• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Wave Dodge?

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
Yay! first post in the biggest discovery in the game! Nice find.
 

Rigor Mortis

Smash Journeyman
Joined
Mar 28, 2008
Messages
331
Location
Passaic NJ
hands down this can be recreated, just wait a lil while for the gods of smash to answer ;D, ill try myself..
 

Neb

Smash Lord
Joined
Apr 19, 2008
Messages
1,810
Location
Melbourne, FL
>>
Kinda hope someone can recreate this movement. But then again, I hope it doesn't ruin a brand new game.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
very cool. Even though us Pits have our version of wavedashing, I would like to figure this out to add to it. I hope it isn't because of online.
 

ihatemybrother

Smash Journeyman
Joined
Aug 6, 2007
Messages
391
Location
Naples, FL
Ok, I use the classic controller with these settings(I know, I'm weird): L=grab
R=Jump
ZL=Shield
ZR= Jump
X= Jump
Y=Special
A=Grab
B=Attack
Right stick= Smash
The directional pad= taunt
Control Stick= Movement
Tap Jump= Off


I am 33 percent done with Supspace Emissary. Power Count of 76. Vs play time: 69:32
Vs Play match Total: 1382
Matches spectated: 2
Time match Total: 29
Stock Match Total: 1081
I have played ZERO coin matches
I have all stages but electro-plankton.
That is just about all that should make this possible.


Lol, but seriously, those are my real control configurations.
 

KonoK

Smash Cadet
Joined
Apr 19, 2008
Messages
54
Location
Staten Island, New York
I don't know if this is right or not, but when I tried to recreate this, something wierd happened.
You don't have to believe me, but something like this happened.
I thought that Mario's F-tilt made the sliding thing, so I kept on F-tilting and spot dodging. By accident, I used Mario's down smash, and he slid back a bit. Maybe my eyes are broken or something, because I can't do it again.
 

Catmurderer

Smash Rookie
Joined
Jan 24, 2007
Messages
8
Well, if B moves can affect momentum... then maybe smashes/tilts can too. Are there any IASA frames on Mario's f-tilt? (Ie: F-tilt causes backwards momentum which is quickly canceled into the spotdodge that causes Mario to slide)
 

Amarkov

Smash Apprentice
Joined
Dec 20, 2007
Messages
86
I suspect this is similar to Peach's dtilt cancelling. I haven't tried cancelling it into a spot dodge, but this effect is what should happen if you did.

It'd be nice if this is just a replacement wavedash, though. I certainly can't find any IASA frames in the tilt.
 

2.72

Smash Ace
Joined
Oct 11, 2007
Messages
502
I think that I have some idea why and how this happened. I could be totally wrong and way off base, but here we go.

We have seen several techniques that all stemmed from the same basic mechanism: Snake's sliding usmash, glide tossing, Diddy's rising up-b, and probably more. In each case, the character does something (a dash attack for Snake, a roll for the glide toss, and a jump for Diddy), then immediately cancels that with another move (a usmash for Snake, a toss, or an up-b for Diddy), but they maintain the momentum of the first move.

In short, the bug appears to be that you can cancel a move (or just some sorts of moves) if you input another move right afterwards, but it doesn't cancel the momentum of the first move. In this case, I would bet that you rolled, then immediately spot dodged. To reproduce this, I would hold shield, then roll by pushing the control stick down (a bit) and to the side, then rotate it down as fast as possible.

This looks like it could be big. If this pattern continues, we could potentially see a lot of move-canceling tricks. I've tried out a few with Snake, but to no avail. For an example, I've tried to cancel his dash attack into a grab or a shield, but neither has worked so far. Likewise, I've tried to cancel a roll into a grab (which is the exact same mechanism as glide tossing, except without an item in your hand), and couldn't get that to work. I haven't found any real pattern in which moves can be canceled, and what they can be canceled with.

Anyway, this is a nice find, and it could be really big indeed if it is significantly superior to a roll. It looks like it has much less lag on the end, so it probably will be.
 

momochuu

Smash Legend
Joined
May 8, 2008
Messages
12,868
NNID
Momochuu
3DS FC
2380-3247-9039
Why can't people play the game without trying to slide all over the place? ;-;
 

momochuu

Smash Legend
Joined
May 8, 2008
Messages
12,868
NNID
Momochuu
3DS FC
2380-3247-9039
LIES!

You guys are the sinners for reviving the dead!
 

ph00tbag

C(ϾᶘϿ)Ͻ
Joined
Mar 16, 2007
Messages
7,245
Location
NC
It's possible that Mario's ftilt has IASA frames, and you spotdodged during those frames, picking up the momentum of the end of ftilt.

