Jeepy Sol
Smash Ace
~Rotation 9~ Pikachu (PG. 45-50)
Pikachu, the oversized mouse with a 9V battery stuck up its butt.
He's a quick little bugger that gets on everybody's nerves without a song.
Pikachu has been in every Smash bro's games to date. With minor tweaks here and there, but hasn't changed too much from his original version. With lightning fast attacks and lightning, any character fighting him will feel the thunder.
Pikachu has dinky little arms, so majority of his attacks are from this electricity or some part of his body. Meaning, Pika's got some kind of disjointed range. He's small, so the extended range is highly needed and used.
Out of the box, Pika's got some new tricks up his sleeve. One such sleeve is his newly tweaked Quick Attack (Up-b). Pika can change direction of where his going, and this does damage if made contact. So on the ground, he can run lines around you, leaving you helpless.
What also makes pika good is he can punish those who like to hang onto ledges. Pika's thundershock (B) dances along surfaces. So a Mr.Cliffhanger will get a face full of electricity and fall. By then, Pika can follow up with his ever so famous ThunderBolt (Down-B). A thunderbolt will hurtle downward perfectly parallel to where pika was when he used the move. Those hit, go flying.
Aura spam will be faltered by the thundershocks, and Pika can fire his faster. A medium+ AS (depending on %) however will eat through many shocks and possibly hitting pika. Dont rely on DT to save you to often, one mistake and your going to be hit by a little yellow rodent.
Then there's the Whorenado. Pika's Down smash, and its devastating. It has a AOE effect on Pikachu, anyone near him will get "grabbed" by electric sparks and sucked into the center of Pika, taking high amounts of damage in the process. Pika's love this move. Everyone else, not so much.
In the ways of %/%. I will say that this match is in Pika's favor, only by sheer speed and the canceling of some of our key moves.
-tedward2000
Behavior:
Fundamental Moves:
Match-Up: 55:45 (Neutral)
How to Win:
Recommended Stages:
--It is not necessary to post here, but if you think something is missing or innacurate, feel free to post here or in the stickied Match-Up Thread.
Pikachu, the oversized mouse with a 9V battery stuck up its butt.
He's a quick little bugger that gets on everybody's nerves without a song.
Pikachu has been in every Smash bro's games to date. With minor tweaks here and there, but hasn't changed too much from his original version. With lightning fast attacks and lightning, any character fighting him will feel the thunder.
Pikachu has dinky little arms, so majority of his attacks are from this electricity or some part of his body. Meaning, Pika's got some kind of disjointed range. He's small, so the extended range is highly needed and used.
Out of the box, Pika's got some new tricks up his sleeve. One such sleeve is his newly tweaked Quick Attack (Up-b). Pika can change direction of where his going, and this does damage if made contact. So on the ground, he can run lines around you, leaving you helpless.
What also makes pika good is he can punish those who like to hang onto ledges. Pika's thundershock (B) dances along surfaces. So a Mr.Cliffhanger will get a face full of electricity and fall. By then, Pika can follow up with his ever so famous ThunderBolt (Down-B). A thunderbolt will hurtle downward perfectly parallel to where pika was when he used the move. Those hit, go flying.
Aura spam will be faltered by the thundershocks, and Pika can fire his faster. A medium+ AS (depending on %) however will eat through many shocks and possibly hitting pika. Dont rely on DT to save you to often, one mistake and your going to be hit by a little yellow rodent.
Then there's the Whorenado. Pika's Down smash, and its devastating. It has a AOE effect on Pikachu, anyone near him will get "grabbed" by electric sparks and sucked into the center of Pika, taking high amounts of damage in the process. Pika's love this move. Everyone else, not so much.
In the ways of %/%. I will say that this match is in Pika's favor, only by sheer speed and the canceling of some of our key moves.
-tedward2000
Behavior:
- Some of the more gutsy Pikachu players WILL edge guard you. If you happen to be below the stage and you need to recover, watch out for incoming aerials and Wave-bounced thunders. When recovering from above, you have a lot less to worry about, because you can pretty much just f-air/air dodge your way back to the stage so long as you don't waste your second jump.
