ADHD
Smash Hero
Sheik, falco, and who else?
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Luigi, ZSS, peach, olimar, ice climbers, and pit.Snake Sometimes...
Really? Dude, learn to airdodge. D3's fair has quite the startup, if I remember correctly. The main reason D3's chaingrab isn't game-breaking is because it doesn't have a good finisher. The main problem vs. D3 is them getting a free 30-40% damage on you from a chaingrab.@ ChromePirate: D3 grabs you, dthrow to off the ledge, jumps out, fair, jumps again, fair, jumps again, fair, jumps again, fair, jumps and upb back to stage, you are left too far out to recover, and you die.
Sheik is not a bad matchup for wolf. Just don't get tilt locked, thats all you have to do. Wolf has huge advantages in the air, on the ground, off the ledge. The ONLY thing sheik has going is the ftilt lock, which is incredibly easy to avoid. There is nothing more wonderful than someone counterpicking sheik vs wolf.
The problem is, that Sheik ftilt locks you too 100%+ and Zelda finishes you
Falco is not a great matchup, but focus on the positives. Wolf's moves beat falco on the ground and in the air. Falco's only true advantage is the chain spike, so DO NOT get grabbed under 40%. Spam, do what you have to, just do not get grabbed. Once your at 40% falco is not too bad to fight, just watch out of the DAC's and the laser rush ins.
CG is NOT the only thing, falco has against Wolf. Even without it it's still about 30:70
Wolf's most nightmare matchup by FAR is the Ice climbers. Freaking nightmare vs a skilled player.
I find MK to be one of Wolfs hardest match-ups. Not as bad as Falco but still very hard to beat. Sometimes I can make it but not reliably. I use 0 lag fairs a lot vs him and it works quite alright. Usually I pick a small stage, to finish him asap.lol. People are so wrong about how to escape sheiks ftilt lock and thats why people get stuck in it. First off i f u are below 20% smash di down to shield, if u are over 20%, smash di towards shiek not up. You'll pass through her and she can't do a turnaround tilt fast enough to stop shield. Also, ur aerials are way better than shieks, stay in the air, shieks best game is ground based, also her aerial goes downwards angle when in air so she can't needle you. She is also very easy to edgehog and dies really early.
I didn't know about that DI stuff. Can you really escape that easily? Also, Sheik alone isn't the problem. It's the fact that she switches to Zelda to finish you
Falco sucks get use to it, avoiding grabs can be near impossible but its doable since falco has short grab reach, just watch for laser to grab or jab to grab, you can stop em but gotta be rdy.
IC's.... I'm convinced this is a baaadddd mismatch for wolf. 0-death is very easy to preform on wolf since they just need to wabble you to edge and downthrow to forward air at any precent to edge hog and u die. Their projectile is better than urs and that down and side b can screw up any approach you throw at them. I know the objective is not to be grabbed, but with use of the split grab, (where nana and popo are seperated but nana can still grab you) its sooo hard. I've yet to find a good strat other than use downsmash alot to try and hit nana.(btw only top IC's, mediocre and bad IC's are ez wins)
That's true. I've been fighting some good IC's lately, since I lack experience vs. them and they're hard to take out. I'm not sure yet, if it's as hard as you say but I'm pretty sure they have the advantage vs Wolf
Lately I've been really struggling with 5 move MK's though. If they are good enough not to get hit by laser and stick solely to 5 good moves, ftilt fair, upb(glideattack), downsmash, and tornado. I can't seem to find anything that will consistantly take them out. The speed on ftilt and forward are are crazy good, and being above mk is a death wish from shuttle loop. Using tornado as a defence against any air attack and threatening any follow up or punish opportunity with downsmash makes MK so hard to beat.
BTW, I'm not a scrub wolf. I know what I'm doing. I can beat alot of really good players. I've beaten some of the top players of every char except MK and IC. I don't know any top sheik but best one i've played i dominate(but i play sheik myself so I know the match-up). BTW snake isn't an impossible matchup, just need to mix in tilts and properly space all ur moves. If there are any really good wolf's that can tell me how to beat really good MK's let me know.
Yes Brightside i would like to know how to beat MK??Falco is the only one I've been having consistent trouble with. As for MK, I learned how to beat it some time ago.
even when it happens, you forget he got lasers and can easily punish wolf, so wolf's chances are still slim to none.Omniswell played well, but he didn't smash DI the Ftilt Lock properly. Looked like it was first time encountering it. You can get out of it at like 70%. It's a 25%-70% combo, so it's only 45% overall.
