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I saw someone doing this in the Luigi threads and I think this might help bowser's "metagame." He needs all the help he can get. I want this to be a discussion thread about Bowser's strategies and new discoveries. Please make your posts detailed. I will be editing the OP with things I find and contributions from other people. This is not a match up thread.
1. Infinite Jump
This is Bowser's main discovery. You can jump infinitely by doing jump side b. I do not think that this is a great strategy if abused but, if used sparingly. It can be used with DiasFlac's wave fire to surprise the opponent.
2. Firebreath
a) Normal fire- can be used to punish opponent. If you hold this too long small/light characters will DI into you and punish. It can be angled and is very useful against heavy character like DK and D3. This is one of Bowser's spacing moves. It can also be used as an edgeguard by simply standing on the ledge and breathing of the stage in a down wards direction.
b) Switch Flame- Can be used as a mind game. Start walking away from the opponent and if they take the bait, switch flame them. This is executed by press b then backwards right after it. http://youtube.com/watch?v=a8aRy0u_xao
c) Return Fire- I have not found much use to this because it is slow to start and it has risks. If you mess up you will die. It is executed by dropping from ledge then quickly jumping and then using fire. http://youtube.com/watch?v=a8aRy0u_xao
d) "Wave fire"- I think that this is very useful and it looks cool. This can be used well with the infinite jump. More mind games. It is also good for punish an opponent from the air. You can use aerial momentum to "bounce" you backwards or forwards as you turn around and use fire. This move can be used aggressively or defensively. http://youtube.com/watch?v=iR8wNms537M&feature=related
3. Bowser's grab game
a) Bowser does not have very many combos out of his grabs but I have found two that work pretty well. At about 20+ percent up throw to uair is good. You can also use fair or nair. Also, forward throw to side b seems to work pretty well.
4. Fortress
a) Attacking with fortress- Fortress (Bowser's up b) is a good punish attack when done out of a shield. You can hit with all nine parts of it if you short hop fast fall it. If you miss you can DI away. You can also run at your opponent and then go into Fortress. If you do it correctly and DI away it is hard to punish and you will possibly even get in one hit.
b) Fortress Hogging- The whirling fortress can be used to edgehog, just fortress towards the edge and DI toward stage once you start falling off.
Bowser's Air Game
Bowser has very strong aerials particularly uair, it works well to bait people into an airdodge and then fast fall into uair. Also works well for edgegaurding. People will be expecting a fair so you can suprise them with this. Bowsser's dair is also a good move. Although the ending lag is terrible, it can be difficult to punish because when landing on the ground becuase it pushes enemies out on the last hit. I have also found that it is semiuseful for edgegaurding. Hop off the stage, to d dair, jump again and fortress back to the stage.
Cool stuff. I actually have some matches of me putting return fire to use but not many that are worth posting up here. I'll record some matches today of me putting it to use on two different players.
Its still pretty difficult for me to pull off but in time I'll have it down to a science.
Wave Fire however is very useful on many different levels. I've learned the reverse Wave Fire which is done by doing a turn a bout then pulling off the "Wave Fire" as stated in my video. Once you do this you will do a Reverse Wave Fire. (its easier then it sounds)
(btw its been proven that the infinity grabs don't work and can be escaped with all characters)
I've been playing Bowser for awhile now and I think his Uair is probably one of his most important moves but is still under utilized.
Uair kills at fairly low percentages and can be used in some surprising ways. What I like to do is bait an air dodge when an opponent is falling from above you. If you double jump and wait a bit instead of doing the Uair straight out of the jump, you'll usually hit right as they are coming out of the air dodge. It works really well on a character like ROB. If he doesn't have a double jump left, his only options are air dogding or trying to comabt the upair. Since ROB's Dair and Nair are so slow to come out, you'll usually hit him for the kill at best or get hit and still hit him at worst. It isn't foolproof and as with anything in this game, you would need to vary your strategies up but this can lead to some pretty early kills off the top.
I tend to incorporate Uair as an edgeguard as well. Usually when jumping off a stage, most opponents suspect a fair, since it comes out pretty fast and Bowser can still recover pretty easily from it. In prep, they'll usually air dodge or double jump into an air dodge. I usually jump out like I'm going to fair, fastfall then double jump into an Uair. It works surprisingly well. Again though, this is risky, you're really just playing with their head. If they catch on, it will be a quick spike instead of an airdodge or double jump, so be careful.
Today in the early morning i decided to practice with bowser having the B- stick on the classic controler. I found that when you dash for about a second and then press back B stick, he continues forward but turns and jumps backward, just the right height to grab marth(which i was using at the time). I Used bstick again and grabbed him usinf the same direction as before. I am not sure if this counts as a jump but you can do anything out of it including koopa hop, i am not sure about sjr though because i am skilled enough to pull it off. I am sure someone has found this out, but i didnt see it here. Try it out, it has alot of potential.
It is called an auto rar. Were you dashing away from Marth or towards Marth? Was it grab height for the side b? Did bowser jump while automatically using the side b?
It is called an auto rar. Were you dashing away from Marth or towards Marth? Was it grab height for the side b? Did bowser jump while automatically using the side b?
I was dashing toward him >>>> and when I pressed <Bstick while dashing bowser turned and jumped simutaniously over marth >>>>>, <B, >>>> air backwards, and marth was within klaw distance (the maximum air distance. He was in standing position with back turned on me.
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I regret the use of glitches and animation abuse, hopefuly there will be justice, but i have sinned as well :/
i like dashing at them and doing a whirling fortress as i reach them, if they block you just DI away from them, and it also takes their first hit then hits them
How about Bowser's Edgegame(or ledgegame i forgot the name)?
You could do different things while you are hanging on the edge.
1: Stall with the down to up-b quickly as i mentioned before. This could help you avoid certain attacks.
2: Use F-air's reach to hit those who are right next to the edge. This could help you get back on the stage.
3: Fastfall and quickly use your mid-air jump then perform a U-air against those who may try to pursue you from above.
4: For those who are trying to recover, depending on the situation, you can either use the Fastfalling to Up-B thing to gain invincibility frames which can help with edgehogging, or a quick B-air (Do your midair jump first if needed, but dont fastfall when doing this or u will die) if you want to push them back.
5: You can use Side-B against opponents very close to the edge to either help you get back on the stage, or to Bowsercide. Use whichever is necessary.
Idk if all of this is good, but that's what I have done before in some of my battles. Some of them really helped me a lot, and doing a surprise Bowsercide is funny. I'd love to see the expressions on their faces when the suddenly get pwned by a "Sneak attack!"
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"Palutena will guide me from above with her Heavenly Light, and I shall use that light to overcome anything."