Be careful of QAC, as it can really let Pikachu get up close to you. Worse yet, it can get Pikachu away from you and start firing thunder jolts. However if a Pikachu player decides to try firing one too many jolts, time a charged Aura Sphere to charge through the bolts and blast that Pika. However that's easier said than done, as Pikachu using thunder jolts on the ground isn't that common in the first place. Short hopped and full hopped jolts will be tons more common...
-Pentaoku - Pikachu does not, by any means, have to approach you. He can just sit there and shoot his stupid little thunderjolt with short hops or(most likely) full jumps. It has good priority, so your Aura Spheres won't beat it as BAS ever. A FCAS will beat it out at any percentage higher than 70%. As a side note you can spam your BAS way faster than he can spam his thunderjolt, and since thunderjolt NEVER eats BAS or fully charged at any percentage, if you get into a projectile battle you're gonna win. Pikachu can approach with the fair a whole lot; it's easily spammed. It has a certain property of floatiness that allows Pikachu to do a slight slide when he hits the ground if you tap a direction(you can see this VERY evidently with Marth), so watch out for that, because it's good for spacing and keeping away from counter attacks and also for doing the dsmash. Pickachu's LOOOOVE their dsmash, and MOST Pikachu players will not save it as a kill move and simply abuse it all the time, similar to Peach's dsmash in Melee, ja? If you do get hit with it, then you need to space better, especially at higher percentages when all you need to do to keep him away from you on the ground is shoot AS at him because it WILL eat through the thunderjolt. If Pickachu jumps over it, then you should be at an advantage, right? Anyways, if the dsmash hits you, then tap DI rapidly to one side and get out please. Do not just sit there and do nothing, because the final hit has more knockback than the rest and you'll probably die if you're not at least TRYING to DI, and if you don't die they'll just use a thunder, and since you'll probably be so high up Lucario won't be able to move yet, you're still dead.
-Erich
Fundamental Moves:
- Thunder-Jolt: Pikachu's projectile. They combine this with the SH for spacing. Can stop our baby-AS. A 3/4(?) or fully charged AS will go through these.
- Dsmash: Most annoying move ever. Used to rack up damage. Do not roll spam around a pikachu! You can DI out of this.
- Thunder: Pika's "Raining projectile". Used for edgeguarding games. Can stop our arial game if used right.
- Quick Attack: Pika's recovery move. Used with QAC and QAL for mindgames. The QAC can be deadly if you dont see it. Dairing can help with this.
-Trela
Match-Up: 55:45 (Neutral)
How to Win:
- Pikachu's down smash is definitely something to look out for. So its something you should definitely try as a finisher seeing as how Pikachu is going to use down smash whenever he gets the chance and you dont have an aura sphere charged up.
Pikachu has some weird priority on his aerials. Most notably b-air and f-air. They are multi hit attacks and suck you in really well, all it takes is getting nicked and you are taking some damage. Im also not sure, but I think there is some degree of disjointedness in his aerials, however Lucario still wins out there, but if your timing isnt extremely good, your going to trade blows with him.
Lucario's d-air isnt as useful here, since Pikachu can use Thunder to deter this.
Also important to understand is that Pikachu pretty much REQUIRES you to be very close to him in order to kill you, with the exception of thunder (the lightning bolt part), the hitboxes for all his kill moves are small. Also, you should NEVER get hit by his thunder on the ground, it just shouldnt happen, but on the off chance that it does its probably going to kill you if you are at any decent percentage since it has insane knockback.
The quick attack cancel is something that you do need to look out for, but lucky for Lucario he has a projectile and keeping a charged one should stop your opponent from using QAC as an approach option.
Pikachu is a rather small character. And something about the way he moves just makes him a bit difficult to hit. He is also rather challenging to gimp so I would be a little wary about how you try to fight when you are off stage. I would say you are better off following up with b-air and d-air (at higher percentages) when off stage to try to kill him rather than trying to gimp him.
And as much as I seem to be saying Lucario wins out on everything. Pikachu really is a solid character and the fact that is is next to impossible to gimp means you have to send him flying to his death. That poses a little problem to Lucario since gimping is clearly the best way to get kills. And its not that Lucario cant kill, but due to aura I would say his killing ability is slightly below average most of the time during the match. Pikachu isnt exactly extremely light if I recall correctly, hes close to middle weight, so hes not too easy to kill, but not exactly hard.
