Triple R
Smash Lord
So this thread is under new management now. There will probably be some changes, but the point is to merely update this thread. If there is anything you want to add or correct please leave a comment.
Old Stuff = Regular Color
New/Verified Stuff = This Color
Because he does not remain the same size there are technicalities i would like brought to attention, i will express them as words and then define the state that it suggests.
(Shrunk: this signifies that while kirby is crouching, he is at the smallest possible size he can be. Associated with Breathing out.
Expanded: this signifies that while Kirby is crouching, he is at the largest possible size he can be. Associated with breathing in.) = Crouching
*SPECIAL NOTE: From now on "Shrunk" and "Expanded" with be clumped together. It will simply all be crouching. So far I have not found that there is a significant difference between the two. If something is found, it will be noted by the move using the terms "Shrunk" and "Expanded."
Neutral Taunt: This is a term i developed that signifies the psuedo taunt that character's exhibit when left idol for a period of time. There tends to be 2 N-Taunts while standing and one N-Taunt while crouching. The N-Taunt for Kirby is especially note worthy because when crouched it makes Kirby grow well past his Expanded state.
Against: Meaning that Kirby is positioned right next to his opponent.
Front: Meaning that Kirby is positioned in front of his opponent.
Behind: Meaning that Kirby is positioned behind his opponent.
Aim: Referring to attacks that can be angled.
Mario
Luigi
Peach
Bowser
Donkey Kong
Wario
Diddy Kong
Link
IF STANDING AT A CORRECT POSITION FAR ENOUGH FROM LINK YOU CAN:
Zelda
Shiek
Ganondorf
Toon Link
Samus
Zero Suit Samus
Pit
Ice Climbers
R.O.B.
Kirby
Meta Knight
King DeDeDe
Captain Olimar
Fox
Falco
Wolf
Captain Falcon
Pikachu
Pokemon Trainer
Ivysaur
Lucario
Jigglypuff
Marth
Ike
Ness
Lucas
Mr. Game and Watch
Snake
Sonic
Side B - Spin Dash - During initial Hop
This list is open to correction and expansion.
Old Stuff = Regular Color
New/Verified Stuff = This Color
Because he does not remain the same size there are technicalities i would like brought to attention, i will express them as words and then define the state that it suggests.
(Shrunk: this signifies that while kirby is crouching, he is at the smallest possible size he can be. Associated with Breathing out.
Expanded: this signifies that while Kirby is crouching, he is at the largest possible size he can be. Associated with breathing in.) = Crouching
*SPECIAL NOTE: From now on "Shrunk" and "Expanded" with be clumped together. It will simply all be crouching. So far I have not found that there is a significant difference between the two. If something is found, it will be noted by the move using the terms "Shrunk" and "Expanded."
Neutral Taunt: This is a term i developed that signifies the psuedo taunt that character's exhibit when left idol for a period of time. There tends to be 2 N-Taunts while standing and one N-Taunt while crouching. The N-Taunt for Kirby is especially note worthy because when crouched it makes Kirby grow well past his Expanded state.
Against: Meaning that Kirby is positioned right next to his opponent.
Front: Meaning that Kirby is positioned in front of his opponent.
Behind: Meaning that Kirby is positioned behind his opponent.
Aim: Referring to attacks that can be angled.
Mario
- Neutral B - Flame Ball - When kirby is against. He can get hit when Expanded.
- Down B- FLUDD - If aimed improperly.
Luigi
- Up B - Super Jump Punch - Crouching will enable Kirby to avoid getting hit by the Sweat Spot
- UP Smash - Front
Peach
- Grab
- Running Grab
- Side B - Peach Bomber - Not at the end (when it lands on the ground)
- Toss - Turnip Throw-
Bowser
- Up Smash
- Forward tilt- Against
Donkey Kong
- Side B- Giant Punch - Uncharged and Against
- Up Smash- Even if standing
- Up B- Spinning Kong - Tends to get hit during the animation, Less hits = less damage.
Wario
- Grab- Just outside the hand reach (wario's grab hit box extends the hand)
- Up Smash
- Up Tilt
- Forward tilt - Against
Diddy Kong
- Neutral B - Peanut Popgun - Extremely small area where kirby gets hit/knicked
- Up Smash
Link
- Grab - must be at the position where his chain is, not his hand or claw.
