Captain Sa10
Smash Journeyman
- Joined
- Sep 23, 2007
- Messages
- 390
Originally Posted by Captain Sa10
So as the title implies, I believe that've found a useful technique that will most likely further the reflector's usefulness. As we all know, Fox can chain his shines in a particular way, and melee falco pillared his. If anything, Wolf as well may have a multiple shine technique.
I was messing around in training mode when I figured I'd try and find something new with wolf. WHile executing several different shine sequences, I realized that a Short hop + A shine allows wolf to travel upwards in the air while activating his reflector. Upon landing, you have 0 lag, such as the 0 lag Fair. Well, I realized that if you DI'ed after them that you'll be able to instantly shine again upon landing while they are still being stunned by the first shine. It was intresting to see as it was capable of being used at multiple precentages, while working best at lower percents.
SO I was like," hmm, this could possibly be the next step in wolf gameplay.." and thus continued testing it. after testing on a lvl 9 D3, I realized that it was capable of Multi shining one after another, making something like a "zig zag". With that said, I began testing it on other CPU's noticing several distinct features:
1.Characters that are naturally "short" are not capable or extremely difficult to multi-shine(ex. metaknight can not be Multi-shined).
2.The more weight, the better, although some characters react differently. I've only tested it on Bowser and D3, and both showed similar knockback chracteristics.
3.The more damage, the more you may be able to chain or the less(really weird, I'll have to test further).
So far I discovered this about 30 minutes ago, and I figured you might be able to assist me in this testing of this possible technique. So far, in order to produce the multi shine you must do the following(the > will act as the DI forward in order to produce the second shine):
SH+Shine>Shine>SH+Shine>etc.
I'll try and get a vid up soon of this but if you have any questions feel free to ask.
Shortly afterwards, me and Kos tested this "Zig Zag" shine out even more, seeing if it trully was worthy. Well so far, it is but requires precise inputing which makes it all the more challenging and worth it. Here's some excerpts from our IM we had going while testing:
Wolfinator33 (10:15:26 PM): hey
Wolfinator33 (10:15:30 PM): this is koskinator
CaptainSa10 (10:15:47 PM): yo kos
Wolfinator33 (10:15:58 PM): so yeah, i tried it out in training
Wolfinator33 (10:16:00 PM): and it seems to work
Wolfinator33 (10:16:13 PM): im gonna go try it on a level nine dk
CaptainSa10 (10:16:52 PM): Yea I wasnt so sure about how effective it would be but Im guessing just from the way it is, and the stun on it
CaptainSa10 (10:17:01 PM): may make it worthy of a technique
Wolfinator33 (10:18:33 PM): i dont think it works perfectly
Wolfinator33 (10:18:39 PM): ive been trying it out on level 9 dk
Wolfinator33 (10:18:47 PM): and it can be power shielded on the second shine
CaptainSa10 (10:19:48 PM): hmm, it could just be the stun amount. Of course Im pretty sure the amount of stun
CaptainSa10 (10:20:07 PM): doesnt change among characters of course I may be wrong.
Wolfinator33 (10:20:27 PM): yeah
Wolfinator33 (10:20:34 PM): im not saying its useless
Wolfinator33 (10:20:43 PM): the timing on it might be fairly precise
Wolfinator33 (10:20:53 PM): so it could work on human players
We've also figured out that, its easier to continiously chain the shines, the closer you are to the opponent, making it the opposite the more distant you are. Here is a list from Kos of the characters he tested it on to see if it was possible on them or not(some were not possible due to the nature of the character. Ex. Metaknight being small, and Luigi having the slided effect when hit):
Peach-Easy
yoshi- a bit difficult
ganon- easy
ice climbers- extremely difficult
dedede- easy
wolf- difficult
lucario- difficult
ness -mid difficult
sonic -mid difficult
bowser - really easy
wario- mid difficult
toon link -mid difficult
rob - easy
olimar- not possible
captain falcon - easy
jiggs-not possible on
lucas-difficult on
And this is the list of characters that I tested on. P=POssible, ED=Extremely Difficult, I=Impossible. THe numbers behind that is the number of shines I chained:
mario-p- 2 to 4
DK-p-2 to 4
link-p-2 to 4
Samus-p-2 to 4
kirby-I
Fox-p-2 to 4
pika- I
MArth-P-2 to 4
G& W-ED- 2
Luigi-I
Diddy-ED-2
Zelda-P-2
Sheik-P-2 to 6
PIt-P-2 to 4
MK-I
Falco-P-2 to 6
PT Ivy-I
PT Squirtle-I
PT Charizard-P- 2 to 8
Ike-P-2 to 4
Snake-P-2 to 6
So far, we're pretty sure that this would be possible to incorporate in to wolf gameplay, and thus are asking our fellow wolf players to see what they think as well. It's definetly a step up in wolf's reflector gameplay, allowing him to be more offensive with it, and even more versatile. BTW, percentiles have no effect on the effectiveness of the technique as well as when it becomes a "stale" move after a while, makes it even better do to reduced knockback.
Recent Updates(5/21/08):Vid Added
Alrighty guys the vid is up. It's some bad quality but its better then nothing. Their is a good bit of talking in it, and me screwing around abit with the CPU sonic. Currently, were trying to find ways to prevent us form using this technique effectively. So far, it's just been shielding the shines. I'll try it out later with b-sticking to see if it's more relavent.
http://www.youtube.com/watch?v=Sa5BHevZ_0o
Update:Debunked
Not useful. After testing is countless times on opponents it's been proven utter useless unless placed in completely random moments.