:034:
Smash Hero
Note: This is all incomplete. Now that I have the European version, testing will re-commence.
Murder Choke is Ganondorf's penultimate move. Jekyll already informed you all about the follow-ups after a Murder Choke, when your opponents are still on the ground. However, a better use for this is techchasing and finishing off with a destructive final attack. Sure, dtilt combo's are awesome, and near the ledge you could better go for a jab or ftilt, but free fsmash is awesome. Or DA. Or Dait after a roll. Or-- You get the idea.
Anyway, after a Murder Choke, your opponent has 5 options:
Standing up is something that will rarely happen: it gives invincibility frames to your opponent but not enough, you can basically hit your opponent with any attack.
A get-up attack can be beaten with a Thunderstorm or FJ dair. It's as easy as it sounds, it just takes some timing, but you can probably get it down on most characters fairly easily. Since dair kills easily, this is a favorable option.
Rolling is the most used options: your opponents will usually roll away to give themselves some space and not get hit. What you can do after it is character dependent, and a handy list is compiled for you. Of course, somebody rolling behind you is the most favorable option: it puts them close to you and you can easily regrab and techchase. Rolling away is not cool and very character dependent, some characters roll away very far, too far for another Murder Choke. It is possible to chase and do a DA, Murder Kick or anything else, though. These test results only handle things from a standing position.
I don't think I have to go into the fifth option...
Reading what your opponent does right before they do it and effectively following up has been dubbed Murder Chasing by me, thanks to Sliq's renaming of... well, everything.
Murder Chase
Murder Choke is Ganondorf's penultimate move. Jekyll already informed you all about the follow-ups after a Murder Choke, when your opponents are still on the ground. However, a better use for this is techchasing and finishing off with a destructive final attack. Sure, dtilt combo's are awesome, and near the ledge you could better go for a jab or ftilt, but free fsmash is awesome. Or DA. Or Dait after a roll. Or-- You get the idea.
Anyway, after a Murder Choke, your opponent has 5 options:
- Stand up.
- Roll away from you.
- Roll behind you.
- Do a get-up attack.
- Wait and do something later.
Standing up is something that will rarely happen: it gives invincibility frames to your opponent but not enough, you can basically hit your opponent with any attack.
A get-up attack can be beaten with a Thunderstorm or FJ dair. It's as easy as it sounds, it just takes some timing, but you can probably get it down on most characters fairly easily. Since dair kills easily, this is a favorable option.
Rolling is the most used options: your opponents will usually roll away to give themselves some space and not get hit. What you can do after it is character dependent, and a handy list is compiled for you. Of course, somebody rolling behind you is the most favorable option: it puts them close to you and you can easily regrab and techchase. Rolling away is not cool and very character dependent, some characters roll away very far, too far for another Murder Choke. It is possible to chase and do a DA, Murder Kick or anything else, though. These test results only handle things from a standing position.
I don't think I have to go into the fifth option...
Reading what your opponent does right before they do it and effectively following up has been dubbed Murder Chasing by me, thanks to Sliq's renaming of... well, everything.
The List
Time to go over every character to see what you can do and what the most favorable option is!
Tested options are:
On Rolling away:
Mario & Luigi
Mario and Luigi both have the same stats for rolling, so they're grouped together now.
On Rolling away:
On Rolling away:
BOWSER IS YOUR PERSONAL PLAYTHING
When Bowser rolls, you can literally do anything. When he rolls away, you can fsmash him, or ftilt him or even JAB him. It's awesome. You could probably even do a normal grab on him. You can hit him with anything on both situations. Also, his get-up attack is one of the easiest to punish.
Donkey Kong
On Rolling away:
On Rolling away:
On Rolling away:
On Rolling away:
Link
On Rolling away:
Zelda
On Rolling away:
:shiek: Shiek
On Rolling away:
Ganondorf
On Rolling away:
Toon Link
On Rolling away:
Note: Toon Link has a very small roll when he rolls behind you: enough to get an upsmash in, even.
Samus
On Rolling away:
Zero Suit Samus
On Rolling away:
Pit
On Rolling away:
Ice Climbers
On Rolling away:
Note: This is all useless: the Ice Climbers are a duo. As soon as you try something, the other will interrupt. As such, all these tests were done on a single Ice Climber.
R.O.B.
On Rolling away:
Tested options are:
On Rolling away:
- Another Murder Choke
- Stutter stepped Fsmash
- Murder Kick
- Dash Attack
- Thunderstorm
- SH Fair
- Another Murder Choke
- Stutter stepped Fsmash
- Thunderstorm
- Bair
Mario & Luigi
Mario and Luigi both have the same stats for rolling, so they're grouped together now.
On Rolling away:
- Another Murder Choke: Yes
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: Yes
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: Yes
- Bair: No
On Rolling away:
- Another Murder Choke: No, but running then Choking is possible
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: Yes
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: Yes
- Bair: Probably not (not tested)
BOWSER IS YOUR PERSONAL PLAYTHING
When Bowser rolls, you can literally do anything. When he rolls away, you can fsmash him, or ftilt him or even JAB him. It's awesome. You could probably even do a normal grab on him. You can hit him with anything on both situations. Also, his get-up attack is one of the easiest to punish.
Donkey Kong
On Rolling away:
- Another Murder Choke: Yes
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: Yes
- Thunderstorm: Most likely (not tested)
- SH Fair: Yes
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: Yes
- Bair: Yes
On Rolling away:
- Another Murder Choke: Yes
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: No
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: Yes
- Bair: No
On Rolling away:
- Another Murder Choke: Yes
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: Yes
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: Yes
- Bair: Yes
On Rolling away:
- Another Murder Choke: Yes
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: Yes
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: Yes
- Bair: No
Link
On Rolling away:
- Another Murder Choke: No (but running then choking is)
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: Yes
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: No
- Bair: No
Zelda
On Rolling away:
- Another Murder Choke: No (but running then choking is)
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: No
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: No
- Bair: No
:shiek: Shiek
On Rolling away:
- Another Murder Choke: Yes
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: Yes
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: No
- Bair: No
Ganondorf
On Rolling away:
- Another Murder Choke: Yes
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: No
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: No
- Bair: No
Toon Link
On Rolling away:
- Another Murder Choke: Yes
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: Yes
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: Yes
- Bair: No
Note: Toon Link has a very small roll when he rolls behind you: enough to get an upsmash in, even.
Samus
On Rolling away:
- Another Murder Choke: Yes
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: Yes
- Thunderstorm: No
- SH Fair: No (possible with chasing)
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: -
- Bair: No
Zero Suit Samus
On Rolling away:
- Another Murder Choke: No (possible with running)
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: No
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: No
- Bair: No
Pit
On Rolling away:
- Another Murder Choke: Yes
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: Yes
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: Yes
- Bair: No
Ice Climbers
On Rolling away:
- Another Murder Choke: Yes
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: Yes
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: Yes
- Bair: No
Note: This is all useless: the Ice Climbers are a duo. As soon as you try something, the other will interrupt. As such, all these tests were done on a single Ice Climber.
R.O.B.
On Rolling away:
- Another Murder Choke: Yes
- Stutter stepped Fsmash: No
- Murder Kick: Yes
- Dash Attack: Yes
- Thunderstorm: No
- SH Fair: No
- Another Murder Choke: Yes
- Stutter stepped Fsmash: Yes
- Thunderstorm: Yes
- Bair: No