No, it's not. The better player
does not always win. It's a bad matchup, you're using the character with the disadvantage, you must deal. If you used a character on even ground with them, and you were the better player, sure you'd win. Picking the character that's vulnerable to the infinite is handicapping yourself. That's the way it works.
Why because you decided that? Don't say ban like it's a terrible thing, you don't choke the game. You take out items, stages and techniques as it would require. Somehow people gasp when I say take out techniques. I doubt I'll understand why any time soon.
It is choking the game. You take out items and stages because they harbor random occurences. Random occurences aren't good for competition. Period.
Techniques that can't be fought, such as stalling, are removed because it kills competition. I'll agree that Infinites limit competition, but not enough to warrant a ban.
Banning something is serious in a community like this where "Play To Win" is law. People will get as close as possible to the infinite without actually
doing the infinite to get closer to the victory. Also, when you ban something, it sets a precedent for everything else anyone thinks is ban-worthy.
What if Olimar mains thought that ledgehogging Olimar needs to be outlawed because it's too hard to recover? Everyone can do it and it limits the character's true potential. It would fall under the same criteria that would've gotten these infinites banned; setting a double-standard for the competitive gaming community. Why go through the hassle for a technique that can be beaten with a little practice?
Considering there's no actual way to tell how close they're skill level was to yours without all things being balanced out, this point doesn't really hold at all. For example Mario vs. Mario. It doesn't prove the winner is better with Mario, it proves the winner was better at Mario vs. Mario. There's so many factors into things like this, the general best player would be decided with a tournament and these tournaments should be fitted or "choked" as a more negative sounding word to what would decide skill the most. "Using your best character against other people's best character." Although things go wrong in tourneys that mess up who would actually win. Like tiers for example, you don't just use the same character as the opponent and assume the person who won has the most skill. At the same time, you can't ban a character either, because of the people who mained that character. As much as people try to avoid it, feelings are taken into consideration.
Quite the contrary. If a Mario wins against a DDD that has full knowledge of the infinite, the Mario is undoubtedly the better player. This is a bad matchup. If the Mario player wins with this handicap, there's no other conclusion other than the Mario being a better player.
You're making things more difficult than they seem here. There's no additional factors here. There's matchups and players. That's pretty much it.
The point here is to balance things out the best we can.
Sorry, It's not. Don't feel bad, I thought this too only a few months back.
There is also a way around MK's infinite dimensional cape, as well as infinites against walls (which stages are banned for) Even items. Does that mean it shouldn't be banned?
Clever there, but no. These are completely different. Walls mean pick DDD or lose. They limit the game for EVERY character instead of just 5, which is also part of why it won't be banned. There's no counterpicking other than picking DDD and hoping that you get the grab first. Competition is limited far too much in this case, so stages with walls are banned.
MK's infinite dimensional cape is the same thing here, except its only purpose is for stalling. Stalling tactics are banned.