Maybe.
 

momochuu

Smash Legend
Joined
May 8, 2008
Messages
12,868
NNID
Momochuu
3DS FC
2380-3247-9039
From your comments I'm guessing your the kind of guy who likes his share of hammers and bombs as well. Whats wrong with a little wavedashing?
Guy? Eh, anyway...I liked Brawl a little more when people weren't sliding (Sheik's Slide UpSmash/Snake's Slide Mortar). I really don't care as long as the sliding isn't on the level of Wavedashing. o.o;;
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
Guy? Eh, anyway...I liked Brawl a little more when people weren't sliding (Sheik's Slide UpSmash/Snake's Slide Mortar). I really don't care as long as the sliding isn't on the level of Wavedashing. o.o;;
Lol i thought u had a little too much pink for a guy. My apologies :)
 

momochuu

Smash Legend
Joined
May 8, 2008
Messages
12,868
NNID
Momochuu
3DS FC
2380-3247-9039
Lol. It's fine.

*Goes back to being angry at the sliding*

=3
 

Vro

Smash Lord
Joined
Jul 3, 2007
Messages
1,661
Location
Chicago
I agree with 2.72. The way momentum carries thru so many things and our limited knowledge of what can be canceled into what, we have a lot of exploring to do. Good find, and thanks for posting the vid.

Now to recreate.
 

SunriseW12

Smash Apprentice
Joined
Feb 27, 2008
Messages
149
Location
Alabama
I think that I have some idea why and how this happened. I could be totally wrong and way off base, but here we go.

We have seen several techniques that all stemmed from the same basic mechanism: Snake's sliding usmash, glide tossing, Diddy's rising up-b, and probably more. In each case, the character does something (a dash attack for Snake, a roll for the glide toss, and a jump for Diddy), then immediately cancels that with another move (a usmash for Snake, a toss, or an up-b for Diddy), but they maintain the momentum of the first move.

In short, the bug appears to be that you can cancel a move (or just some sorts of moves) if you input another move right afterwards, but it doesn't cancel the momentum of the first move. In this case, I would bet that you rolled, then immediately spot dodged. To reproduce this, I would hold shield, then roll by pushing the control stick down (a bit) and to the side, then rotate it down as fast as possible.

This looks like it could be big. If this pattern continues, we could potentially see a lot of move-canceling tricks. I've tried out a few with Snake, but to no avail. For an example, I've tried to cancel his dash attack into a grab or a shield, but neither has worked so far. Likewise, I've tried to cancel a roll into a grab (which is the exact same mechanism as glide tossing, except without an item in your hand), and couldn't get that to work. I haven't found any real pattern in which moves can be canceled, and what they can be canceled with.

Anyway, this is a nice find, and it could be really big indeed if it is significantly superior to a roll. It looks like it has much less lag on the end, so it probably will be.
I think you may be right about the move-cancelling thing. But why does it only happen with certain moves/actions? What is so great about snake/falco/wario's usmashes that gives them the ability to cancel dash attacks?
 

ihatemybrother

Smash Journeyman
Joined
Aug 6, 2007
Messages
391
Location
Naples, FL
Watch Nintendo be random, on your millionth brawl, they add Wavedashing back in, but take it out after that. XD

You just scared the absolute **** out of me. Last night, I had a dream that I unlocked a new option in Special Option mode, the two things said "with wavedashing" and "without wavedashing"
Then i played, tried to WD with Luigi and didn't go very far.

Premonition anyone?

Anyway, I have recreated this multiple times. I just went into training mode, with Mario, and did a dash-to dash durn around to IASA tilt to IASA spotdodge?
I'll post the video soon.
 

SamuraiPanda

Smash Hero
Joined
May 22, 2006
Messages
6,924
I know some people have already said something similar, but I'll put my input in as well: this looks like it could be the effect of Mario's ftilt having momentum backwards (as he was putting his foot back), and that momentum stayed even when you spotdodged.

Meaning that someone needs to go try to buffer a spotdodge after Mario's ftilt. And if it you're able to do it in training mode, but there isn't any slide, then try it again in regular versus mode (training mode is weird like that sometimes).
 

Vro

Smash Lord
Joined
Jul 3, 2007
Messages
1,661
Location
Chicago
Anyway, I have recreated this multiple times. I just went into training mode, with Mario, and did a dash-to dash durn around to IASA tilt to IASA spotdodge?
I'll post the video soon.
I don't believe you're using the term IASA correct. Interruptible As Soon As is a common prelude to frame data. IASA frames are frames that permit any other inputs while still in an animation. I believe you're just trying to say instant tilt, as dashes don't have IASA frames, nor spotdodging.

Also, the scenario you explained doesn't sound amazing. Just slightly surprising you were able to do a turnaround tilt quickly, everything else is completely normal.
 

Ratherion

Smash Journeyman
Joined
May 5, 2008
Messages
250
Location
Woodinville, Washington, USA
I know some people have already said something similar, but I'll put my input in as well: this looks like it could be the effect of Mario's ftilt having momentum backwards (as he was putting his foot back), and that momentum stayed even when you spotdodged.

Meaning that someone needs to go try to buffer a spotdodge after Mario's ftilt. And if it you're able to do it in training mode, but there isn't any slide, then try it again in regular versus mode (training mode is weird like that sometimes).
Zilch in training mode, just FYI.
 
Top Bottom