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Samus Guide Going to be Reworked, Hopefully. PLEASE READ!!!
I will be reworking my Samus guide. I am going to request a moderator to remove this thread so that I might be able to recreate a new thread and so we can all participate on one specific character for the Samus guide. I don't care how long it takes. I want people to participate! I'm talking to you Samus mains especially! I feel that we all went off and talked about whoever we wanted in the beginning (apparently), and to be honest, I am not feeling any motivation to continue. I want to continue, and I will continue for as long as it takes me. I just need people to participate, so please guys and gals, help me out here. I can't do this alone.
Alright, I'll give some input on the harder match ups that I've experienced.
MK: He's short, his attacks have good range and priority, he's fast and so are his attacks, and most of his attacks have little lag. Some of his attacks seem to go under Samus' shield if it's halfway gone because of his size. He's really hard to gimp because of his shuttle loop. The only way I've been able to KO a decent MK has been off the top of the stage.
He's strongest on the ground, because if he's airborne with good spacing he becomes susceptible to zair spam. So from what I have experienced MK players usually come in with a dash. Uncharged shots stop him, and if he's in range you can jab combo for space or jab dtilt to combo. Most of the time I've had to skip the jab and go for the side tilt because the shot stopped him before he was in jab range.
Throws usually get me through matches against decent MK's. Homing Missile spam usually forces the shield followed by a zair to grab to dthrow. If he starts putting pressure on me close range I play on the ledge. From hanging on the ledge I use either a homing missile or a charged shot at midrange or a Fair through him to shield or spot dodge if he's close.
Like the general consensus I find this to be one of Samus' toughest match ups. I should note though that the MK I was facing rarely used side B, neutral B, or down B, so as of yet my details regarding him are still incomplete.
Rob is a fairly equal match-up for Samus, being that Samus has the advantage in damage dealing and stage control, while ROB has an easier time Koing her and dealing more damage in melee combat. ROB has a formidable array of weaponry to deal with missile spam such as the gyro and laser, but neither can be used consistently and he will be forced to approach. He has quite a few angles of weakness like behind, below, and at 45 degrees, so platforms rape him hard.
ROB’s recovery is nuts and Koing him will take forever if you’re not proficient at slamming him off the stage with your gunarm. Z-airs rape him at a distance and U-tilt and f-air combos him nicely. A trick he will use often is Sidestep followed by D-smash, and his priority is good enough to land quite a few of those on you, so stay at mid-range unless you’re going in for the kill.
It’s not to hard to rack up damage on ROB, but be careful to save that F-smash, U-tilt, or D-tilt for the KO. Charged shot is good but make sure it hits by setting it up with a missile cancel (homing I guess), or Z-air.
This match-up in my opinion is equal due to Samus’ ability to gimp, combo, and control the stage…leaving RON with less options, but ROB can just as easily surprise you and turn the match on you with heavy damage dealing, and high-priority/range KO moves that can really punish your mistakes along with his blatant refusal to die. Definitely gonna be a long match between these two…
Tudor VS JHNY matches are a must watch....they're located in the official SAMUS video thread.
And YES,,,MetaKnight is a *****. Short, fast, disjointed, unedgeguardable, gimpy, B-spammy, and unweak.
Last edited by kongfucius; 06-06-2008 at 12:28 AM.
It's a pretty fair match IMO. Samus can out-spam her with homing missiles and uncharged shots. If you play it right, she'll either block or use neutral B to reflect. If she does the latter you can get off a zair and possibly a dash attack into a Uair.
Zelda's got a more powerful Fsmash and I believe it has more range than Samus' Fsmash. You also don't ever want to be above her as she'll KO you fairly early with either Usmash or Uair. If your fighting close range be wary of her Usmash, as it will mess you up. Usually in such a situation most of us like to use Up+B out of shield, but if you miss against Zelda your screwed, so my advice is to avoid that in the match. Instead of a Up+B try to go for the Dtilt and get a combo off.