-manhunter098 - When played by a noob, you very quickly learn how to avoid thunderbolts and thunderjolts. When played by the average person you learn to keep your cool and take advantage of screwups. When played by a pro you learn the fine art of swearing... and how to butcher it.
Thunderjolts can be dodged, jumped over, Pshielded ect... Pikachu IS able to rack up damage fast with his non spam-ed attacks and has plenty of ways to kill. Despite Pikachu being good at being a prick and can seemingly run circles around Lucario with QAC and such, he is a soccer ball. One good boot and Pika is flying off the stage. Tilts and smashes will outrange Pika for the most part and when Pika is at 50%+ ish, most of Lucario's kill moves take effect (at mid %'s for both players, utilt will kill Pika in a second if he's standing anywhere around you).
-Nodrak - Pika's approach is ****ing amazing. Don't stand there like an idiot, you'll get murdered. If you're not pummelling the little rodent, stay in the air and keep him guessing. Just standing around isn't going to do you anything.
Keep full auraspheres at all times. Throw one at him when he attempts to thundershock you. Thundershock has a pretty crappy afterlag on it, so if you're a decent space away from him, it'll tear through the thundershock and destroy him.
Pikachu's a gay character. There's no point denying it. If you're winning with Pikachu, you're using retreating thundershocks 3/4 of the time. Understandable, Pikachu can't take hits. With that said, it's necessary to approach him more often than not. Our fair combos don't work very well on him, as he's small. SHAD behind him doesn't work as you'll more often than not be sucked up by his dsmash. Pikachu has a very noticeable amount of afterlag on his thundershocks though. SH dair is effective as approach. If he's approaching midair with a thundershock, roll behind the shock (and him) and intercept him.
Just stay in the air all game. The only threatening aerial that Pikachu has is his fair, and comparing it to ours, it's silly.
-Timbers - Keep him in your fsmash range at all times. That way he's too far away to hit you and too close to spam without being punished. If he QACs away, then either follow him or try to fire a full AS in his face. Get him in the air where, for the most part, you'll overwhelm him with your superior aerial play. Pika is one of the best spammers in the game, so you'll always want to space well and keep up the pressure.
-Fizzle - Please use either fully charged AS' after 70% to eat through the thunderjolt spam, or just shoot BAS at any percentage to cancel them out and win the projectile battle. They will most likely be doing full jumped thunderjolts, so find a way around that. It's not an impregnable defense, it never is. Keep him Pika in the air, preferably above you so that you're not vulnerable to thunder. You need to space well too. The fsmash is generally not recommended, as it is very slow and Pikachu is not slow, so try to use your tilts more. FPCG isn't really all that useful either, but it can still combo if you time everything right. Just try to kill Pikachu quickly, because if you don't then you'll lose the edge you gain from them being unable to kill you until at least 120% or so, unless you're an idiot and DI upwards on a dsmash to a thunder. Once at higher percentages, control the match and hold on to that stock as long as you can.
-Erich - You can play extremely gay in the higher percents with aurasphere. Abusing it shuts down a lot of his approach. Stay in the air. The only killmove Pika has in the air is his nair, and it's severely lacking in range. I'd stay in the air for the most of this game. Pika gets around your ground game way too well.
-Timbers
Recommended Stages:
- Battlefield: His projectiles are quite useless here. It is also impossible to Thunder you while you are on stage. This stage also enhances you brick-walling.
- Luigi's Mansion: This stage, again, is very good for Lucario. The ceiling's on the left and right sides of the stage will protect you from being killed with the d/up smash. It also negates Pikachu's down-b, so abuse that too. You'll collect damage pretty easily, so once you're at a good enough percent space yourself right and do a FP or something. If you do it right they'll go flying right out the upper side or right off the top. You have several kill moves, so pick one and use it. Whatever.
-Erich - Yoshis Island/Frigate Orpheon: Pikachus Thunder Jolt with travel down the sides of the stages, which means your Wall Cling will get easily gimped.
--It is not necessary to post here, but if you think something is missing or innacurate, feel free to post here or in the stickied Match-Up Thread.