA over P1, Grab/Transform/Suicide over P4"
-Jewdo

Other Events Decided by Controller Port
I have no honest explanation of what was going through Sakurai's head when he made these, so I will just explain what they are.
x)"event decided"(characters it applies to)
1)Faux Super Armor(Snake,Pit,Link,TL,Diddy) in singles, (ALL) in doubles
2)Transformation Animations(Sheik/Zelda,PT,Samus/Zamus)
Explanations
1)Faux Super Armor occurs when a player is grabbing another player and status effect of any kind (this includes explosives) hits both of them. If the player who is in a grab (grabbing or being grabbed has no difference) has a higher player slot (P4) then he will take the damage regularly but not be affected by knock back. Diddy is in the list because he can be hit once during his up-b by sonic then dash grabbed and the barrel won't hit him; pretty useless IMHO.
2)Transformations are those moves that allow you to "transform" between two or more characters and are only currently accessible by two character slots (Sheik/Zelda, PT). If two characters enter the animation at the same time, for a reason unknown to me the character with the lower player slot (P1) will transform first.

Summary
In essence it is better to have a lower player slot in a singles match unless:
a)you are playing a snake who likes to cook grenades in his shield.
b)you want to grab that pesky link or TL, whack em a couple of times, and not worry about their bomb.
c)you want to gimp snakes recovery while he is holding a grenade.
d)you play as pit and like doing loop d-loop arrows without anything interfering (not a very good reason if you ask me)

What Decides who gets what Player Slot
Many have asked what they could do to determine what player slot an individual could get and this section is where all the answers posed to the problem will go.
1)Rock/Paper/Scissors if two people want the same slot.
2)Lower skilled player gets whatever slot he wants.
3)Whoever gets there first
4)(my personal answer) do it like who picks the stage and make the loser of the first match have a choice between the options of a counterpick and the slot they want.

Stage Position
This is completely random now.
Credits
Jewdo
Sonic the Hedgedawg
tsl/Elec Man EXE
Yuna
Amazing Ampharos
HOPE THIS HELPED
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Last edited by 1HKO; 05-15-2008 at 11:15 AM.
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Old 05-14-2008, 01:40 PM   #2
Sonic The Hedgedawg
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add in samus BTW, she can transform too
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Old 05-14-2008, 01:49 PM   #3
Elec Man EXE
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Interesting read. But I thought starting position was randomized now, not dependent on your port...
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Old 05-14-2008, 01:51 PM   #4
BEES
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Grabs didn't have to be decided by player order, they could've just clanged off each other. Different characters could've had different grab priority.

Player order never had to enter into anything. It's like tripping. It's just there to be disruptive.
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Old 05-14-2008, 01:55 PM   #5
Yeroc
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The same grab stuff was in Melee too, so meh.
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Old 05-14-2008, 02:11 PM   #6
tsl
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Starting position is completely random now.

YOU'RE DOING IT WRONG.
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Old 05-14-2008, 03:47 PM   #7
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Quote:
Originally Posted by Sonic The Hedgedawg View Post
add in samus BTW, she can transform too
Samus doesn't transform at will. She either has to use a smash ball or do that taunting thing and the odds of two samus' using that move at the exact same time is exceedingly small.
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Old 05-14-2008, 03:57 PM   #8
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Quote:
Originally Posted by Tien2500 View Post
Samus doesn't transform at will. She either has to use a smash ball or do that taunting thing and the odds of two samus' using that move at the exact same time is exceedingly small.
it doesn't HAVE to be two samuses... it can be one samus and a zelda a sheik or a pokemon.
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Old 05-14-2008, 04:06 PM   #9
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If you're in Sudden Death, Klawiciding again will cause a 2nd Sudden Death. Klawiciding during that one will win Bowser the match regardless of controller port.
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Old 05-14-2008, 04:58 PM   #10
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Quote:
Originally Posted by Yuna View Post
If you're in Sudden Death, Klawiciding again will cause a 2nd Sudden Death. Klawiciding during that one will win Bowser the match regardless of controller port.
That's... amazing! How did you find this out??
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Old 05-14-2008, 05:08 PM   #11
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Quote:
Originally Posted by SSJ4Kazuki View Post
That's... amazing! How did you find this out??
By testing it out myself, like, a week after the game was released. I was curious as to what would happen in Sudden Death if I Klawicided. Then I wanted to know if I could just keep on doing it indefinitely.
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Old 05-14-2008, 05:23 PM   #12
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Quote:
Originally Posted by tsl View Post
Starting position is completely random now.
I was going to post this. Port has no impact on starting positions for Brawl.

Everything else is the same for Brawl as Melee port priority, except now there is also the Bowsercide, and dittos for characters with Super Armor.
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Old 05-14-2008, 05:39 PM   #13
Amazing Ampharos
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I have tested spawn positions extensively. I was mostly looking into sudden death stuff, but I also found out how they work in general.

http://smashboards.com/showthread.php?t=166063

Not only are spawn positions completely random, but player numbers don't even affect which two points are used. Likewise, controller port no longer determines the results of Sudden Death in brawl (as it did in melee).

Also, the person in the other topic who suggested Snake's grenade dropping glitch is controller slot dependent is wrong. Snake forces his opponent to drop a grenade by dropping a second grenade independent of controller slot. I have confirmed it works when Snake/Captain Falcon are player 1 or 2 in either order.

I still have to say that being player 4 is a substantial advantage against Snake because you can safely grab him out of his shield. I would always pick player 4 given the option unless I intended to use Bowser; you usually have to pick your slot before you know your opponent's character, Snake is very common, and the advantage against him for being player 4 outweighs the general case of simultaneous grab attempts (which is quite rare). I wonder if tournaments have a method to resolve controversy if both players can't agree over who gets a specific controller slot.
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Old 05-14-2008, 05:51 PM   #14
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That seems a little unfair to me.... BTW marth is a HE not a SHE
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Old 05-14-2008, 06:49 PM   #15
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Quote:
Originally Posted by Amazing Ampharos View Post
I wonder if tournaments have a method to resolve controversy if both players can't agree over who gets a specific controller slot.
Rock/paper/scissors. At least that's how they did it back in my day, but it wasn't as big of a deal in Melee. Really just for preferred start positions, but that's not an issue anymore.



Does all this apply to Wariocide and Kirby/DDDcide as well? Or do they always have a set outcome?
Edit: Nevermind, this is answered in the other FSA thread (http://smashboards.com/showthread.php?t=168613). You should throw that info up here too.
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