Once you're above 40%, Falco is alot easier to deal with. His kill moves are mediocre and punishable.
I didn't forget Falco's laser. It's a good projectile, but Wolf doesn't just stand there and get ***** by it at all.even when it happens, you forget he got lasers and can easily punish wolf, so wolf's chances are still slim to none.
your quote makes me laugh
again i'm taking this into serious consideration, and i am telling you how it is. both wolfs recovery are more easier to gimp than falco. wolf does have a good ground game but thats all he's gonna have to rely on the most vs falco. falco can shut down his air game and punish wolf for his laggy ground moves.I didn't forget Falco's laser. It's a good projectile, but Wolf doesn't just stand there and get ***** by it at all.
Falco easily punishes Wolf? I think we're passed the point in time where noob Wolfs randomly smashed peoples shields. Well spaced Fair, Bair, Ftilt, Dtilt, and jab mixups are easily punished?
Um, it's highly debatable who's recovery is easier to gimp in general. Trigger happy Falco's aren't immune to Wolf's shine you know. In close quarters SH Fair and Bair come out nearly as fast as ground attacks, not exactly easy to shut down. And I like how people stil think good Wolf's just spam smashes into shields. I already explained what moves Wolf can use to build damage without leaving himself wide open.again i'm taking this into serious consideration, and i am telling you how it is. both wolfs recovery are more easier to gimp than falco. wolf does have a good ground game but thats all he's gonna have to rely on the most vs falco. falco can shut down his air game and punish wolf for his laggy ground moves.
since you saying falco is easy to punish why won't you show us a vid that way maybe you can show people how to beat falcos?
and i mean a good one too
if you notice iv've never, EVER, said people spam wolfs front smash you keep assuming that. what i am stating is that wolfs front smash is predictable for the fact of how he spaces so most of the time people can see it coming. stop the assumption with the noobish spam the front smash.Um, it's highly debatable who's recovery is easier to gimp in general. Trigger happy Falco's aren't immune to Wolf's shine you know. In close quarters SH Fair and Bair come out nearly as fast as ground attacks, not exactly easy to shut down. And I like how people stil think good Wolf's just spam smashes into shields. I already explained what moves Wolf can use to build damage without leaving himself wide open.
And I didn't say Falco's whole moveset is easily punishable, but his smashes and Shine definitely are, since Wolf gets a free Fsmash on block.
Personally, I use GaW + ROB as back ups for Wolf. GaW wins against Falco, Zelda/Sheik, ICs and D3. He is one of the few characters, who doesn't phail against MK too. ROB is mainly to counter Snake and to have something decent against Marth, who is troublesome against Wolf and GaWOn a side note, I wanna work on an alt to combat future run ins with Falco/MK/IC and hopefully DDD/kirby/olimar. I can beat the ladder 3, but I hate the fights and grab whores just piss me off in general.
D3 is the only of these characters, that Wolf has a disadvantage against. Olimar can be very frustrating but he's not unbeatable. 0 lag fair works well against him imo. Kirby is though but you're better against him than the other spacies, since you can finish him earlier and he can't duck under your laser.
What char is good against these guys thats not a grab ***** or GW/mk/snake. MK/falco are prolly the most urgent, I've been thinking of kirby or marth. I like ROB but he gets ***** by good MK's and I have trouble bypassing falcos that laser spam.
The sad truth is, that MK has no reliable counter. People find a new counter every week and it turns out to be nothing every time. Even Snake mains admit that Snake is no hard counter for MK and that the advantage is minimal, if there is one at all.
Any ideas, please suggest more than one if you can, like 5-8 chars I can't play on roster. Its prolly a very good idea for a wolf main to have a strong backup anyways for these 2 matchups, I might be willing to play snake but he hates falco just as much as wolf.
I don't know about other Wolves, but I only Fsmash when it's guaranteed to hit, mostly to punish with and it's very very good at punishing. Poking with Fsmash is not smart, you almost always have a safer option.if you notice iv've never, EVER, said people spam wolfs front smash you keep assuming that. what i am stating is that wolfs front smash is predictable for the fact of how he spaces so most of the time people can see it coming. stop the assumption with the noobish spam the front smash.
falco doesn't smash that much so its hard to tell when he's gonna do it.