I think that the fight is most in Samus' favor when you play off the edge. Zelda's got some powerful aerials but her recovery is rather predictable. If she's forced to use her Up+B you've got a good shot at getting a Dair in or an edge hog. You may even feel like playing with your bombs at this point to stun her before she grabs the edge and go for the Dair. Just try to stay under her or across from her, try not to be above unless you know you can get her before she gets a Uair off.
Other than that as long as your quick on the shield and time your spot dodging it's a good fight. She can't overwhelm you to the degree that MK can, and she's also of decent height so most of your moves will connect.
If anyone has any corrections or wants to add feel free.
Rob is a fairly equal match-up for Samus, being that Samus has the advantage in damage dealing and stage control, while ROB has an easier time Koing her and dealing more damage in melee combat. ROB has a formidable array of weaponry to deal with missile spam such as the gyro and laser, but neither can be used consistently and he will be forced to approach. He has quite a few angles of weakness like behind, below, and at 45 degrees, so platforms rape him hard.
ROB’s recovery is nuts and Koing him will take forever if you’re not proficient at slamming him off the stage with your gunarm. Z-airs rape him at a distance and U-tilt and f-air combos him nicely. A trick he will use often is Sidestep followed by D-smash, and his priority is good enough to land quite a few of those on you, so stay at mid-range unless you’re going in for the kill.
It’s not to hard to rack up damage on ROB, but be careful to save that F-smash, U-tilt, or D-tilt for the KO. Charged shot is good but make sure it hits by setting it up with a missile cancel (homing I guess), or Z-air.
This match-up in my opinion is equal due to Samus’ ability to gimp, combo, and control the stage…leaving RON with less options, but ROB can just as easily surprise you and turn the match on you with heavy damage dealing, and high-priority/range KO moves that can really punish your mistakes along with his blatant refusal to die. Definitely gonna be a long match between these two…
Tudor VS JHNY matches are a must watch....they're located in the official SAMUS video thread.
And YES,,,MetaKnight is a *****. Short, fast, disjointed, unedgeguardable, gimpy, B-spammy, and unweak.
I would have to disagree with the ROB match-up. ROB tends to be a REALLY easy match-up for me, and even on bad days I do good against him. Missiles + zair rape him in the air and on the ground, and KO'ing him is failry easy with spikes, especially if you set it up with a bomb drop off the edge. The trick to spiking him, especially at low damage, is to spike him once and then continue falling after him and spike him again. You don't even need to use a jump most of the time and you can always get back. A bomb set up is good for when ROB decides to uair you to keep you from spiking him. Let the bomb hit then IMMEDIATELY fall after it and spike the crap out of him.
My hardest has indeed been MK, but im starting to get used to him.
Quite honestly though, Im not sure why so many people are still hating on Samus because she doesn't seem to have a huge problem against any of the cast except for MK in particular.
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If only I could tech my car insurance...
Why so many black guys like Samus?...crazy a$$ white girls...
I have to say it's really hard for me too look at match-up charts and agree. This is for a few reasons. Everybody plays their character (Samus) differently and has a different amount of skill, everybody plays different people who play their characters differently from each other as well (ROB, MK, etc) and have different skill levels, and finally, there are too many combinations of what works against what to take into account. I know i am confusing a lot of people right now, but all I am trying to say i that sure people can agree or disagree that Samus is equal to ROB or that Rob counters Samus, or whatever. But the truth is, depends what Samus and depends what ROB.
I really believe every character can do great depending on the player. And I especially believe that for Samus. She has moves good enough to destroy opponents as long as you play well and smart, you also always have the upper hand because only a small portion of brawlers have even played a samus, let alone a good one, so sweep them off their feet! Also, i find a lot of people expecting me to play Zerosuit, which is a mind game in itself, they even counter pick sometimes lol.
