This is a technique some of us have been doing for a while now, possibly without even realizing it. Hopefully I can explain it a little better and it can possibly see some wider use. This is not the same as regular auto lag cancelling aerials in which the move has ended before the character lands.
Autocancelling is when an aerial's animation is cancelled at a certain point in its duration by touching the ground. This puts the character into their nuetral standing position out of which any move can be done. This is usually during the begining of the aerial's animation although the time window is slightly different for each.
It doesn't work with some aerials for one of two reasons:
1. The move's hitbox does not come out before it autcancels on the ground.
2. The move has a specific landing animation that overrides the cancel.
This is a list of all aerials that the hitbox will come out and still have the move be cancelled this way.
Mario
Uair, Nair, Bair
DK
Bair
Link
Bair, Fair, Nair
Samus
Bair, Fair, Nair, Uair, Dair
Kirby
Uair, Nair
Fox
Nair, Dair
Pikachu
None
Marth
Uair, Nair, Fair
Game and Watch
Bair, Nair, Uair
Luigi
None
Diddy
Bair, Nair
Zelda
Nair
Sheik
Fair, Bair, Nair
Pit
None
Metaknight
Fair, Bair, Uair
Falco
Bair, Dair, Nair
Squirtle
Fair, Bair, Nair
Ivysaur
Bair, Nair
Charizard
None
Ike
Nair
Snake
None
Peach
Fair, Uair, Bair, Nair, Dair
Yoshi
Bair, Nair, Uair
Ganondorf
None
Ice Climbers
Nair
King Dedede
None
Wolf
Bair, Uair, Nair
Lucario
Nair
Ness
Fair, Bair, Uair
Sonic
Bair
Bowser
None
Wario
Uair
Toon Link
Bair
ROB
Bair, Nair
Olimar
Fair, Bair
Captain Falcon
Uair, Nair
Jigglypuff
Bair, Uair, Fair
Lucas
Bair, Uair
Zero Suit Samus
Uair, Bair, Nair
I'm sure there will be a good amount of controversy over some of these because of how precise some of the testing has to be. Some aerials have so little lag even when not autocancelled that it is hard to notice the difference. However if you jab immediately after both, the autocancelled one will come out noticably faster.
If I have made any errors please feel free to tell me about it. I'm by no means an expert with every character so it's pretty likely that I made a mistake or two.
Autocancelling is when an aerial's animation is cancelled at a certain point in its duration by touching the ground. This puts the character into their nuetral standing position out of which any move can be done. This is usually during the begining of the aerial's animation although the time window is slightly different for each.
It doesn't work with some aerials for one of two reasons:
1. The move's hitbox does not come out before it autcancels on the ground.
2. The move has a specific landing animation that overrides the cancel.
This is a list of all aerials that the hitbox will come out and still have the move be cancelled this way.
Mario
Uair, Nair, Bair
DK
Bair
Link
Bair, Fair, Nair
Samus
Bair, Fair, Nair, Uair, Dair
Kirby
Uair, Nair
Fox
Nair, Dair
Pikachu
None
Marth
Uair, Nair, Fair
Game and Watch
Bair, Nair, Uair
Luigi
None
Diddy
Bair, Nair
Zelda
Nair
Sheik
Fair, Bair, Nair
Pit
None
Metaknight
Fair, Bair, Uair
Falco
Bair, Dair, Nair
Squirtle
Fair, Bair, Nair
Ivysaur
Bair, Nair
Charizard
None
Ike
Nair
Snake
None
Peach
Fair, Uair, Bair, Nair, Dair
Yoshi
Bair, Nair, Uair
Ganondorf
None
Ice Climbers
Nair
King Dedede
None
Wolf
Bair, Uair, Nair
Lucario
Nair
Ness
Fair, Bair, Uair
Sonic
Bair
Bowser
None
Wario
Uair
Toon Link
Bair
ROB
Bair, Nair
Olimar
Fair, Bair
Captain Falcon
Uair, Nair
Jigglypuff
Bair, Uair, Fair
Lucas
Bair, Uair
Zero Suit Samus
Uair, Bair, Nair
I'm sure there will be a good amount of controversy over some of these because of how precise some of the testing has to be. Some aerials have so little lag even when not autocancelled that it is hard to notice the difference. However if you jab immediately after both, the autocancelled one will come out noticably faster.
If I have made any errors please feel free to tell me about it. I'm by no means an expert with every character so it's pretty likely that I made a mistake or two.