Overswarm
is laughing at you
- Joined
- May 4, 2005
- Messages
- 21,181
So I got into competitive Smash a while ago by accident. You can thank a combination of Halo, Major League Gaming, the city of St. Louis, and Darkrain for that (or curse them). I wasn't bad and managed to make top 32 at every tournament save for the FC tournaments, but I had trouble winning. I'd win one here or there, but only because I played really well on that one day or simply because not enough good people showed up (or a combination of the two).
Problem was, the metagame had evolved really quickly and the knowledge was trapped inside people's heads rather than written down. It was "felt" rather than known.
So, I'm going to start a project here. I'm going to pick a large topic that could be covered start to finish (meaning no change in years to come) and then I'll post it here. This will allow new players to come in and have a wealth of knowledge on certain subjects.
I want the metagame to evolve rapidly, and I want everyone to be able to catch up as fast as their dedication can take them.
That said, my first project is:
Directional influence on multi-hit moves.
If Metaknight hits you with his forward air or back air, you can smash DI out of it. Did you know this? Because of the low hitstun, you can even fair him BEFORE he finishes his move! That's amazing and makes his aerial approach crap as far as anything horizontal is concerned (assuming you mastered it).
I started doing this to my little brother's metaknight, then later realized when playing his Dedede that I could do the same thing to Dedede's down-air or u-air. Smash DI out, hit him.
So I'm going to show you how to DI out of every multi-hit move. Preferrably with video, but we'll see. This isn't another NSCS... I don't have time for that.
What I need from you is a list of multi-hit moves. To help post a character's name in bold, and list any and all attacks they have that are multiple hit. Exclude grabs.
An example is something like this:
Metaknight
Forward-air
Back-air
U-air
Neutral B (tornado)
Side B (Drill)
F-tilt
D-tilt
You'll notice that in that list I added u-air and d-tilt. Even though they aren't really multi-hit moves, they're used as such. At close range, you can d-tilt or u-air multiple times with MK to get several hits when your opponent can't do anything.
I don't play all characters, so I'm not going to sit down and try to figure out which attacks of Lucas or Luigi are multi-hit; you guys post a list, I do the list. Simple as that. Depending on the participation in people helping me (you can help by posting videos of you DIing out of multi-hit moves too, if you want), I'll be doing multiple projects like this in the future.
Watch this to get a decent handle on DI:
http://www.youtube.com/watch?v=cttJLmAT5PU
----------
completed characters can be found here:
http://www.overswarm.com/
Finished so far...
Snake
Problem was, the metagame had evolved really quickly and the knowledge was trapped inside people's heads rather than written down. It was "felt" rather than known.
So, I'm going to start a project here. I'm going to pick a large topic that could be covered start to finish (meaning no change in years to come) and then I'll post it here. This will allow new players to come in and have a wealth of knowledge on certain subjects.
I want the metagame to evolve rapidly, and I want everyone to be able to catch up as fast as their dedication can take them.
That said, my first project is:
Directional influence on multi-hit moves.
If Metaknight hits you with his forward air or back air, you can smash DI out of it. Did you know this? Because of the low hitstun, you can even fair him BEFORE he finishes his move! That's amazing and makes his aerial approach crap as far as anything horizontal is concerned (assuming you mastered it).
I started doing this to my little brother's metaknight, then later realized when playing his Dedede that I could do the same thing to Dedede's down-air or u-air. Smash DI out, hit him.
So I'm going to show you how to DI out of every multi-hit move. Preferrably with video, but we'll see. This isn't another NSCS... I don't have time for that.
What I need from you is a list of multi-hit moves. To help post a character's name in bold, and list any and all attacks they have that are multiple hit. Exclude grabs.
An example is something like this:
Metaknight
Forward-air
Back-air
U-air
Neutral B (tornado)
Side B (Drill)
F-tilt
D-tilt
You'll notice that in that list I added u-air and d-tilt. Even though they aren't really multi-hit moves, they're used as such. At close range, you can d-tilt or u-air multiple times with MK to get several hits when your opponent can't do anything.
I don't play all characters, so I'm not going to sit down and try to figure out which attacks of Lucas or Luigi are multi-hit; you guys post a list, I do the list. Simple as that. Depending on the participation in people helping me (you can help by posting videos of you DIing out of multi-hit moves too, if you want), I'll be doing multiple projects like this in the future.
Watch this to get a decent handle on DI:
http://www.youtube.com/watch?v=cttJLmAT5PU
----------
completed characters can be found here:
http://www.overswarm.com/
Finished so far...
Snake