Wario Combo List Wa wa wa!
In the true combo section Wario is described as having 2 combos:
But like most Warios probably know in reality Wario has more and better combos.Wario
Inescapable
strong N-air > Jab x2
Escapable with DI
U-air > Up-B
*All damage percentages are in training mode, most testing was done without DI. If testing with DI was done, it will be in green text. Note that most Dair to Dair to something combos should be easier to perform due to deminishing returns. If these were also taken into acount, the text will be yellow. Stale moves are (naturally) only mentioned for combos that use an attack more than once. Highest/lowest possible % at which the combo is possible is based on the character it works best on at that percentage, mostly Dedede and Fox (for respectably highest and lowest). Adjustments will of course have to be made for other characters, but it gives you a general idea.*
A lot of Wario's combos use the short hopped down air to double jump. If anyone has problems with performing the double jump after a down air (like I did), you could look here-> http://www.smashboards.com/showthread.php?t=170511
Moves - maximum percentage done - [lowest possible% - highest possible %]
Dash Attack -> Boost Smash - 18% - [0% - 5%]
Doing the Boost Smash after you've already hit with the Dash Attack counts as a 2-hit (3 hit once in a while) combo. At around 6% percent you start hitting them with one of the weak hits of Usmash. This also combos but does a mere 8%.
Confirmed characters: Dedede
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SHFF Dair -> Fsmash - 35% - [0% - 18%]
Be sure too fastfall the last part of the Dair and you got yourself a real Dair to Fsmash combo, I wasn't expecting this one.
Confirmed characters: Dedede, Yoshi
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SHFF Dair -> Dsmash - 30% - [0% - ...%]
And then they hit you back I presume, but it works
Confirmed characters: Dedede
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SH Dair -> DJ Fair/Bair - 23/26% - [0/3% - 40/50%]
Nice for following after the Dair when another Dair won't reach.
Confirmed characters: Dedede, Samus
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SH Dair -> DJ Uair - 33% - [0 - ...%]
Can work from 0% but then it needs pretty much perfect timing. Works well for floatier characters.
Confirmed characters: Yoshi, Samus
This is especially handy for opponents that try to DI up as your Dair is connecting. If they seem to be to high for a second Dair, just clap em.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SH Dair -> DJ Dair -> Uair - 49% [6% - 12%]
First I thought it was only possible against Wolf, but I got it to work on MK too. Havn't tested it on every one, but it works like a charm against Falco, Dedede, Wolf (MK is a little tricky). Even when you don't perform it as a true combo the time they have to dodge is very small. I havn't been able to pull it off at 0% percent (as a true combo that is) but around 6% it starts working for most characters. And because you can simply fast fall and land the last upair, you can follow up pretty quickly.
Confirmed characters: Dedede, Falco, Fox, Wolf, Yoshi, MK, Mario (pretty tricky).
Stale moves kind of help to overcome the opponents DI. But at 10% even Dedede can DI just enough away to avoid the clap. The semi-combo version of this one still works like a charm at really low percents though (0-5%), when you land the second Dair, it's pretty much a guaranteed clap if you follow them correctly, no matter which way they go. But the true combo version seems escapable with (near perfect) DI.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SH Dair ->DJ Dair -> upB - 50% [6% - 15%]
After seeing some dude doing a 16 hit real combo [Dair bomb to upB] on Mario I started screwing around with it a bit and got a 25 hit combo on Dedede.This does slightly more damage than the alternative one (see previous), 50% against 49%, but it wouldn't be so useful against characters that fall rather easily for the latter (dedede, wolf and falco to name a few,) because it's kind of harder to do, and you leave yourself very open afterwards.
But for other characters that have the tendency to fly just out of clap reach after the second Dair (I've mainly been testing this on Mario) it works. I've been able to get 23 hits on a Mario in training mode, although it's hard too pull off.
Confirmed characters: Fox, Dedede, Falco, Wolf, Yoshi, MK, Mario, Luigi (pretty tricky), Samus.
If the opponent DIs up and away from you after the first two Dairs they will often be just outside of Uair reach, and sadly also to far to the side for upB, even Dedede can escape it if he DIs just right. I'm afraid this one falls into the category: escapable with DI.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SH Dair -> DJ Dair -> Fair/Bair - 39%/42% [6/6% - 15/17%]
Easier than it's upB Uair counterparts, but they often won't reach.
Confirmed characters: Dedede
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SH Dair -> DJ Dair -> Waft - max 72% [6% - ...%]
Against any one that can be Uaired after the 2nd Dair this should work. But it's very tricky.
Confirmed characters: Dedede (pretty tricky), Fox (pretty tricky).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SH Dair -> DJ Waft - max 58% [8% - ...%]
One of the more reliable ways of comboing into the Waft.
Confirmed characters: Dedede, Fox (I'm pretty confident all the others will work).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FJ Dair -> Upair/Fair/Nair/Bair - 33/23/25/26% [0/0/0/1% - 44/50/25/50%]
Rising full jump Dair to any air except dair (doesn't really work well) acts like a real combo for most of the cast (shorter characters can probably smash DI out underneath you).
Confirmed characters: Dedede, Falco, Wolf, Yoshi, MK, Mario, Luigi, Samus (and I'm pretty confident all the others will work).
