prOAPC
Smash Lord
**I only have replays that can be watched in your wii, I'd appreciate it if someone can record them with good quality**
After I read and understood the frame data Levitas posted, i came with the idea of replacing the third jab (slowest jab) with one of Lucas' attack.
For those who don't know what Jab Cancel is, is to interrupt the jab combo (generally AAA) and continue with another attack, to do this, crouch after the first or second jab and use any attack, even another jab to start the combo again, you are doing it right if you don't see the crouch animation.
I have a video, you can watch it here. The video is 3 minutes long, and has a few mistakes. What you can see in the videos is the following:
AAA-> normal jab combo
AA Ftilt
AA DownB
AA Grab
AA Dtilt
AA Fsmash
AA Dsmash
Combos with nair+AA+jab cancel+attack
i don't know if this combos can be dodge/shielded, but AA Ftilt, AA Grab and AA DownB look pretty solid. Also, AA Dtilt is like a longer jab combo, with probability to trip the opponent.
The other thing is, maybe has been talked before, is a late PK Fire, if you do it right, the PK Fire will travel really low, you can even hit a lying Snake or explode his Dsmash. To do this, just use short hop and use a PK Fire when you lose the upward momentum. Here's a video of me practicing it.
VIDEOS
1. Combos with Jab Cancel (few mistakes)
2. Late PK Fire (low lag upon landig)
3. Three bad friendlies fights, bad because i was too concentrated in using jab cancel combos than fighting
Jab Cancel Combos
Late PK Fire
APC (Lucas) vs Katsuya (Ganondorf)
APC (Lucas) vs CO-K (Pit) 1
APC (Lucas) vs CO-K (Pit) 2
After I read and understood the frame data Levitas posted, i came with the idea of replacing the third jab (slowest jab) with one of Lucas' attack.
For those who don't know what Jab Cancel is, is to interrupt the jab combo (generally AAA) and continue with another attack, to do this, crouch after the first or second jab and use any attack, even another jab to start the combo again, you are doing it right if you don't see the crouch animation.
I have a video, you can watch it here. The video is 3 minutes long, and has a few mistakes. What you can see in the videos is the following:
AAA-> normal jab combo
AA Ftilt
AA DownB
AA Grab
AA Dtilt
AA Fsmash
AA Dsmash
Combos with nair+AA+jab cancel+attack
i don't know if this combos can be dodge/shielded, but AA Ftilt, AA Grab and AA DownB look pretty solid. Also, AA Dtilt is like a longer jab combo, with probability to trip the opponent.
The other thing is, maybe has been talked before, is a late PK Fire, if you do it right, the PK Fire will travel really low, you can even hit a lying Snake or explode his Dsmash. To do this, just use short hop and use a PK Fire when you lose the upward momentum. Here's a video of me practicing it.
VIDEOS
1. Combos with Jab Cancel (few mistakes)
2. Late PK Fire (low lag upon landig)
3. Three bad friendlies fights, bad because i was too concentrated in using jab cancel combos than fighting
Jab Cancel Combos
Late PK Fire
APC (Lucas) vs Katsuya (Ganondorf)
APC (Lucas) vs CO-K (Pit) 1
APC (Lucas) vs CO-K (Pit) 2