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Old 06-07-2008, 09:45 AM   #1
UltiMario
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New AT- HillDash [Update: 6-11-08; 10:30 PM EST]

VIDEOS:
CF Doing it- http://www.youtube.com/watch?v=BJv7if8tUu0


I decided to Mess around with Yoshi today, my random Stage switch ironically pulled up Yoshi's Island (Melee).
After about a half an hour, I was messing with Yoshi's Double Jump, and what I discovered shocked me. I discovered a wavedash thats even EASIER to pull off then Melee and goes just as far!

The problem?
It only Works on a hill, but even the Lylat Cruise Hills (While tilted) are Steep enough for this to work.

The Origonal Double Jump Method:
All you have to do it go on a hill, jump, IMMEDIATELY do a double jump while move slightly towards the top of the hill, a half step pulls off a Hilldash as long as his Initial Dash Animation. Holding it for about 1 step pulls off a long Wavedash that looks like Yoshi's From Melee.

You'll notice you just wavedashed, it looks EXACTLY like a Melee Wavedash.
Intesting. And Yes, you CAN attack during a HillDash.

I hope I found something new and useful.
Discuss


Updates:
Update List:
6-8-08, 2:10 PM EST: Changed "Lagged HillDash" to "Unique HillDash" To better show how they are like.
6-8-08, 8:03 EST: Revised HillDash Stage List
6-9-08, 10:14 PM EST: Added Luigi's HillDash; 10:25 EST: Added Key for the character HillDash Organization.
6-11-08; 10:00 PM EST: Added Lucas's, Peach's, and Yoshi's (New) HillDash; 10:30: fixed Luigi HillDash Error

Methods:
Double Jump Method- The first known method, explained above (Also serves on any Jump-Based Method)
Boost Method- Using a Speed-altering move to boost you into the hill, then causing a hilldash after collision.
Unique HillDashing- Characters with HillDashes that don't quite fit the program.

The Boost Method has different forces driving the HillDash than the Double Jump Method, but prouce the same, Wavedash-like resuts, and are therefore Hilldashes

Key:
Name (Length, Speed, and Other info)- How do do it
How Fast overall when spammed
Capable People of doing a Hilldash thus far:
Luigi (Holy sh*t)- MISFIRING into a slope causes a FRIGGEN HUGE slide, you can attack freely during the 2nd Half of the slide.
Yoshi (Excellent/Steep Slopes only)- Jumping, then almost immediately Airdodging towards a hil will cause you to immediately touch the ground and slide across it, this is considerable further than Yoshi's Alternative.... yet much less flexable
Yoshi (Excellent/Most Flexible) Roughly Meta Knight's speed
Fox(Excellent/Slow/steeper slopes)- Firefox PERFECTLY HORIZONAL into the hill for maximum range Slows combined movement across a distance to Meta Knight's Speed
Falco (Excellent/Slow/steeper slopes)- Fire Bird Perfectly Horizontal into the hill for maximum results Slightly Faster than Fox's version of this
Lucas (Very Good/Virtualably unuseable?)- (Custom Stage) Backwards DJing into a (probably only steep) slope from below after 1 sparkle will make you land and carry the jumping momentum with you
Captain Falcon (Very Good)- SH Raptor Boost When used at Maximum slide distance, about 1.1x faster than Falcon :O
Jigglypuff (OK/Very Fast/Steep Slopes Only)- Jump while moving up a slope, can be done within 1 frame of each jump to create a new HillDash Speed is equal to Sheik's
Ness (OK, steep hills only) A very Miniscule bit slower than MK
Peach(Bad/Steep Slopes are Fastest)- Float a Milimeter above the ground then go into a ramp
Gannondorf (Bad)- SH Side-B Roughly Wario's Speed
ZS Samus (Bad/quick Spam/Steep Slopes only)- Doing a Down-B up a 45+ degree slope About as Slow as Gannon's Run
Samus(None)- Just an intresting Tidbit, you can spam Down-B while moving up the hill, this causes you to look like your simply Ball-form rolling up the hill while dropping a few Bombs along the Way

Hilldash Stage List:
Note: All of these has been proven to work with Yoshi, not all other characters
They are color organized for usefulness,
Blue-Very Useful
Green- Useful
Yellow- OK
Orange- Inadequate
Red- Virtually Useless

Lylat Cruise (wings, side Platforms are effective while plane is tilting)
New Pork City (all slopes)
Corneria (Wing)


Delfino Plaza (Platforms, missing Pinata statue point- stairs, Island- Sloped Island, Shine Shrine- top part, Buildings- Tilted rooftops, Dolphin with Pool Statue- Stairs)
Mario Circuit (Upper-level)
Summit (Regenerating Ice floor, Entire course while sliding down the mountain)
Green Hill Zone (Half-circle center)
Pirate Ship (Left and right sides)