Well smash DI isn't necessary at all to escape this for MK (or anyone of his height for that matter), if you hit him while he's grounded all they have to do is push down, and they're out (prepare to be uptilted). SH Dairs would be recommended IMO. Taller people are still fair game starting from 0%. If they try to DI down, follow them with a ff clap.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FJ Dair -> Upair -> SH/FJ bite - 33% + bite damage [0% - ...%] BluesHell's ROB combo?
Credit for this combo kind of goes to BluesHell, because he mentioned it, and I didn't think about it yet. It's just full jump dair to fast falled clap to rising bite. Sometimes you might have to quickly turn around before you jump-bite (or do a REALLY fast b reversal) so they can't escape.
Confirmed characters: ROB.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FJ Dair -> DJ Fair/Bair - 23/26% [.../...% - .../...%]
Probably not gonna work if the opponent DIs at all, but I got it to connect on Luigi.
Confirmed characters: Luigi
See above
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FJ Dair -> DJ Dair - /32% [...% - ...%]
This is actually a combo that only seems to work when the opponent DI upward out of the first Dair. Needs more testing.
Confirmed characters: Dedede
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FJ Dair ->Waft - max 58% [0% - ...%]
Takes some getting used to (you can't fast fall the fart) but it works from 0%.
Confirmed characters: Dedede.
See above
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FICTION COMBOOOO (be sure to yell it out)
FJ Dair-> Footstool -> FF Nair -> jab-> pretty much anything [0% - ...%]
Tech skill in Brawl? http://www.smashboards.com/showthread.php?t=182658
Confirmed characters: see http://www.smashboards.com/showthread.php?t=182658&page=2
Short character thing still applies I'm afraid.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Double Fiction Combo?
FJ Dair-> Footstool -> FF Nair -> jab-> Dair -> Footstool -> jab -> pretty much anything [0% - ...%]
Awesome. http://www.smashboards.com/showthread.php?t=182658
Confirmed characters: see http://www.smashboards.com/showthread.php?t=182658&page=2
Short character thing still applies I'm afraid.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Uair -> uptilt - 27% [0% - 13%]
A landing (very low) uair to a buffered uptilt registers as a combo.
Confirmed characters: Dedede, Falco, Fox, Wolf, Yoshi, MK, Mario, Luigi (and I'm pretty confident all the others will work).
Again, DI will not save them at 0% but it will decrease the range in which can use this (although you can then just proceed by following them with the variations that have longer range).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Uair -> Ftilt - 30% - [2% - 18%]
Harder than the uptilt, but possible.
Confirmed characters: Dedede
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Uair -> Fsmash - 36% [0% - 12%]
Same idea as above, but throw in the Fsmash.You really can't rush the Fsmash or you'll go underneath the target. Just clap them a little higher or input the smash a little later (or charge it of course).
Confirmed characters: Dedede, Fox
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Uair -> SH Uair/Bair/Nair - 34/27/26% [...% - ...%]
At a little higher percent (starting from 11 or so) Upair to SH upair (or any other aerial) is a great combo too.
Confirmed characters: Dedede, Falco, Wolf, Yoshi, MK, Mario, Luigi
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Uair -> Uair/Bair/Nair - 34/27/26% [...% - ...%]
Same idea, no shorthop.
Confirmed characters: Dedede, Falco, Wolf, Yoshi, MK, Mario, Luigi
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Uair -> Waft - max 59% [0% - ...%]
Seems to work quite well.
Confirmed characters: Dedede, Fox
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Uair -> SH Dair -> DJ Dair -> Bair/Fair - 59/56% [5% - ...%]
This one is really a pain in the ***, should be a little easier with deminishing returns though.
Confirmed characters: Dedede
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chomp -> Boost Smash - %varies [0% - ...%]
At a certain % the chomp release to boost smash will count as consecutive hits. At low percent you will just slide past them though.
Confirmed characters: Dedede, Falco, Wolf, Yoshi, MK, Mario, Luigi, Lucario (and I'm pretty confident every one else will work)
Even at really low percent the opponent seems to be out of reach for the short boost smash (even if they DI towards you) so your only choice would be a longer one, which will slide right past them (although doing some minor damage). At higher percents opponents can seemingly just DI up and away to get out of your reach. If they decide to DI towards you, you might be better of trying to clap them.
(thanks to Popertop for the info)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Uair-> (SH) chomp -> Boost Smash - %varies [0% - ...%]
Thanks to dr. mario guy for reminding me of this one.
Confirmed characters: Dedede
See above
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Full jump Dair -> chomp -> Boost Smash - %varies [0% - ...%]
See above.
On fastfallers (or at least on Fox) this doesn't work. A fast falled uair after the Dair does work for them.
Confirmed characters: Dedede, MK, Lucario (anyone that isn't a spacy should work, except maybe C Falcon)
See above
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*DJ = Double Jump, FF = Fast Fall, SH = Short Hop, FJ = Full Jump*
Something I stumbled on with the upsmash, when the opponent is at 60% or higher all they have to do is DI straight up to make the last hit always miss, giving them a pathetic amount of damage, and letting them attack you right back. A long properly spaced boost smash will still connect though.
Also, Wario Fthrow (fresh) doesn't kill Dedede at the edge of FD (with DI) until over 215%, just so you know.
Feel free to recomend combos I've missed.