Well anyways, sorry to rant, glad you read this if you did and in my opinion, just play very smart if you think you're getting counter picked and you'll be surprised it's just the opposite (sorry if my post didn't help anybody/the thread)
Samus' aerials outprioritize everything jiggz has, and since jiggz air game is her only game nowadays, the zair spam can completely destroy her. Spikes are relatively easy, when she uses rollout set a bomb down or shoot a charge shot beam. That's my two sense.
Well short characters = bad, and disjointed hitboxes = bad. So Olimar = small + disjointed = bad X 2. So yeah Olimar seems bad enough. But I think you just need to make sure you don't use zair while he's grounded, and try to force him into the air with homing missle spam and bombs. Oh and also bombs are probably good for disrupting his ground approaches.
I'm not sure how effective this is, haven't played any olimars 1v1. But I think this is just sitting in the back of my mind from our thread on dealing with olimar.
I tend to have a hard time against a really good mario and snake. Mario's **** fireball are hard to destroy and aproach for me. Snake's dash attack and his upsmash are also hard to counter (especially when combined). But Snake's height makes him an easy target for her zair, and missles work well too. And Mario's fireball could be desroyed with a well placed zair, but his nair destroys missles, and he could reflect anything you shoot at him. So for me a really good mario has been my hardest match-up.
I have to say it's really hard for me too look at match-up charts and agree. This is for a few reasons. Everybody plays their character (Samus) differently and has a different amount of skill, everybody plays different people who play their characters differently from each other as well (ROB, MK, etc) and have different skill levels, and finally, there are too many combinations of what works against what to take into account. I know i am confusing a lot of people right now, but all I am trying to say i that sure people can agree or disagree that Samus is equal to ROB or that Rob counters Samus, or whatever. But the truth is, depends what Samus and depends what ROB.
I really believe every character can do great depending on the player. And I especially believe that for Samus. She has moves good enough to destroy opponents as long as you play well and smart, you also always have the upper hand because only a small portion of brawlers have even played a samus, let alone a good one, so sweep them off their feet! Also, i find a lot of people expecting me to play Zerosuit, which is a mind game in itself, they even counter pick sometimes lol.
Well anyways, sorry to rant, glad you read this if you did and in my opinion, just play very smart if you think you're getting counter picked and you'll be surprised it's just the opposite (sorry if my post didn't help anybody/the thread)
Tudor, I do agree with much of what you said here, but the main thing about match-ups is how well Samus in general plays against other characters. You're right that a good Samus player will differ from what the match-up might say. For example, when I first saw IvanEva's match-up chart, I disagreed that Zero Suit Samus had the advantage against Samus, because clearly, as I told IvanEva, I've defeated several Zero Suit Samus players with Samus. Still, having input from other peoples experiences also helps out the Samus community, because we all get an idea of what our opponents are capable of doing. It also helps us to overcome our opponents' tactics.
Well I don't have that much of a problem against him. He's extremely vulnerable in the air against Samus. The only problem is his ground game. Just keep your distance and use long reach attacks and homing missiles or just send him in the air. Remember his long range smash attacks and grab. If he starts throwing his pikmin with forward-b, Samus' shoulder charge breaks through them. His pikmin absorbs a fully charged shot, and it's really hard to hit him with super missiles. His biggest weakness is his recovery. Try to keep him away from the ledge as much as possible and remember his up-b can still hit you and sometimes kill you if you get knocked against a wall (like the ones in final destination). Just sit back and read how he reacts and you should be okay.
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The damage on your chart seems to have a bit of errors. When I attack, Samus' ftilt does 7% with her leg and 6% with her foot. The bomb also does either 5% or 9%, depending on how close they are to the bomb. It's like it has two explosions, but it doesn't. Her fsmash also does 1% more damage when angled up and 1% less damage when angled down. I'm also surprised that her usmash doesn't do more damage when charged. That attack can do more damage than a max charge shot if you charge it in melee.