Yoshi's Island (Brawl) (Platform, Tilted parts at ledges)
Yoshi's Island (Melee) (Pipe, Hill)
Castle Siege (Top area- Middle, Inside- Flags, Underground- Central area)
Temple (Cave of life, slope next to bottom floating platform)
Hanenbow (Leaves after being hit)
Rainbow Cruise (Tip of Ship, Small raising platform close to front of ship, Many slopes through the course)
Brinstar (Platforms when not connected to base, bump at center)

Rumble Falls (Several)
Halberd (During Flight-edges)
Pictochat (Some Drawings)
Onett (Rooftops)
Big Blue (The large aircraft thing's front, all cars while titled on raise)


Pokemon Stadium 2 (Rock-Dirt Clump , Ice-platforms and Electric-edges of conveyor belt)
Pokemon Stadium (Grass- VERY small slope on middle-right side, left side of river; Water- Windmill and Windmill area, Fire- inside the tree, and Earth-bottom and top right-side platforms, Mountain Slope)
Skyworld (Base level left side)
Distant Planet (Left Side, Bulborb snout while mouth is open)
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Quote:
<Sucumbio> ----> have an arrow for your quiver ;-)
<%UltiMario> Linkshot doesn't use a Bow and Arrow, he uses a Seed-Bombing Cradily lolololol
<Linkshot> d*mn straight.
Quote:
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I will **** a brick.
Quote:
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Put Super Mario Sunshine in your Wii. It'll clean it for you.
Quote:
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Read it as "Pictochat".

Brb getting a life.

Last edited by UltiMario; 06-11-2008 at 11:33 PM.
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Old 06-07-2008, 09:54 AM   #2
Ørion
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Video?

10char
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Old 06-07-2008, 09:56 AM   #3
DKKountry
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So it only works on a hill, and it only works going up a hill? Sounds a bit predictable to me, don't you think?
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Old 06-07-2008, 09:56 AM   #4
UltiMario
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The newest Recording deivce I have runs on tapes.
Plus, this is rediculously easy to pull off WITH step-by-step intructions on how to so it right in the post, so i'd assume people would test it or something.

Edit: DKKountry, I dont think its that predicatable, there Are other options to do in a situation like that. There are more options, like, you know, just jump and use an Fair or something, THATS a predicatable option. Hilldashing? Not as much.

Last edited by UltiMario; 06-07-2008 at 10:01 AM.
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Old 06-07-2008, 10:03 AM   #5
Pure-???
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Exactly, it's only going to be predictable if you use it over and over.
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Old 06-07-2008, 10:14 AM   #6
annoying1359
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So Yoshi isn't complete crap then.
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Old 06-07-2008, 10:15 AM   #7
DKKountry
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Or if it's a movement that can only be used on certain parts of certain stages... + only with certain Characters. Don't get me wrong it's a good thing to know, I'm all for knowing everything technically possible in a game, but the wavedash could be used anywhere in the game where there was something to stand on, this is not quite as versatile knowhutImean?
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Old 06-07-2008, 10:30 AM   #8
UltiMario
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ive been testing this with some stage builder parts and it seems that every slope has a hilldash, and each slope's Maximum Hilldash length seems to slightly differ. The HillDash IS a true wavedash now, I was just able to carry the moment over flat blocks. So this is VERY useful on Lylat Cruise.

The HillDash is also possible on Fall-through slopes.
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Old 06-07-2008, 10:34 AM   #9
xDarkElement
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its not going to be useful, most tourneys have no hill stages. Even if they had a hill stage, i doubt it would be
effective.
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Old 06-07-2008, 10:36 AM   #10
UltiMario
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xDarkElement: If you read any of the posts, you would see that I said it works on Lylat cruise, which as far as i know, is a nuetral stage, therefore, it can be used.

And on a side note, ill try to test how hilldashing affects a fight, Ill try to see how it works with comboing.

Edit: Trying to use Hilldashing to help chain Moves and go twards your fo is extremely difficult, even with only Training CPUs. This may not be as useful as I thought. But maybe someone else would be better at pulling it off, like a Yoshi Main maybe XD

Last edited by UltiMario; 06-07-2008 at 10:43 AM.
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Old 06-07-2008, 10:55 AM   #11
xDarkElement
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haha ultimario you have to reread my post again, i dont see this "at" to be effective in any way.
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Old 06-07-2008, 11:00 AM   #12
Crizthakidd
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its alright. i mean you should tell the yoshi mains on the yoshi boards. i cant get it to work with nayone else. and you cant attack as fast as wd in melee
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Old 06-07-2008, 11:09 AM   #13
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So Yoshi has a bit of hope!
This seems useful, and Yoshi will begin enjoying the Lylat cruise alot.
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Old 06-07-2008, 11:19 AM   #14
illinialex24
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Nice find. Since I have a recording device, if 5 people here want me to make the video, I will make it.
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Old 06-07-2008, 11:23 AM   #15
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I'm pretty sure you can do this with other characters. Try Bairing with DK on Corneria LOW to the ground, as though you were doing a Double Bair but, missed the second one. The momentum from the air from trying to do the second Bair will push you up the slant. This also works with some other characters, however, I found this impractical and not really worth mentioning. It also works with Ike's Bair... IIRC.
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