- Neutral B - Hero's Bow
- Side B - Gale Boomerang
- Toss - Bomb Throw
- Up B - Spin attack - Near but not against him.
- Forward Smash, second hit
IF STANDING AT A CORRECT POSITION FAR ENOUGH FROM LINK YOU CAN:
- Avoid first jab
- Avoid first and second jab
- Avoid all three jabs (but still being near enough that you would be hit if standing)
Zelda
- Neutral A
- Up smash
- Hyphen Smash
- Up Tilt
- Neutral B - Nayru's Love - Exterior
- Forward Tilt- Aimed Up, Neutral, Down (this one is against)
Shiek
- Neutral B - Needle Storm - While Shrunk
- Neutral A - First jab if shrunk
- Side B - Chain - Only when initially thrown
Ganondorf
- Grab
- Up smash - Not Against
- Neutral B - Warlock Punch
- Neutral A - Jab
- Down B - Warlock Kick - On Ground
- Side smash - Can get hit when expanded or N-Taunting
- Side Tilt - Can get hit during N-Taunt
- Short Hop Side B
Toon Link
- Up Smash - Behind
- Neutral B - Hero's Bow
Samus
- Up Smash - Even while standing
- Side Smash - Aimed Up and Neutral
- Neutral B - Charge Shot - Uncharged
- Side B - Power missile - Any length
Homing Missile - Near Samus
- Neutral A - Jab
- Forward tilt - aimed neutral
Zero Suit Samus
- Toss - Armor Throw
- First Jab
- Second Jab - Not Against
- Neutral B - Paralyzer
- Side B - Not at Sweat Spot or Against
- Up Tilt
- Grab - If not at Sweat Spot
- Forward Smash - Against
- Up Smash - Behind (even when standing) In Front (Not against)
- Forward Tilt - Aimed Up and Neutral
Pit
- Neutral B - Palutena's Arrow - Not aimed
- Continuous Jab - If you can manage not to get hit by the preceding jabs
Ice Climbers
- Up Smash - Behind
- Up Smash - Front (must be shrunk)
- Neutral B - Ice shot - Can be hit by N-Taunt
R.O.B.
- Side Smash - Aimed up and Neutral
- Forward Tilt
- First Jab
- Neutral B - Robo Beam - Not Against, aimed Up and Neutral
- Up Tilt
Kirby
- Nothing
Meta Knight
- Up Smash
King DeDeDe
- If crouched and Against DEDEDE you will only get hit by the weak hit box of the Forward Smash
Captain Olimar
- Side b - Pikmin Toss - Must be Purple and must not be against.
Fox
- Neutral B - Blaster
- Up Smash - Behind
- First Jab
Falco
- Neutral B - Blaster
- Up tilt - Behind
- Up Smash - Behind
- Down B
Wolf
- Running Attack
Captain Falcon
- Neutral a - First Jab
- Forward tilt - Aimed up and Neutral
- Grab - Can still grab occasionally with running grab
- Neutral B - Falcon Punch
- Side Smash - Against, Neutral Taunt will make it hit
- Up B - Falcon Dive
- Down Smash - Front and not against
Pikachu
- Up Smash - Behind
- Neutral B - Thunder Shock - Only if the jump hops over you
- Side B - Skull Bash - Only if charged, even slightly
Pokemon Trainer
Ivysaur
- Up B - Vine Whip - Against
- Up Smash - Behind, not against
- Up Tilt
- Nothing
Lucario
- Up Smash
- Forward tilt - Aimed Up
Jigglypuff
- Up Smash - Behind
- Short Hop Rest - Makes it harder to land
Marth
- Neutral B - Shield Breaker - Not Charged
- Side B - Dancing Sword - Only some of the Upwards Combo's will miss
- Up Tilt
- Grab - You can duck it when at the tip of the grab range. When at the middle of the grab range, crouch taunting will get you grabbed. You will always be grabbed when against Marth.
Ike
- First Jab - Shrunk
Ness
- Up Tilt
Lucas
- Short Hop Side B
Mr. Game and Watch
- Up Tilt
Snake
- Nothing
Sonic
Side B - Spin Dash - During initial Hop
This list is open to correction and expansion.